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Lines Matching refs:uniform

28 0:42          c4: direct index for structure ( uniform 4-component vector of int)
29uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
36 0:49 'g_tTex1df4' (layout( binding=0) uniform texture1D)
37 0:49 c1: direct index for structure ( uniform int)
38uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
47 0:51 'g_tTex1df4' (layout( binding=0) uniform texture1D)
48 0:51 c1: direct index for structure ( uniform int)
49uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
58 0:52 'g_tTex1di4' ( uniform itexture1D)
59 0:52 c1: direct index for structure ( uniform int)
60uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
69 0:53 'g_tTex1du4' ( uniform utexture1D)
70 0:53 c1: direct index for structure ( uniform int)
71uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
80 0:56 'g_tTex2df4' ( uniform texture2D)
81 0:56 c2: direct index for structure ( uniform 2-component vector of int)
82uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
91 0:57 'g_tTex2di4' ( uniform itexture2D)
92 0:57 c2: direct index for structure ( uniform 2-component vector of int)
93uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
102 0:58 'g_tTex2du4' ( uniform utexture2D)
103 0:58 c2: direct index for structure ( uniform 2-component vector of int)
104uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
113 0:61 'g_tTex3df4' ( uniform texture3D)
114 0:61 c3: direct index for structure ( uniform 3-component vector of int)
115uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
124 0:62 'g_tTex3di4' ( uniform itexture3D)
125 0:62 c3: direct index for structure ( uniform 3-component vector of int)
126uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
135 0:63 'g_tTex3du4' ( uniform utexture3D)
136 0:63 c3: direct index for structure ( uniform 3-component vector of int)
137uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
144 0:66 'g_tTex1df4' (layout( binding=0) uniform texture1D)
145 0:66 c1: direct index for structure ( uniform int)
146uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
153 0:67 'g_tTex1di4' ( uniform itexture1D)
154 0:67 c1: direct index for structure ( uniform int)
155uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
162 0:68 'g_tTex1du4' ( uniform utexture1D)
163 0:68 c1: direct index for structure ( uniform int)
164uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
192 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
193 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
194 0:? 'g_tTex1di4' ( uniform itexture1D)
195 0:? 'g_tTex1du4' ( uniform utexture1D)
196 0:? 'g_tTex2df4' ( uniform texture2D)
197 0:? 'g_tTex2di4' ( uniform itexture2D)
198 0:? 'g_tTex2du4' ( uniform utexture2D)
199 0:? 'g_tTex3df4' ( uniform texture3D)
200 0:? 'g_tTex3di4' ( uniform itexture3D)
201 0:? 'g_tTex3du4' ( uniform utexture3D)
202 0:? 'g_tTex1df4a' ( uniform texture1DArray)
203 0:? 'g_tTex1di4a' ( uniform itexture1DArray)
204 0:? 'g_tTex1du4a' ( uniform utexture1DArray)
205 0:? 'g_tTex2df4a' ( uniform texture2DArray)
206 0:? 'g_tTex2di4a' ( uniform itexture2DArray)
207 0:? 'g_tTex2du4a' ( uniform utexture2DArray)
208uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
241 0:42 c4: direct index for structure ( uniform 4-component vector of int)
242uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
249 0:49 'g_tTex1df4' (layout( binding=0) uniform texture1D)
250 0:49 c1: direct index for structure ( uniform int)
251uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
260 0:51 'g_tTex1df4' (layout( binding=0) uniform texture1D)
261 0:51 c1: direct index for structure ( uniform int)
262uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
271 0:52 'g_tTex1di4' ( uniform itexture1D)
272 0:52 c1: direct index for structure ( uniform int)
273uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
282 0:53 'g_tTex1du4' ( uniform utexture1D)
283 0:53 c1: direct index for structure ( uniform int)
284uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
293 0:56 'g_tTex2df4' ( uniform texture2D)
294 0:56 c2: direct index for structure ( uniform 2-component vector of int)
295uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
304 0:57 'g_tTex2di4' ( uniform itexture2D)
305 0:57 c2: direct index for structure ( uniform 2-component vector of int)
306uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
315 0:58 'g_tTex2du4' ( uniform utexture2D)
316 0:58 c2: direct index for structure ( uniform 2-component vector of int)
317uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
326 0:61 'g_tTex3df4' ( uniform texture3D)
327 0:61 c3: direct index for structure ( uniform 3-component vector of int)
328uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
337 0:62 'g_tTex3di4' ( uniform itexture3D)
338 0:62 c3: direct index for structure ( uniform 3-component vector of int)
339uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
348 0:63 'g_tTex3du4' ( uniform utexture3D)
349 0:63 c3: direct index for structure ( uniform 3-component vector of int)
350uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
357 0:66 'g_tTex1df4' (layout( binding=0) uniform texture1D)
358 0:66 c1: direct index for structure ( uniform int)
359uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
366 0:67 'g_tTex1di4' ( uniform itexture1D)
367 0:67 c1: direct index for structure ( uniform int)
368uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
375 0:68 'g_tTex1du4' ( uniform utexture1D)
376 0:68 c1: direct index for structure ( uniform int)
377uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
405 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
406 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
407 0:? 'g_tTex1di4' ( uniform itexture1D)
408 0:? 'g_tTex1du4' ( uniform utexture1D)
409 0:? 'g_tTex2df4' ( uniform texture2D)
410 0:? 'g_tTex2di4' ( uniform itexture2D)
411 0:? 'g_tTex2du4' ( uniform utexture2D)
412 0:? 'g_tTex3df4' ( uniform texture3D)
413 0:? 'g_tTex3di4' ( uniform itexture3D)
414 0:? 'g_tTex3du4' ( uniform utexture3D)
415 0:? 'g_tTex1df4a' ( uniform texture1DArray)
416 0:? 'g_tTex1di4a' ( uniform itexture1DArray)
417 0:? 'g_tTex1du4a' ( uniform utexture1DArray)
418 0:? 'g_tTex2df4a' ( uniform texture2DArray)
419 0:? 'g_tTex2di4a' ( uniform itexture2DArray)
420 0:? 'g_tTex2du4a' ( uniform utexture2DArray)
421uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …