Lines Matching refs:absDiff
2449 float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w)); }
2453 bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); }
2454 bool isEqual (in float a[4], in float b[4]) { return (absDiff(get(a), get(b)) < 0.1); }
2493 float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w)); }
2497 bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); }
2498 bool isEqual (in float a[4], in float b[4]) { return (absDiff(get(a), get(b)) < 0.1); }
2538 float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w)); }
2542 bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); }
2543 bool isEqual (in float a[4], in float b[4]) { return (absDiff(get(a), get(b)) < 0.1); }
2583 float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w)); }
2587 bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); }
2588 bool isEqual (in float a[4], in float b[4]) { return (absDiff(get(a), get(b)) < 0.1); }
2629 float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w)); }
2633 bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); }
2634 bool isEqual (in float a[4], in float b[4]) { return (absDiff(get(a), get(b)) < 0.1); }
2644 # float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w));…
2648 # bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); }
2649 # bool isEqual (in float a[4], in float b[4]) { return (absDiff(get(a), get(b)) < 0.1); }