• Home
  • Raw
  • Download

Lines Matching refs:xfb_offset

27 ERROR: 0:101: 'xfb_offset' : cannot declare a default, use a full declaration 
30 ERROR: 0:116: 'xfb_offset' : overlapping offsets at offset 32 in buffer 3
31 ERROR: 0:117: 'xfb_offset' : overlapping offsets at offset 0 in buffer 2
32 ERROR: 0:119: 'xfb_offset' : overlapping offsets at offset 24 in buffer 2
34 ERROR: 0:126: 'xfb_offset' : overlapping offsets at offset 4 in buffer 1
39 ERROR: 0:152: 'xfb_offset' : overlapping offsets at offset 64 in buffer 0
41 ERROR: 0:158: 'xfb_offset' : must be a multiple of size of first component
42 ERROR: 0:159: 'xfb_offset' : type contains double; xfb_offset must be a multiple of 8
43 ERROR: 0:161: 'xfb_offset' : must be a multiple of size of first component
44 ERROR: 0:162: 'xfb_offset' : type contains double; xfb_offset must be a multiple of 8
49 ERROR: 0:178: 'xfb_offset' : overlapping offsets at offset 36 in buffer 3
51 ERROR: 0:178: 'xfb_offset' : overlapping offsets at offset 32 in buffer 3
143 0:? 'bbinst2' ( out block{layout( xfb_buffer=0 xfb_offset=64) out 4-component vector of float b…
144 0:? 'bbinst3' ( out block{layout( xfb_buffer=3 xfb_offset=16) out 4-component vector of float b…
145 …layout( column_major shared) uniform block{layout( column_major shared xfb_offset=16) uniform 4-co…
146 0:? 'bg' (layout( xfb_buffer=2 xfb_offset=48 xfb_stride=80) smooth out 4-component vector of fl…
147 0:? 'bh' (layout( xfb_buffer=3 xfb_offset=32 xfb_stride=64) smooth out 4-component vector of fl…
148 …0) out block{layout( xfb_buffer=2 xfb_offset=16) out 4-component vector of float bbv1, layout( xfb…
149 …' ( out block{layout( xfb_buffer=3 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb…
150xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=32 xfb_stride=…
151 0:? 'bj' (layout( xfb_buffer=1 xfb_offset=4) smooth out float)
152 0:? 'bk' (layout( xfb_buffer=1 xfb_offset=0) smooth out 2-component vector of int)
155xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bool b, global…
156xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global bool b, globa…
157 0:? 'bm' (layout( xfb_buffer=5 xfb_offset=0) smooth out float)
158 …fer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128) out 4X4 matr…
159 …{layout( xfb_buffer=3 xfb_offset=36) gl_Position 4-component vector of float Position gl_Position,…
228 0:? 'bbinst2' ( out block{layout( xfb_buffer=0 xfb_offset=64) out 4-component vector of float b…
229 0:? 'bbinst3' ( out block{layout( xfb_buffer=3 xfb_offset=16) out 4-component vector of float b…
230 …layout( column_major shared) uniform block{layout( column_major shared xfb_offset=16) uniform 4-co…
231 0:? 'bg' (layout( xfb_buffer=2 xfb_offset=48 xfb_stride=80) smooth out 4-component vector of fl…
232 0:? 'bh' (layout( xfb_buffer=3 xfb_offset=32 xfb_stride=64) smooth out 4-component vector of fl…
233 …0) out block{layout( xfb_buffer=2 xfb_offset=16) out 4-component vector of float bbv1, layout( xfb…
234 …' ( out block{layout( xfb_buffer=3 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb…
235xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=32 xfb_stride=…
236 0:? 'bj' (layout( xfb_buffer=1 xfb_offset=4) smooth out float)
237 0:? 'bk' (layout( xfb_buffer=1 xfb_offset=0) smooth out 2-component vector of int)
240xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bool b, global…
241xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global bool b, globa…
242 0:? 'bm' (layout( xfb_buffer=5 xfb_offset=0) smooth out float)
243 …fer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128) out 4X4 matr…
244 …{layout( xfb_buffer=3 xfb_offset=36) gl_Position 4-component vector of float Position gl_Position,…