Lines Matching refs:numIters
158 static ShaderEvalFunc getLoopEvalFunc(int numIters) in getLoopEvalFunc() argument
160 switch (numIters % 4) in getLoopEvalFunc()
468 int numIters = 3; // actual number of iterations in createSpecialLoopCase() local
507 numIters = 0; in createSpecialLoopCase()
512 numIters = 0; in createSpecialLoopCase()
517 numIters = 1; in createSpecialLoopCase()
522 numIters = 2; in createSpecialLoopCase()
533 numIters = 2 * iterCount; in createSpecialLoopCase()
539 numIters = 2 * iterCount; in createSpecialLoopCase()
545 numIters = 0; in createSpecialLoopCase()
551 numIters = 1; in createSpecialLoopCase()
560 numIters = iterCount - 1; in createSpecialLoopCase()
569 numIters = 0; in createSpecialLoopCase()
574 numIters = iterCount - 1; in createSpecialLoopCase()
579 numIters = 2; in createSpecialLoopCase()
584 numIters = 1; in createSpecialLoopCase()
597 numIters = 2; in createSpecialLoopCase()
608 numIters = iterCount = 101; in createSpecialLoopCase()
614 numIters = 5; in createSpecialLoopCase()
621 numIters = 2 * iterCount; in createSpecialLoopCase()
630 numIters = 3 * iterCount; in createSpecialLoopCase()
641 numIters = 2; in createSpecialLoopCase()
651 numIters = iterCount; in createSpecialLoopCase()
682 numIters = 0; in createSpecialLoopCase()
687 numIters = 0; in createSpecialLoopCase()
692 numIters = 1; in createSpecialLoopCase()
697 numIters = 2; in createSpecialLoopCase()
708 numIters = 2 * iterCount; in createSpecialLoopCase()
714 numIters = 2 * iterCount; in createSpecialLoopCase()
720 numIters = 0; in createSpecialLoopCase()
726 numIters = 1; in createSpecialLoopCase()
736 numIters = iterCount - 1; in createSpecialLoopCase()
745 numIters = 0; in createSpecialLoopCase()
750 numIters = iterCount - 1; in createSpecialLoopCase()
755 numIters = 2; in createSpecialLoopCase()
760 numIters = 1; in createSpecialLoopCase()
765 numIters = iterCount - 1; in createSpecialLoopCase()
776 numIters = 2; in createSpecialLoopCase()
787 numIters = iterCount = 101; in createSpecialLoopCase()
793 numIters = iterCount - 1; in createSpecialLoopCase()
800 numIters = 2 * iterCount; in createSpecialLoopCase()
811 numIters = 2 * iterCount; in createSpecialLoopCase()
824 numIters = 2; in createSpecialLoopCase()
835 numIters = iterCount; in createSpecialLoopCase()
869 numIters = 0; in createSpecialLoopCase()
874 numIters = 0; in createSpecialLoopCase()
879 numIters = 1; in createSpecialLoopCase()
884 numIters = 2; in createSpecialLoopCase()
895 numIters = 2 * iterCount; in createSpecialLoopCase()
901 numIters = 2 * iterCount; in createSpecialLoopCase()
911 numIters = 1; in createSpecialLoopCase()
921 numIters = iterCount - 1; in createSpecialLoopCase()
930 numIters = 0; in createSpecialLoopCase()
935 numIters = iterCount - 1; in createSpecialLoopCase()
940 numIters = 2; in createSpecialLoopCase()
945 numIters = 1; in createSpecialLoopCase()
955 numIters = iterCount + 1; in createSpecialLoopCase()
961 numIters = 2; in createSpecialLoopCase()
973 numIters = iterCount = 101; in createSpecialLoopCase()
979 numIters = 5; in createSpecialLoopCase()
986 numIters = 2 * iterCount; in createSpecialLoopCase()
998 numIters = 3 * iterCount; in createSpecialLoopCase()
1013 numIters = 2; in createSpecialLoopCase()
1025 numIters = iterCount; in createSpecialLoopCase()
1118 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase()