Lines Matching refs:glslVersion
126 glu::GLSLVersion glslVersion, Data const& data, char const* testStatement);
140 glu::GLSLVersion glslVersion, Data const& data, in ShaderBitfieldOperationCase() argument
142 …: TestCase(context, name, description), m_glslVersion(glslVersion), m_data(data), m_testStatement(… in ShaderBitfieldOperationCase()
144 DE_ASSERT(glslVersion == glu::GLSL_VERSION_310_ES || glslVersion >= glu::GLSL_VERSION_430); in ShaderBitfieldOperationCase()
236 …ShaderBitfieldOperationCaseFrexp(Context& context, const char* name, glu::GLSLVersion glslVersion,… in ShaderBitfieldOperationCaseFrexp() argument
238 …: ShaderBitfieldOperationCase(context, name, "", glslVersion, data, testStatement), m_components(c… in ShaderBitfieldOperationCaseFrexp()
274 …erBitfieldOperationCaseFrexpFloat(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseFrexpFloat() argument
276 : ShaderBitfieldOperationCaseFrexp(context, name, glslVersion, data, 1, in ShaderBitfieldOperationCaseFrexpFloat()
285 …derBitfieldOperationCaseFrexpVec2(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseFrexpVec2() argument
287 : ShaderBitfieldOperationCaseFrexp(context, name, glslVersion, data, 2, in ShaderBitfieldOperationCaseFrexpVec2()
296 …derBitfieldOperationCaseFrexpVec3(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseFrexpVec3() argument
298 : ShaderBitfieldOperationCaseFrexp(context, name, glslVersion, data, 3, in ShaderBitfieldOperationCaseFrexpVec3()
307 …derBitfieldOperationCaseFrexpVec4(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseFrexpVec4() argument
309 …: ShaderBitfieldOperationCaseFrexp(context, name, glslVersion, data, 4, "outVec4 = frexp(inVec4, o… in ShaderBitfieldOperationCaseFrexpVec4()
317 …ShaderBitfieldOperationCaseLdexp(Context& context, const char* name, glu::GLSLVersion glslVersion,… in ShaderBitfieldOperationCaseLdexp() argument
319 …: ShaderBitfieldOperationCase(context, name, "", glslVersion, data, testStatement), m_components(c… in ShaderBitfieldOperationCaseLdexp()
343 …erBitfieldOperationCaseLdexpFloat(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseLdexpFloat() argument
345 : ShaderBitfieldOperationCaseLdexp(context, name, glslVersion, data, 1, in ShaderBitfieldOperationCaseLdexpFloat()
355 …derBitfieldOperationCaseLdexpVec2(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseLdexpVec2() argument
357 : ShaderBitfieldOperationCaseLdexp(context, name, glslVersion, data, 2, in ShaderBitfieldOperationCaseLdexpVec2()
368 …derBitfieldOperationCaseLdexpVec3(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseLdexpVec3() argument
370 : ShaderBitfieldOperationCaseLdexp(context, name, glslVersion, data, 3, in ShaderBitfieldOperationCaseLdexpVec3()
382 …derBitfieldOperationCaseLdexpVec4(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseLdexpVec4() argument
384 …: ShaderBitfieldOperationCaseLdexp(context, name, glslVersion, data, 4, "outVec4 = ldexp(inVec4, i… in ShaderBitfieldOperationCaseLdexpVec4()
396 …derBitfieldOperationCasePackUnorm(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCasePackUnorm() argument
398 …: ShaderBitfieldOperationCase(context, name, "", glslVersion, data, "outUvec4.x = packUnorm4x8(inV… in ShaderBitfieldOperationCasePackUnorm()
419 …derBitfieldOperationCasePackSnorm(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCasePackSnorm() argument
421 …: ShaderBitfieldOperationCase(context, name, "", glslVersion, data, "outUvec4.x = packSnorm4x8(inV… in ShaderBitfieldOperationCasePackSnorm()
443 …rBitfieldOperationCaseUnpackUnorm(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseUnpackUnorm() argument
445 …: ShaderBitfieldOperationCase(context, name, "", glslVersion, data, "outVec4 = unpackUnorm4x8(inUv… in ShaderBitfieldOperationCaseUnpackUnorm()
480 …rBitfieldOperationCaseUnpackSnorm(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseUnpackSnorm() argument
482 …: ShaderBitfieldOperationCase(context, name, "", glslVersion, data, "outVec4 = unpackSnorm4x8(inUv… in ShaderBitfieldOperationCaseUnpackSnorm()
521 …dOperationCaseBitfieldExtractUint(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBitfieldExtractUint() argument
524 …: ShaderBitfieldOperationCase(context, name, "", glslVersion, data, testStatement), m_components(c… in ShaderBitfieldOperationCaseBitfieldExtractUint()
555 …OperationCaseBitfieldExtractUint1(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBitfieldExtractUint1() argument
557 …: ShaderBitfieldOperationCaseBitfieldExtractUint(context, name, glslVersion, data, offset, bits, 1, in ShaderBitfieldOperationCaseBitfieldExtractUint1()
566 …OperationCaseBitfieldExtractUint2(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBitfieldExtractUint2() argument
568 …: ShaderBitfieldOperationCaseBitfieldExtractUint(context, name, glslVersion, data, offset, bits, 2, in ShaderBitfieldOperationCaseBitfieldExtractUint2()
