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Lines Matching refs:InitStorage

335 …void InitStorage(deqp::Context& context, glw::GLenum target, glw::GLsizei levels, glw::GLenum inte…
1009 void Texture::InitStorage(deqp::Context& context, glw::GLenum target, glw::GLsizei levels, glw::GLe… in InitStorage() function in gl4cts::MultiBind::Texture
1870 texture[0].InitStorage(m_context, GL_TEXTURE_2D, 1 /* levels */, GL_RGBA8, width, height, depth); in iterate()
1871 …texture[1].InitStorage(m_context, GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA8, width, height, de… in iterate()
1872 …texture[2].InitStorage(m_context, GL_TEXTURE_1D_ARRAY, 1 /* levels */, GL_RGBA8, width, height, de… in iterate()
1873 texture[3].InitStorage(m_context, GL_TEXTURE_3D, 1 /* levels */, GL_RGBA8, width, height, depth); in iterate()
2106 texture[0].InitStorage(m_context, GL_TEXTURE_2D, 1, GL_RGBA8, width, height, depth); in iterate()
2107 texture[1].InitStorage(m_context, GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, width, height, depth); in iterate()
2108 texture[2].InitStorage(m_context, GL_TEXTURE_1D_ARRAY, 1, GL_RGBA8, width, height, depth); in iterate()
2109 texture[3].InitStorage(m_context, GL_TEXTURE_3D, 1, GL_RGBA8, width, height, depth); in iterate()
2198 t_texture.InitStorage(m_context, GL_TEXTURE_2D, 1, GL_RGB9_E5, width, 0, depth, true); in iterate()
2765 texture[i].InitStorage(m_context, target, 1, GL_RGBA8, width, height, depth); in iterate()
2778 texture[i].InitStorage(m_context, GL_TEXTURE_2D, 1, GL_RGBA8, width, height, depth); in iterate()
3091 texture[i].InitStorage(m_context, target, 1, GL_RGBA8, width, height, depth); in iterate()
3104 texture[i].InitStorage(m_context, GL_TEXTURE_2D, 1, GL_RGBA8, width, height, depth); in iterate()
3772 texture[i].InitStorage(m_context, target, 1, GL_R32UI, width, height, depth); in iterate()
3782 texture[i].InitStorage(m_context, target, 1, GL_R32UI, width, height, depth); in iterate()
4023 texture[i].InitStorage(m_context, target, 1, GL_R32UI, width, height, depth); in iterate()
4033 texture[i].InitStorage(m_context, target, 1, GL_R32UI, width, height, depth); in iterate()
4249 texture[i].InitStorage(m_context, GL_TEXTURE_2D, 1, GL_R32UI, width, height, depth); in iterate()
4503 …texture.InitStorage(m_context, GL_TEXTURE_2D, 1 /* levels */, GL_RGBA8, width, height, 1 /* depth … in iterate()