Lines Matching full:different
25 + Rendering with different strides from buffer and user pointer.
26 + Attribute normalization with different types and component counts.
28 + Using buffers with different usage.
29 + Buffer attributes with different offsets.
36 + Different first values for glDrawArrays
52 Stride tests render different input type and component count combinations from buffer
56 Normalization is tested with different input types and component counts. User
59 Output type tests pass different input types to different vector types in shader.
60 Also different input type and output type component counts are tested. Data is used
63 Usage testcases test buffers with different usage parameters with different strides
64 and different sized types. The data is used as vec2 in shaders.