577 …OperationCaseBitfieldExtractUint3(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBitfieldExtractUint3() argument
579 …: ShaderBitfieldOperationCaseBitfieldExtractUint(context, name, glslVersion, data, offset, bits, 3, in ShaderBitfieldOperationCaseBitfieldExtractUint3()
588 …OperationCaseBitfieldExtractUint4(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBitfieldExtractUint4() argument
590 …: ShaderBitfieldOperationCaseBitfieldExtractUint(context, name, glslVersion, data, offset, bits, 4, in ShaderBitfieldOperationCaseBitfieldExtractUint4()
599 …ldOperationCaseBitfieldExtractInt(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBitfieldExtractInt() argument
602 …: ShaderBitfieldOperationCase(context, name, "", glslVersion, data, testStatement), m_components(c… in ShaderBitfieldOperationCaseBitfieldExtractInt()
633 …dOperationCaseBitfieldExtractInt1(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBitfieldExtractInt1() argument
635 : ShaderBitfieldOperationCaseBitfieldExtractInt(context, name, glslVersion, data, offset, bits, 1, in ShaderBitfieldOperationCaseBitfieldExtractInt1()
644 …dOperationCaseBitfieldExtractInt2(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBitfieldExtractInt2() argument
646 : ShaderBitfieldOperationCaseBitfieldExtractInt(context, name, glslVersion, data, offset, bits, 2, in ShaderBitfieldOperationCaseBitfieldExtractInt2()
655 …dOperationCaseBitfieldExtractInt3(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBitfieldExtractInt3() argument
657 : ShaderBitfieldOperationCaseBitfieldExtractInt(context, name, glslVersion, data, offset, bits, 3, in ShaderBitfieldOperationCaseBitfieldExtractInt3()
666 …dOperationCaseBitfieldExtractInt4(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBitfieldExtractInt4() argument
668 : ShaderBitfieldOperationCaseBitfieldExtractInt(context, name, glslVersion, data, offset, bits, 4, in ShaderBitfieldOperationCaseBitfieldExtractInt4()
677 …ldOperationCaseBitfieldInsertUint(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBitfieldInsertUint() argument
680 …: ShaderBitfieldOperationCase(context, name, "", glslVersion, data, testStatement), m_components(c… in ShaderBitfieldOperationCaseBitfieldInsertUint()
716 …dOperationCaseBitfieldInsertUint1(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBitfieldInsertUint1() argument
719 context, name, glslVersion, data, insert, offset, bits, 1, in ShaderBitfieldOperationCaseBitfieldInsertUint1()
728 …dOperationCaseBitfieldInsertUint2(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBitfieldInsertUint2() argument
731 context, name, glslVersion, data, insert, offset, bits, 2, in ShaderBitfieldOperationCaseBitfieldInsertUint2()
740 …dOperationCaseBitfieldInsertUint3(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBitfieldInsertUint3() argument
743 context, name, glslVersion, data, insert, offset, bits, 3, in ShaderBitfieldOperationCaseBitfieldInsertUint3()
752 …dOperationCaseBitfieldInsertUint4(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBitfieldInsertUint4() argument
754 …: ShaderBitfieldOperationCaseBitfieldInsertUint(context, name, glslVersion, data, insert, offset, … in ShaderBitfieldOperationCaseBitfieldInsertUint4()
763 …eldOperationCaseBitfieldInsertInt(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBitfieldInsertInt() argument
766 …: ShaderBitfieldOperationCase(context, name, "", glslVersion, data, testStatement), m_components(c… in ShaderBitfieldOperationCaseBitfieldInsertInt()
802 …ldOperationCaseBitfieldInsertInt1(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBitfieldInsertInt1() argument
805 context, name, glslVersion, data, insert, offset, bits, 1, in ShaderBitfieldOperationCaseBitfieldInsertInt1()
814 …ldOperationCaseBitfieldInsertInt2(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBitfieldInsertInt2() argument
817 context, name, glslVersion, data, insert, offset, bits, 2, in ShaderBitfieldOperationCaseBitfieldInsertInt2()
826 …ldOperationCaseBitfieldInsertInt3(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBitfieldInsertInt3() argument
829 context, name, glslVersion, data, insert, offset, bits, 3, in ShaderBitfieldOperationCaseBitfieldInsertInt3()
838 …ldOperationCaseBitfieldInsertInt4(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBitfieldInsertInt4() argument
840 …: ShaderBitfieldOperationCaseBitfieldInsertInt(context, name, glslVersion, data, insert, offset, b… in ShaderBitfieldOperationCaseBitfieldInsertInt4()
940 …derBitfieldOperationCaseUnaryUint(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseUnaryUint() argument
943 : ShaderBitfieldOperationCase(context, name, "", glslVersion, data, testStatement) in ShaderBitfieldOperationCaseUnaryUint()
987 …erBitfieldOperationCaseUnaryUint1(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseUnaryUint1() argument
