Lines Matching refs:uniform
10 0:44 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
11 0:44 c1: direct index for structure ( uniform int)
12 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
16 0:45 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
17 0:45 c1: direct index for structure ( uniform int)
18 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
22 0:46 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
23 0:46 c1: direct index for structure ( uniform int)
24 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
28 0:49 'g_tTex2df4' (layout( rgba32f) uniform image2D)
29 0:49 c2: direct index for structure ( uniform 2-component vector of int)
30 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
34 0:50 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
35 0:50 c2: direct index for structure ( uniform 2-component vector of int)
36 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
40 0:51 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
41 0:51 c2: direct index for structure ( uniform 2-component vector of int)
42 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
46 0:54 'g_tTex3df4' (layout( rgba32f) uniform image3D)
47 0:54 c3: direct index for structure ( uniform 3-component vector of int)
48 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
52 0:55 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
53 0:55 c3: direct index for structure ( uniform 3-component vector of int)
54 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
58 0:56 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
59 0:56 c3: direct index for structure ( uniform 3-component vector of int)
60 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
102 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
103 0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
104 0:? 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
105 0:? 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
106 0:? 'g_tTex2df4' (layout( rgba32f) uniform image2D)
107 0:? 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
108 0:? 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
109 0:? 'g_tTex3df4' (layout( rgba32f) uniform image3D)
110 0:? 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
111 0:? 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
112 0:? 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray)
113 0:? 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray)
114 0:? 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray)
115 0:? 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray)
116 0:? 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray)
117 0:? 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray)
118 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
134 0:44 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
135 0:44 c1: direct index for structure ( uniform int)
136 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
140 0:45 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
141 0:45 c1: direct index for structure ( uniform int)
142 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
146 0:46 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
147 0:46 c1: direct index for structure ( uniform int)
148 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
152 0:49 'g_tTex2df4' (layout( rgba32f) uniform image2D)
153 0:49 c2: direct index for structure ( uniform 2-component vector of int)
154 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
158 0:50 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
159 0:50 c2: direct index for structure ( uniform 2-component vector of int)
160 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
164 0:51 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
165 0:51 c2: direct index for structure ( uniform 2-component vector of int)
166 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
170 0:54 'g_tTex3df4' (layout( rgba32f) uniform image3D)
171 0:54 c3: direct index for structure ( uniform 3-component vector of int)
172 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
176 0:55 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
177 0:55 c3: direct index for structure ( uniform 3-component vector of int)
178 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
182 0:56 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
183 0:56 c3: direct index for structure ( uniform 3-component vector of int)
184 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
226 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
227 0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
228 0:? 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
229 0:? 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
230 0:? 'g_tTex2df4' (layout( rgba32f) uniform image2D)
231 0:? 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
232 0:? 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
233 0:? 'g_tTex3df4' (layout( rgba32f) uniform image3D)
234 0:? 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
235 0:? 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
236 0:? 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray)
237 0:? 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray)
238 0:? 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray)
239 0:? 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray)
240 0:? 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray)
241 0:? 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray)
242 …uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …