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Lines Matching refs:uniform

10 0:44        'g_tTex1df4a' (layout( rgba32f) uniform image1DArray)
11 0:44 c2: direct index for structure ( uniform 2-component vector of int)
12uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
16 0:45 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray)
17 0:45 c2: direct index for structure ( uniform 2-component vector of int)
18uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
22 0:46 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray)
23 0:46 c2: direct index for structure ( uniform 2-component vector of int)
24uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
28 0:49 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray)
29 0:49 c3: direct index for structure ( uniform 3-component vector of int)
30uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
34 0:50 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray)
35 0:50 c3: direct index for structure ( uniform 3-component vector of int)
36uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
40 0:51 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray)
41 0:51 c3: direct index for structure ( uniform 3-component vector of int)
42uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
84 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
85 0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
86 0:? 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
87 0:? 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
88 0:? 'g_tTex2df4' (layout( rgba32f) uniform image2D)
89 0:? 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
90 0:? 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
91 0:? 'g_tTex3df4' (layout( rgba32f) uniform image3D)
92 0:? 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
93 0:? 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
94 0:? 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray)
95 0:? 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray)
96 0:? 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray)
97 0:? 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray)
98 0:? 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray)
99 0:? 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray)
100uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
116 0:44 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray)
117 0:44 c2: direct index for structure ( uniform 2-component vector of int)
118uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
122 0:45 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray)
123 0:45 c2: direct index for structure ( uniform 2-component vector of int)
124uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
128 0:46 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray)
129 0:46 c2: direct index for structure ( uniform 2-component vector of int)
130uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
134 0:49 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray)
135 0:49 c3: direct index for structure ( uniform 3-component vector of int)
136uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
140 0:50 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray)
141 0:50 c3: direct index for structure ( uniform 3-component vector of int)
142uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
146 0:51 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray)
147 0:51 c3: direct index for structure ( uniform 3-component vector of int)
148uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
190 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
191 0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
192 0:? 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
193 0:? 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
194 0:? 'g_tTex2df4' (layout( rgba32f) uniform image2D)
195 0:? 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
196 0:? 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
197 0:? 'g_tTex3df4' (layout( rgba32f) uniform image3D)
198 0:? 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
199 0:? 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
200 0:? 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray)
201 0:? 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray)
202 0:? 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray)
203 0:? 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray)
204 0:? 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray)
205 0:? 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray)
206uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …