Lines Matching refs:v
16 vec4 v;
24 v = radians(uv4);
25 v += degrees(v);
26 v += (i = ui*ui, sin(v));
27 v += cos(v);
28 v += tan(v);
29 v += asin(v);
30 v += acos(v);
32 v += atan(v);
33 v += sinh(v);
34 v += cosh(v);
35 v += tanh(v);
36 v += asinh(v);
37 v += acosh(v);
38 v += atanh(v);
40 v += pow(v, v);
41 v += exp(v);
42 v += log(v);
43 v += exp2(v);
44 v += log2(v);
45 v += sqrt(v);
46 v += inversesqrt(v);
47 v += abs(v);
48 v += sign(v);
49 v += floor(v);
51 v += trunc(v);
52 v += round(v);
53 v += roundEven(v);
55 v += ceil(v);
56 v += fract(v);
57 v += mod(v, v);
58 v += mod(v, v.x);
60 v += modf(v, v);
62 v += min(v, uv4);
63 v += max(v, uv4);
64 v += clamp(v, uv4, uv4);
65 v += mix(v,v,v);
67 v += mix(v,v,ub41);
68 v += mix(v,v,f);
69 //spv v += intBitsToFloat(ui);
70 // v += uintBitsToFloat(uui);
73 v += fma(v, uv4, v);
75 v += step(v,v);
76 v += smoothstep(v,v,v);
77 v += step(uf,v);
78 v += smoothstep(uf,uf,v);
79 v += normalize(v);
80 v += faceforward(v, v, v);
81 v += reflect(v, v);
82 v += refract(v, v, uf);
83 v += dFdx(v);
84 v += dFdy(v);
85 v += fwidth(v);
102 b = any(lessThan(v, uv4));
103 b = (b && any(lessThanEqual(v, uv4)));
104 b = (b && any(greaterThan(v, uv4)));
105 b = (b && any(greaterThanEqual(v, uv4)));
119 f += length(v);
120 f += distance(v, v);
121 f += dot(v, v);
123 f += cross(v.xyz, v.xyz).x;
137 FragColor = b ? vec4(i) + vec4(f) + v : v;