Lines Matching refs:uniform
10 0:52 'g_tTex1df4a' ( uniform texture1DArray)
12 0:52 c3: direct index for structure ( uniform 3-component vector of int)
13 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
22 0:52 c3: direct index for structure ( uniform 3-component vector of int)
23 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
28 0:52 o1: direct index for structure ( uniform int)
29 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
33 0:53 'g_tTex1di4a' ( uniform itexture1DArray)
35 0:53 c3: direct index for structure ( uniform 3-component vector of int)
36 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
45 0:53 c3: direct index for structure ( uniform 3-component vector of int)
46 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
51 0:53 o1: direct index for structure ( uniform int)
52 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
56 0:54 'g_tTex1du4a' ( uniform utexture1DArray)
58 0:54 c3: direct index for structure ( uniform 3-component vector of int)
59 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
68 0:54 c3: direct index for structure ( uniform 3-component vector of int)
69 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
74 0:54 o1: direct index for structure ( uniform int)
75 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
79 0:57 'g_tTex2df4a' ( uniform texture2DArray)
81 0:57 c4: direct index for structure ( uniform 4-component vector of int)
82 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
93 0:57 c4: direct index for structure ( uniform 4-component vector of int)
94 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
99 0:57 o2: direct index for structure ( uniform 2-component vector of int)
100 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
104 0:58 'g_tTex2di4a' ( uniform itexture2DArray)
106 0:58 c4: direct index for structure ( uniform 4-component vector of int)
107 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
118 0:58 c4: direct index for structure ( uniform 4-component vector of int)
119 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
124 0:58 o2: direct index for structure ( uniform 2-component vector of int)
125 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
129 0:59 'g_tTex2du4a' ( uniform utexture2DArray)
131 0:59 c4: direct index for structure ( uniform 4-component vector of int)
132 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
143 0:59 c4: direct index for structure ( uniform 4-component vector of int)
144 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
149 0:59 o2: direct index for structure ( uniform 2-component vector of int)
150 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
192 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
193 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
194 0:? 'g_tTex1di4' ( uniform itexture1D)
195 0:? 'g_tTex1du4' ( uniform utexture1D)
196 0:? 'g_tTex2df4' ( uniform texture2D)
197 0:? 'g_tTex2di4' ( uniform itexture2D)
198 0:? 'g_tTex2du4' ( uniform utexture2D)
199 0:? 'g_tTex3df4' ( uniform texture3D)
200 0:? 'g_tTex3di4' ( uniform itexture3D)
201 0:? 'g_tTex3du4' ( uniform utexture3D)
202 0:? 'g_tTexcdf4' ( uniform textureCube)
203 0:? 'g_tTexcdi4' ( uniform itextureCube)
204 0:? 'g_tTexcdu4' ( uniform utextureCube)
205 0:? 'g_tTex1df4a' ( uniform texture1DArray)
206 0:? 'g_tTex1di4a' ( uniform itexture1DArray)
207 0:? 'g_tTex1du4a' ( uniform utexture1DArray)
208 0:? 'g_tTex2df4a' ( uniform texture2DArray)
209 0:? 'g_tTex2di4a' ( uniform itexture2DArray)
210 0:? 'g_tTex2du4a' ( uniform utexture2DArray)
211 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
212 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
213 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
214 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
230 0:52 'g_tTex1df4a' ( uniform texture1DArray)
232 0:52 c3: direct index for structure ( uniform 3-component vector of int)
233 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
242 0:52 c3: direct index for structure ( uniform 3-component vector of int)
243 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
248 0:52 o1: direct index for structure ( uniform int)
249 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
253 0:53 'g_tTex1di4a' ( uniform itexture1DArray)
255 0:53 c3: direct index for structure ( uniform 3-component vector of int)
256 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
265 0:53 c3: direct index for structure ( uniform 3-component vector of int)
266 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
271 0:53 o1: direct index for structure ( uniform int)
272 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
276 0:54 'g_tTex1du4a' ( uniform utexture1DArray)
278 0:54 c3: direct index for structure ( uniform 3-component vector of int)
279 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
288 0:54 c3: direct index for structure ( uniform 3-component vector of int)
289 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
294 0:54 o1: direct index for structure ( uniform int)
295 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
299 0:57 'g_tTex2df4a' ( uniform texture2DArray)
301 0:57 c4: direct index for structure ( uniform 4-component vector of int)
302 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
313 0:57 c4: direct index for structure ( uniform 4-component vector of int)
314 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
319 0:57 o2: direct index for structure ( uniform 2-component vector of int)
320 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
324 0:58 'g_tTex2di4a' ( uniform itexture2DArray)
326 0:58 c4: direct index for structure ( uniform 4-component vector of int)
327 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
338 0:58 c4: direct index for structure ( uniform 4-component vector of int)
339 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
344 0:58 o2: direct index for structure ( uniform 2-component vector of int)
345 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
349 0:59 'g_tTex2du4a' ( uniform utexture2DArray)
351 0:59 c4: direct index for structure ( uniform 4-component vector of int)
352 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
363 0:59 c4: direct index for structure ( uniform 4-component vector of int)
364 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
369 0:59 o2: direct index for structure ( uniform 2-component vector of int)
370 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
412 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
413 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
414 0:? 'g_tTex1di4' ( uniform itexture1D)
415 0:? 'g_tTex1du4' ( uniform utexture1D)
416 0:? 'g_tTex2df4' ( uniform texture2D)
417 0:? 'g_tTex2di4' ( uniform itexture2D)
418 0:? 'g_tTex2du4' ( uniform utexture2D)
419 0:? 'g_tTex3df4' ( uniform texture3D)
420 0:? 'g_tTex3di4' ( uniform itexture3D)
421 0:? 'g_tTex3du4' ( uniform utexture3D)
422 0:? 'g_tTexcdf4' ( uniform textureCube)
423 0:? 'g_tTexcdi4' ( uniform itextureCube)
424 0:? 'g_tTexcdu4' ( uniform utextureCube)
425 0:? 'g_tTex1df4a' ( uniform texture1DArray)
426 0:? 'g_tTex1di4a' ( uniform itexture1DArray)
427 0:? 'g_tTex1du4a' ( uniform utexture1DArray)
428 0:? 'g_tTex2df4a' ( uniform texture2DArray)
429 0:? 'g_tTex2di4a' ( uniform itexture2DArray)
430 0:? 'g_tTex2du4a' ( uniform utexture2DArray)
431 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
432 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
433 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
434 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …