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Lines Matching refs:uniform

61 0:50          c4: direct index for structure ( uniform 4-component vector of int)
62uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
69 0:57 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
70 0:57 c1: direct index for structure ( uniform int)
71uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
78 0:59 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
79 0:59 c1: direct index for structure ( uniform int)
80uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
87 0:60 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
88 0:60 c1: direct index for structure ( uniform int)
89uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
96 0:61 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
97 0:61 c1: direct index for structure ( uniform int)
98uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
105 0:64 'g_tTex2df4' (layout( rgba32f) uniform image2D)
106 0:64 c2: direct index for structure ( uniform 2-component vector of int)
107uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
114 0:65 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
115 0:65 c2: direct index for structure ( uniform 2-component vector of int)
116uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
123 0:66 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
124 0:66 c2: direct index for structure ( uniform 2-component vector of int)
125uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
132 0:69 'g_tTex3df4' (layout( rgba32f) uniform image3D)
133 0:69 c3: direct index for structure ( uniform 3-component vector of int)
134uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
141 0:70 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
142 0:70 c3: direct index for structure ( uniform 3-component vector of int)
143uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
150 0:71 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
151 0:71 c3: direct index for structure ( uniform 3-component vector of int)
152uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
158 0:73 uf4: direct index for structure ( uniform 4-component vector of float)
159uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
167 0:77 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
168 0:77 c1: direct index for structure ( uniform int)
169uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
176 0:78 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
177 0:78 c1: direct index for structure ( uniform int)
178uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
192 0:79 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
193 0:79 c1: direct index for structure ( uniform int)
194uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
208 0:80 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
209 0:80 c1: direct index for structure ( uniform int)
210uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
221 0:83 c1: direct index for structure ( uniform int)
222uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
228 0:83 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
235 0:83 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
242 0:84 c1: direct index for structure ( uniform int)
243uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
249 0:84 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
256 0:84 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
263 0:85 c1: direct index for structure ( uniform int)
264uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
270 0:85 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
277 0:85 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
284 0:87 c1: direct index for structure ( uniform int)
285uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
291 0:87 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
298 0:87 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
305 0:88 c1: direct index for structure ( uniform int)
306uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
312 0:88 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
319 0:88 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
326 0:89 c1: direct index for structure ( uniform int)
327uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
333 0:89 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
340 0:89 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
347 0:90 c1: direct index for structure ( uniform int)
348uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
354 0:90 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
361 0:90 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
368 0:91 c1: direct index for structure ( uniform int)
369uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
375 0:91 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
382 0:91 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
389 0:92 c1: direct index for structure ( uniform int)
390uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
396 0:92 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
403 0:92 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
412 0:95 'g_tTex2df4' (layout( rgba32f) uniform image2D)
413 0:95 c2: direct index for structure ( uniform 2-component vector of int)
414uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
421 0:96 'g_tTex2df4' (layout( rgba32f) uniform image2D)
422 0:96 c2: direct index for structure ( uniform 2-component vector of int)
423uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
437 0:97 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
438 0:97 c2: direct index for structure ( uniform 2-component vector of int)
439uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
453 0:98 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
454 0:98 c2: direct index for structure ( uniform 2-component vector of int)
455uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
465 0:101 'g_tTex3df4' (layout( rgba32f) uniform image3D)
466 0:101 c3: direct index for structure ( uniform 3-component vector of int)
467uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
474 0:102 'g_tTex3df4' (layout( rgba32f) uniform image3D)
475 0:102 c3: direct index for structure ( uniform 3-component vector of int)
476uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
490 0:103 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
491 0:103 c3: direct index for structure ( uniform 3-component vector of int)
492uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
506 0:104 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
507 0:104 c3: direct index for structure ( uniform 3-component vector of int)
508uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
515 0:107 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
516 0:107 c1: direct index for structure ( uniform int)
517uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
522 0:108 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
523 0:108 c1: direct index for structure ( uniform int)
524uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
529 0:109 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
530 0:109 c1: direct index for structure ( uniform int)
531uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
539 0:111 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
540 0:111 c1: direct index for structure ( uniform int)
541uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
551 0:112 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
552 0:112 c1: direct index for structure ( uniform int)
553uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
563 0:113 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
564 0:113 c1: direct index for structure ( uniform int)
565uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
573 0:117 c1: direct index for structure ( uniform int)
574uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
580 0:117 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
