Lines Matching refs:EBhDisable
155 extensionBehavior[E_GL_OES_texture_3D] = EBhDisable; in initializeExtensionBehavior()
156 extensionBehavior[E_GL_OES_standard_derivatives] = EBhDisable; in initializeExtensionBehavior()
157 extensionBehavior[E_GL_EXT_frag_depth] = EBhDisable; in initializeExtensionBehavior()
158 extensionBehavior[E_GL_OES_EGL_image_external] = EBhDisable; in initializeExtensionBehavior()
159 extensionBehavior[E_GL_OES_EGL_image_external_essl3] = EBhDisable; in initializeExtensionBehavior()
160 extensionBehavior[E_GL_EXT_shader_texture_lod] = EBhDisable; in initializeExtensionBehavior()
161 extensionBehavior[E_GL_EXT_shadow_samplers] = EBhDisable; in initializeExtensionBehavior()
162 extensionBehavior[E_GL_ARB_texture_rectangle] = EBhDisable; in initializeExtensionBehavior()
163 extensionBehavior[E_GL_3DL_array_objects] = EBhDisable; in initializeExtensionBehavior()
164 extensionBehavior[E_GL_ARB_shading_language_420pack] = EBhDisable; in initializeExtensionBehavior()
165 extensionBehavior[E_GL_ARB_texture_gather] = EBhDisable; in initializeExtensionBehavior()
167 extensionBehavior[E_GL_ARB_separate_shader_objects] = EBhDisable; in initializeExtensionBehavior()
168 extensionBehavior[E_GL_ARB_compute_shader] = EBhDisable; in initializeExtensionBehavior()
169 extensionBehavior[E_GL_ARB_tessellation_shader] = EBhDisable; in initializeExtensionBehavior()
170 extensionBehavior[E_GL_ARB_enhanced_layouts] = EBhDisable; in initializeExtensionBehavior()
171 extensionBehavior[E_GL_ARB_texture_cube_map_array] = EBhDisable; in initializeExtensionBehavior()
172 extensionBehavior[E_GL_ARB_shader_texture_lod] = EBhDisable; in initializeExtensionBehavior()
173 extensionBehavior[E_GL_ARB_explicit_attrib_location] = EBhDisable; in initializeExtensionBehavior()
174 extensionBehavior[E_GL_ARB_shader_image_load_store] = EBhDisable; in initializeExtensionBehavior()
175 extensionBehavior[E_GL_ARB_shader_atomic_counters] = EBhDisable; in initializeExtensionBehavior()
176 extensionBehavior[E_GL_ARB_shader_draw_parameters] = EBhDisable; in initializeExtensionBehavior()
177 extensionBehavior[E_GL_ARB_shader_group_vote] = EBhDisable; in initializeExtensionBehavior()
178 extensionBehavior[E_GL_ARB_derivative_control] = EBhDisable; in initializeExtensionBehavior()
179 extensionBehavior[E_GL_ARB_shader_texture_image_samples] = EBhDisable; in initializeExtensionBehavior()
180 extensionBehavior[E_GL_ARB_viewport_array] = EBhDisable; in initializeExtensionBehavior()
181 extensionBehavior[E_GL_ARB_gpu_shader_int64] = EBhDisable; in initializeExtensionBehavior()
182 extensionBehavior[E_GL_ARB_shader_ballot] = EBhDisable; in initializeExtensionBehavior()
183 extensionBehavior[E_GL_ARB_sparse_texture2] = EBhDisable; in initializeExtensionBehavior()
184 extensionBehavior[E_GL_ARB_sparse_texture_clamp] = EBhDisable; in initializeExtensionBehavior()
185 extensionBehavior[E_GL_ARB_shader_stencil_export] = EBhDisable; in initializeExtensionBehavior()
187 extensionBehavior[E_GL_ARB_post_depth_coverage] = EBhDisable; in initializeExtensionBehavior()
188 extensionBehavior[E_GL_ARB_shader_viewport_layer_array] = EBhDisable; in initializeExtensionBehavior()
190 extensionBehavior[E_GL_KHR_shader_subgroup_basic] = EBhDisable; in initializeExtensionBehavior()
191 extensionBehavior[E_GL_KHR_shader_subgroup_vote] = EBhDisable; in initializeExtensionBehavior()
192 extensionBehavior[E_GL_KHR_shader_subgroup_arithmetic] = EBhDisable; in initializeExtensionBehavior()
193 extensionBehavior[E_GL_KHR_shader_subgroup_ballot] = EBhDisable; in initializeExtensionBehavior()
194 extensionBehavior[E_GL_KHR_shader_subgroup_shuffle] = EBhDisable; in initializeExtensionBehavior()
195 extensionBehavior[E_GL_KHR_shader_subgroup_shuffle_relative] = EBhDisable; in initializeExtensionBehavior()
196 extensionBehavior[E_GL_KHR_shader_subgroup_clustered] = EBhDisable; in initializeExtensionBehavior()
197 extensionBehavior[E_GL_KHR_shader_subgroup_quad] = EBhDisable; in initializeExtensionBehavior()
