• Home
  • Raw
  • Download

Lines Matching refs:absDiff

1912 			float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w)); }
1916 bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); }
1917 bool isEqual (in float a[4], in float b[4]) { return (absDiff(get(a), get(b)) < 0.1); }
1954 float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w)); }
1958 bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); }
1959 bool isEqual (in float a[4], in float b[4]) { return (absDiff(get(a), get(b)) < 0.1); }
1997 float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w)); }
2001 bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); }
2002 bool isEqual (in float a[4], in float b[4]) { return (absDiff(get(a), get(b)) < 0.1); }
2040 float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w)); }
2044 bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); }
2045 bool isEqual (in float a[4], in float b[4]) { return (absDiff(get(a), get(b)) < 0.1); }
2084 float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w)); }
2088 bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); }
2089 bool isEqual (in float a[4], in float b[4]) { return (absDiff(get(a), get(b)) < 0.1); }
2099 # float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w));…
2103 # bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); }
2104 # bool isEqual (in float a[4], in float b[4]) { return (absDiff(get(a), get(b)) < 0.1); }