585 0:117 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
592 0:118 c1: direct index for structure ( uniform int)
593uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
599 0:118 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
604 0:118 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
611 0:119 c1: direct index for structure ( uniform int)
612uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
618 0:119 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
623 0:119 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
630 0:121 c1: direct index for structure ( uniform int)
631uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
637 0:121 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
642 0:121 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
649 0:122 c1: direct index for structure ( uniform int)
650uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
656 0:122 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
661 0:122 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
668 0:123 c1: direct index for structure ( uniform int)
669uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
675 0:123 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
680 0:123 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
687 0:126 c1: direct index for structure ( uniform int)
688uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
694 0:126 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
702 0:126 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
709 0:127 c1: direct index for structure ( uniform int)
710uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
716 0:127 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
724 0:127 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
731 0:128 c1: direct index for structure ( uniform int)
732uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
738 0:128 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
746 0:128 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
753 0:130 c1: direct index for structure ( uniform int)
754uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
760 0:130 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
768 0:130 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
775 0:131 c1: direct index for structure ( uniform int)
776uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
782 0:131 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
790 0:131 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
797 0:132 c1: direct index for structure ( uniform int)
798uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
804 0:132 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
812 0:132 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
820 0:135 'g_tTex2df4' (layout( rgba32f) uniform image2D)
825 0:135 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
853 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
854 0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
855 0:? 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
856 0:? 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
857 0:? 'g_tTex2df4' (layout( rgba32f) uniform image2D)
858 0:? 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
859 0:? 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
860 0:? 'g_tTex3df4' (layout( rgba32f) uniform image3D)
861 0:? 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
862 0:? 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
863 0:? 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray)
864 0:? 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray)
865 0:? 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray)
866 0:? 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray)
867 0:? 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray)
868 0:? 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray)
869uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
935 0:50 c4: direct index for structure ( uniform 4-component vector of int)
936uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
943 0:57 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
944 0:57 c1: direct index for structure ( uniform int)
945uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
952 0:59 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
953 0:59 c1: direct index for structure ( uniform int)
954uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
961 0:60 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
962 0:60 c1: direct index for structure ( uniform int)
963uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
970 0:61 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
971 0:61 c1: direct index for structure ( uniform int)
972uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
979 0:64 'g_tTex2df4' (layout( rgba32f) uniform image2D)
980 0:64 c2: direct index for structure ( uniform 2-component vector of int)
981uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
988 0:65 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
989 0:65 c2: direct index for structure ( uniform 2-component vector of int)
990uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
997 0:66 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
998 0:66 c2: direct index for structure ( uniform 2-component vector of int)
999uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1006 0:69 'g_tTex3df4' (layout( rgba32f) uniform image3D)
1007 0:69 c3: direct index for structure ( uniform 3-component vector of int)
1008uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1015 0:70 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
1016 0:70 c3: direct index for structure ( uniform 3-component vector of int)
1017uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1024 0:71 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
1025 0:71 c3: direct index for structure ( uniform 3-component vector of int)
1026uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1032 0:73 uf4: direct index for structure ( uniform 4-component vector of float)
1033uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1041 0:77 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
1042 0:77 c1: direct index for structure ( uniform int)
1043uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1050 0:78 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
1051 0:78 c1: direct index for structure ( uniform int)
1052uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1066 0:79 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
1067 0:79 c1: direct index for structure ( uniform int)
1068uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1082 0:80 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
1083 0:80 c1: direct index for structure ( uniform int)
1084uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1095 0:83 c1: direct index for structure ( uniform int)
1096uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1102 0:83 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
1109 0:83 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
1116 0:84 c1: direct index for structure ( uniform int)
1117uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1123 0:84 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
1130 0:84 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
1137 0:85 c1: direct index for structure ( uniform int)
1138uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1144 0:85 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
1151 0:85 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
1158 0:87 c1: direct index for structure ( uniform int)
1159uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1165 0:87 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
1172 0:87 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
1179 0:88 c1: direct index for structure ( uniform int)
1180uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1186 0:88 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