198 extensionBehavior[E_GL_KHR_memory_scope_semantics] = EBhDisable; in initializeExtensionBehavior()
200 extensionBehavior[E_GL_EXT_shader_atomic_int64] = EBhDisable; in initializeExtensionBehavior()
202 extensionBehavior[E_GL_EXT_shader_non_constant_global_initializers] = EBhDisable; in initializeExtensionBehavior()
203 extensionBehavior[E_GL_EXT_shader_image_load_formatted] = EBhDisable; in initializeExtensionBehavior()
204 extensionBehavior[E_GL_EXT_post_depth_coverage] = EBhDisable; in initializeExtensionBehavior()
205 extensionBehavior[E_GL_EXT_control_flow_attributes] = EBhDisable; in initializeExtensionBehavior()
206 extensionBehavior[E_GL_EXT_nonuniform_qualifier] = EBhDisable; in initializeExtensionBehavior()
207 extensionBehavior[E_GL_EXT_samplerless_texture_functions] = EBhDisable; in initializeExtensionBehavior()
208 extensionBehavior[E_GL_EXT_scalar_block_layout] = EBhDisable; in initializeExtensionBehavior()
209 extensionBehavior[E_GL_EXT_fragment_invocation_density] = EBhDisable; in initializeExtensionBehavior()
210 extensionBehavior[E_GL_EXT_buffer_reference] = EBhDisable; in initializeExtensionBehavior()
212 extensionBehavior[E_GL_EXT_shader_16bit_storage] = EBhDisable; in initializeExtensionBehavior()
213 extensionBehavior[E_GL_EXT_shader_8bit_storage] = EBhDisable; in initializeExtensionBehavior()
216 extensionBehavior[E_GL_GOOGLE_cpp_style_line_directive] = EBhDisable; in initializeExtensionBehavior()
217 extensionBehavior[E_GL_GOOGLE_include_directive] = EBhDisable; in initializeExtensionBehavior()
220 extensionBehavior[E_GL_AMD_shader_ballot] = EBhDisable; in initializeExtensionBehavior()
221 extensionBehavior[E_GL_AMD_shader_trinary_minmax] = EBhDisable; in initializeExtensionBehavior()
222 extensionBehavior[E_GL_AMD_shader_explicit_vertex_parameter] = EBhDisable; in initializeExtensionBehavior()
223 extensionBehavior[E_GL_AMD_gcn_shader] = EBhDisable; in initializeExtensionBehavior()
224 extensionBehavior[E_GL_AMD_gpu_shader_half_float] = EBhDisable; in initializeExtensionBehavior()
225 extensionBehavior[E_GL_AMD_texture_gather_bias_lod] = EBhDisable; in initializeExtensionBehavior()
226 extensionBehavior[E_GL_AMD_gpu_shader_int16] = EBhDisable; in initializeExtensionBehavior()
227 extensionBehavior[E_GL_AMD_shader_image_load_store_lod] = EBhDisable; in initializeExtensionBehavior()
228 extensionBehavior[E_GL_AMD_shader_fragment_mask] = EBhDisable; in initializeExtensionBehavior()
229 extensionBehavior[E_GL_AMD_gpu_shader_half_float_fetch] = EBhDisable; in initializeExtensionBehavior()
233 extensionBehavior[E_GL_NV_sample_mask_override_coverage] = EBhDisable; in initializeExtensionBehavior()
234 extensionBehavior[E_SPV_NV_geometry_shader_passthrough] = EBhDisable; in initializeExtensionBehavior()
235 extensionBehavior[E_GL_NV_viewport_array2] = EBhDisable; in initializeExtensionBehavior()
236 extensionBehavior[E_GL_NV_stereo_view_rendering] = EBhDisable; in initializeExtensionBehavior()
237 extensionBehavior[E_GL_NVX_multiview_per_view_attributes] = EBhDisable; in initializeExtensionBehavior()
238 extensionBehavior[E_GL_NV_shader_atomic_int64] = EBhDisable; in initializeExtensionBehavior()
239 extensionBehavior[E_GL_NV_conservative_raster_underestimation] = EBhDisable; in initializeExtensionBehavior()
240 extensionBehavior[E_GL_NV_shader_noperspective_interpolation] = EBhDisable; in initializeExtensionBehavior()
241 extensionBehavior[E_GL_NV_shader_subgroup_partitioned] = EBhDisable; in initializeExtensionBehavior()
242 extensionBehavior[E_GL_NV_shading_rate_image] = EBhDisable; in initializeExtensionBehavior()
243 extensionBehavior[E_GL_NV_ray_tracing] = EBhDisable; in initializeExtensionBehavior()
244 extensionBehavior[E_GL_NV_fragment_shader_barycentric] = EBhDisable; in initializeExtensionBehavior()
245 extensionBehavior[E_GL_NV_compute_shader_derivatives] = EBhDisable; in initializeExtensionBehavior()
246 extensionBehavior[E_GL_NV_shader_texture_footprint] = EBhDisable; in initializeExtensionBehavior()
247 extensionBehavior[E_GL_NV_mesh_shader] = EBhDisable; in initializeExtensionBehavior()
251 extensionBehavior[E_GL_ANDROID_extension_pack_es31a] = EBhDisable; in initializeExtensionBehavior()
252 extensionBehavior[E_GL_KHR_blend_equation_advanced] = EBhDisable; in initializeExtensionBehavior()
253 extensionBehavior[E_GL_OES_sample_variables] = EBhDisable; in initializeExtensionBehavior()
254 extensionBehavior[E_GL_OES_shader_image_atomic] = EBhDisable; in initializeExtensionBehavior()
255 extensionBehavior[E_GL_OES_shader_multisample_interpolation] = EBhDisable; in initializeExtensionBehavior()
256 extensionBehavior[E_GL_OES_texture_storage_multisample_2d_array] = EBhDisable; in initializeExtensionBehavior()
257 extensionBehavior[E_GL_EXT_geometry_shader] = EBhDisable; in initializeExtensionBehavior()
258 extensionBehavior[E_GL_EXT_geometry_point_size] = EBhDisable; in initializeExtensionBehavior()
259 extensionBehavior[E_GL_EXT_gpu_shader5] = EBhDisable; in initializeExtensionBehavior()
260 extensionBehavior[E_GL_EXT_primitive_bounding_box] = EBhDisable; in initializeExtensionBehavior()
261 extensionBehavior[E_GL_EXT_shader_io_blocks] = EBhDisable; in initializeExtensionBehavior()
262 extensionBehavior[E_GL_EXT_tessellation_shader] = EBhDisable; in initializeExtensionBehavior()
263 extensionBehavior[E_GL_EXT_tessellation_point_size] = EBhDisable; in initializeExtensionBehavior()
264 extensionBehavior[E_GL_EXT_texture_buffer] = EBhDisable; in initializeExtensionBehavior()
265 extensionBehavior[E_GL_EXT_texture_cube_map_array] = EBhDisable; in initializeExtensionBehavior()
268 extensionBehavior[E_GL_OES_geometry_shader] = EBhDisable; in initializeExtensionBehavior()
269 extensionBehavior[E_GL_OES_geometry_point_size] = EBhDisable; in initializeExtensionBehavior()
270 extensionBehavior[E_GL_OES_gpu_shader5] = EBhDisable; in initializeExtensionBehavior()
271 extensionBehavior[E_GL_OES_primitive_bounding_box] = EBhDisable; in initializeExtensionBehavior()
272 extensionBehavior[E_GL_OES_shader_io_blocks] = EBhDisable; in initializeExtensionBehavior()
273 extensionBehavior[E_GL_OES_tessellation_shader] = EBhDisable; in initializeExtensionBehavior()
274 extensionBehavior[E_GL_OES_tessellation_point_size] = EBhDisable; in initializeExtensionBehavior()
275 extensionBehavior[E_GL_OES_texture_buffer] = EBhDisable; in initializeExtensionBehavior()
276 extensionBehavior[E_GL_OES_texture_cube_map_array] = EBhDisable; in initializeExtensionBehavior()
279 extensionBehavior[E_GL_EXT_device_group] = EBhDisable; in initializeExtensionBehavior()
280 extensionBehavior[E_GL_EXT_multiview] = EBhDisable; in initializeExtensionBehavior()
283 extensionBehavior[E_GL_OVR_multiview] = EBhDisable; in initializeExtensionBehavior()
284 extensionBehavior[E_GL_OVR_multiview2] = EBhDisable; in initializeExtensionBehavior()
287 extensionBehavior[E_GL_EXT_shader_explicit_arithmetic_types] = EBhDisable; in initializeExtensionBehavior()
288 extensionBehavior[E_GL_EXT_shader_explicit_arithmetic_types_int8] = EBhDisable; in initializeExtensionBehavior()
289 extensionBehavior[E_GL_EXT_shader_explicit_arithmetic_types_int16] = EBhDisable; in initializeExtensionBehavior()
290 extensionBehavior[E_GL_EXT_shader_explicit_arithmetic_types_int32] = EBhDisable; in initializeExtensionBehavior()
291 extensionBehavior[E_GL_EXT_shader_explicit_arithmetic_types_int64] = EBhDisable; in initializeExtensionBehavior()
292 extensionBehavior[E_GL_EXT_shader_explicit_arithmetic_types_float16] = EBhDisable; in initializeExtensionBehavior()
293 extensionBehavior[E_GL_EXT_shader_explicit_arithmetic_types_float32] = EBhDisable; in initializeExtensionBehavior()
294 extensionBehavior[E_GL_EXT_shader_explicit_arithmetic_types_float64] = EBhDisable; in initializeExtensionBehavior()
648 if (behavior == EBhDisable && relaxedErrors()) { in checkExtensionsRequested()
738 TExtensionBehavior behavior = EBhDisable; in updateExtensionBehavior()
744 behavior = EBhDisable; in updateExtensionBehavior()
829 case EBhDisable: in updateExtensionBehavior()