Lines Matching +full:128 +full:x128
4 dEQP-GLES3.functional.color_clear.* 1x1 128x128
5 dEQP-GLES3.functional.depth_stencil_clear.* 1x1 128x128
6 dEQP-GLES3.functional.buffer.* 64x64 128x128
18 dEQP-GLES3.functional.shaders.discard.* 32x32 128x128
19 dEQP-GLES3.functional.shaders.indexing.* 32x32 128x128
20 dEQP-GLES3.functional.shaders.loops.* 32x32 128x128
21 dEQP-GLES3.functional.shaders.operator.* 64x64 128x128
22 dEQP-GLES3.functional.shaders.matrix.* 32x32 128x128
23 dEQP-GLES3.functional.shaders.return.* 32x32 128x128
24 dEQP-GLES3.functional.shaders.struct.* 32x32 128x128
25 dEQP-GLES3.functional.shaders.switch.* 32x32 128x128
26 dEQP-GLES3.functional.shaders.fragdepth.* 32x32 128x128
29 dEQP-GLES3.functional.shaders.texture_functions.* 128x112 128x128
38 dEQP-GLES3.functional.texture.format.* 64x64 128x128
39 dEQP-GLES3.functional.texture.size.* 64x64 128x128
46 dEQP-GLES3.functional.texture.mipmap.cube.* 128x128 128x128
47 dEQP-GLES3.functional.texture.mipmap.3d.* 128x128 128x128
49 dEQP-GLES3.functional.texture.shadow.2d.* 128x128 256x256
51 dEQP-GLES3.functional.texture.shadow.2d_array.* 128x128 256x256
52 dEQP-GLES3.functional.texture.specification.* 128x128 256x256
53 dEQP-GLES3.functional.texture.vertex.* 128x128 256x256
55 dEQP-GLES3.functional.texture.units.* 64x64 128x128
63 dEQP-GLES3.functional.fbo.* 128x128 128x128
65 dEQP-GLES3.functional.draw.* 128x128 256x256
70 dEQP-GLES3.functional.samplers.* 64x64 128x128
71 dEQP-GLES3.functional.pbo.* 64x64 128x128
73 dEQP-GLES3.functional.occlusion_query.* 128x128 256x256
76 dEQP-GLES3.functional.instanced.* 32x32 128x128
81 dEQP-GLES3.functional.multisample.* 128x128 256x256
83 dEQP-GLES3.functional.dither.* 128x128 256x256
89 dEQP-GLES3.functional.default_vertex_attrib.* 128x128 256x256
91 dEQP-GLES3.accuracy.interpolation.* 128x128 128x128
94 dEQP-GLES3.stress.* 32x32 128x128