1193 0:88 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
1200 0:89 c1: direct index for structure ( uniform int)
1201uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1207 0:89 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
1214 0:89 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
1221 0:90 c1: direct index for structure ( uniform int)
1222uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1228 0:90 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
1235 0:90 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
1242 0:91 c1: direct index for structure ( uniform int)
1243uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1249 0:91 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
1256 0:91 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
1263 0:92 c1: direct index for structure ( uniform int)
1264uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1270 0:92 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
1277 0:92 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
1286 0:95 'g_tTex2df4' (layout( rgba32f) uniform image2D)
1287 0:95 c2: direct index for structure ( uniform 2-component vector of int)
1288uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1295 0:96 'g_tTex2df4' (layout( rgba32f) uniform image2D)
1296 0:96 c2: direct index for structure ( uniform 2-component vector of int)
1297uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1311 0:97 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
1312 0:97 c2: direct index for structure ( uniform 2-component vector of int)
1313uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1327 0:98 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
1328 0:98 c2: direct index for structure ( uniform 2-component vector of int)
1329uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1339 0:101 'g_tTex3df4' (layout( rgba32f) uniform image3D)
1340 0:101 c3: direct index for structure ( uniform 3-component vector of int)
1341uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1348 0:102 'g_tTex3df4' (layout( rgba32f) uniform image3D)
1349 0:102 c3: direct index for structure ( uniform 3-component vector of int)
1350uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1364 0:103 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
1365 0:103 c3: direct index for structure ( uniform 3-component vector of int)
1366uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1380 0:104 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
1381 0:104 c3: direct index for structure ( uniform 3-component vector of int)
1382uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1389 0:107 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
1390 0:107 c1: direct index for structure ( uniform int)
1391uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1396 0:108 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
1397 0:108 c1: direct index for structure ( uniform int)
1398uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1403 0:109 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
1404 0:109 c1: direct index for structure ( uniform int)
1405uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1413 0:111 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
1414 0:111 c1: direct index for structure ( uniform int)
1415uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1425 0:112 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
1426 0:112 c1: direct index for structure ( uniform int)
1427uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1437 0:113 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
1438 0:113 c1: direct index for structure ( uniform int)
1439uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1447 0:117 c1: direct index for structure ( uniform int)
1448uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1454 0:117 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
1459 0:117 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
1466 0:118 c1: direct index for structure ( uniform int)
1467uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1473 0:118 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
1478 0:118 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
1485 0:119 c1: direct index for structure ( uniform int)
1486uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1492 0:119 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
1497 0:119 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
1504 0:121 c1: direct index for structure ( uniform int)
1505uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1511 0:121 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
1516 0:121 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
1523 0:122 c1: direct index for structure ( uniform int)
1524uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1530 0:122 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
1535 0:122 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
1542 0:123 c1: direct index for structure ( uniform int)
1543uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1549 0:123 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
1554 0:123 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
1561 0:126 c1: direct index for structure ( uniform int)
1562uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1568 0:126 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
1576 0:126 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
1583 0:127 c1: direct index for structure ( uniform int)
1584uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1590 0:127 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
1598 0:127 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
1605 0:128 c1: direct index for structure ( uniform int)
1606uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1612 0:128 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
1620 0:128 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
1627 0:130 c1: direct index for structure ( uniform int)
1628uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1634 0:130 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
1642 0:130 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
1649 0:131 c1: direct index for structure ( uniform int)
1650uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1656 0:131 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
1664 0:131 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
1671 0:132 c1: direct index for structure ( uniform int)
1672uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
1678 0:132 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
1686 0:132 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
1694 0:135 'g_tTex2df4' (layout( rgba32f) uniform image2D)
1699 0:135 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
1727 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
1728 0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
1729 0:? 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
1730 0:? 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
1731 0:? 'g_tTex2df4' (layout( rgba32f) uniform image2D)
1732 0:? 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
1733 0:? 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
1734 0:? 'g_tTex3df4' (layout( rgba32f) uniform image3D)
1735 0:? 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
1736 0:? 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
1737 0:? 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray)
1738 0:? 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray)
1739 0:? 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray)
1740 0:? 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray)
1741 0:? 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray)
1742 0:? 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray)
1743uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …