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Lines Matching refs:ShaderKey

911 class ShaderKey  class
914 ShaderKey() in ShaderKey() function in glcts::__anon6abdc1140111::ShaderKey
917 ShaderKey(GLenum _stage, const std::string& _input, const std::string& _output) in ShaderKey() function in glcts::__anon6abdc1140111::ShaderKey
924 bool operator<(const ShaderKey& rhs) const in operator <()
1124 …static std::string generateFragmentShader(const ShaderKey& key, const std::vector<Uniform>& unifor… in generateFragmentShader()
1145 static std::string generateVertexShader(const ShaderKey& key, const std::vector<Uniform>& uniforms, in generateVertexShader()
1165 static std::string generateComputeShader(const ShaderKey&, const std::vector<Uniform>& uniforms, in generateComputeShader() argument
1188 static std::string generateShader(const ShaderKey& key, const std::vector<Uniform>& uniforms, in generateShader()
1239 …std::map<ShaderKey, GLuint> CreateShaders(const std::vector<std::vector<ShaderKey> >& programConfi… in CreateShaders()
1244 std::map<ShaderKey, GLuint> ret; in CreateShaders()
1267 for (std::map<ShaderKey, GLuint>::iterator i = ret.begin(); i != ret.end(); i++) in CreateShaders()
1282 std::vector<std::vector<ShaderKey> > programConfigs; in CreatePrograms()
1284 std::vector<ShaderKey> vsh_fsh(2); in CreatePrograms()
1285 vsh_fsh[0] = ShaderKey(GL_VERTEX_SHADER, "", "vs_ValidationResult"); in CreatePrograms()
1286 vsh_fsh[1] = ShaderKey(GL_FRAGMENT_SHADER, "vs_ValidationResult", ""); in CreatePrograms()
1290 std::vector<ShaderKey> csh(1); in CreatePrograms()
1291 csh[0] = ShaderKey(GL_COMPUTE_SHADER, "", ""); in CreatePrograms()
1295 std::map<ShaderKey, GLuint> shaders = in CreatePrograms()
1299 for (std::map<ShaderKey, GLuint>::iterator it = shaders.begin(); it != shaders.end(); it++) in CreatePrograms()
1335 for (std::map<ShaderKey, GLuint>::iterator it = shaders.begin(); it != shaders.end(); it++) in CreatePrograms()
1367 for (std::map<ShaderKey, GLuint>::iterator it = shaders.begin(); it != shaders.end(); it++) in CreatePrograms()