989 : ShaderBitfieldOperationCaseUnaryUint(context, name, glslVersion, funcName, func, data, 1, in ShaderBitfieldOperationCaseUnaryUint1()
998 …erBitfieldOperationCaseUnaryUint2(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseUnaryUint2() argument
1000 : ShaderBitfieldOperationCaseUnaryUint(context, name, glslVersion, funcName, func, data, 2, in ShaderBitfieldOperationCaseUnaryUint2()
1009 …erBitfieldOperationCaseUnaryUint3(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseUnaryUint3() argument
1011 : ShaderBitfieldOperationCaseUnaryUint(context, name, glslVersion, funcName, func, data, 3, in ShaderBitfieldOperationCaseUnaryUint3()
1020 …erBitfieldOperationCaseUnaryUint4(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseUnaryUint4() argument
1022 : ShaderBitfieldOperationCaseUnaryUint(context, name, glslVersion, funcName, func, data, 4, in ShaderBitfieldOperationCaseUnaryUint4()
1031 …aderBitfieldOperationCaseUnaryInt(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseUnaryInt() argument
1034 : ShaderBitfieldOperationCase(context, name, "", glslVersion, data, testStatement) in ShaderBitfieldOperationCaseUnaryInt()
1063 …derBitfieldOperationCaseUnaryInt1(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseUnaryInt1() argument
1065 : ShaderBitfieldOperationCaseUnaryInt(context, name, glslVersion, funcName, func, data, 1, in ShaderBitfieldOperationCaseUnaryInt1()
1074 …derBitfieldOperationCaseUnaryInt2(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseUnaryInt2() argument
1076 : ShaderBitfieldOperationCaseUnaryInt(context, name, glslVersion, funcName, func, data, 2, in ShaderBitfieldOperationCaseUnaryInt2()
1085 …derBitfieldOperationCaseUnaryInt3(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseUnaryInt3() argument
1087 : ShaderBitfieldOperationCaseUnaryInt(context, name, glslVersion, funcName, func, data, 3, in ShaderBitfieldOperationCaseUnaryInt3()
1096 …derBitfieldOperationCaseUnaryInt4(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseUnaryInt4() argument
1098 : ShaderBitfieldOperationCaseUnaryInt(context, name, glslVersion, funcName, func, data, 4, in ShaderBitfieldOperationCaseUnaryInt4()
1137 …erBitfieldOperationCaseBinaryUint(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBinaryUint() argument
1140 : ShaderBitfieldOperationCase(context, name, "", glslVersion, input, testStatement) in ShaderBitfieldOperationCaseBinaryUint()
1172 …rBitfieldOperationCaseBinaryUint1(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBinaryUint1() argument
1175 …: ShaderBitfieldOperationCaseBinaryUint(context, name, glslVersion, testStatement, func, input, in… in ShaderBitfieldOperationCaseBinaryUint1()
1183 …rBitfieldOperationCaseBinaryUint2(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBinaryUint2() argument
1186 …: ShaderBitfieldOperationCaseBinaryUint(context, name, glslVersion, testStatement, func, input, in… in ShaderBitfieldOperationCaseBinaryUint2()
1194 …rBitfieldOperationCaseBinaryUint3(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBinaryUint3() argument
1197 …: ShaderBitfieldOperationCaseBinaryUint(context, name, glslVersion, testStatement, func, input, in… in ShaderBitfieldOperationCaseBinaryUint3()
1205 …rBitfieldOperationCaseBinaryUint4(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBinaryUint4() argument
1208 …: ShaderBitfieldOperationCaseBinaryUint(context, name, glslVersion, testStatement, func, input, in… in ShaderBitfieldOperationCaseBinaryUint4()
1216 …derBitfieldOperationCaseBinaryInt(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBinaryInt() argument
1219 : ShaderBitfieldOperationCase(context, name, "", glslVersion, input, testStatement) in ShaderBitfieldOperationCaseBinaryInt()
1251 …erBitfieldOperationCaseBinaryInt1(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBinaryInt1() argument
1254 …: ShaderBitfieldOperationCaseBinaryInt(context, name, glslVersion, testStatement, func, input, inp… in ShaderBitfieldOperationCaseBinaryInt1()
1262 …erBitfieldOperationCaseBinaryInt2(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBinaryInt2() argument
1265 …: ShaderBitfieldOperationCaseBinaryInt(context, name, glslVersion, testStatement, func, input, inp… in ShaderBitfieldOperationCaseBinaryInt2()
1273 …erBitfieldOperationCaseBinaryInt3(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBinaryInt3() argument
1276 …: ShaderBitfieldOperationCaseBinaryInt(context, name, glslVersion, testStatement, func, input, inp… in ShaderBitfieldOperationCaseBinaryInt3()
1284 …erBitfieldOperationCaseBinaryInt4(Context& context, const char* name, glu::GLSLVersion glslVersion, in ShaderBitfieldOperationCaseBinaryInt4() argument
1287 …: ShaderBitfieldOperationCaseBinaryInt(context, name, glslVersion, testStatement, func, input, inp… in ShaderBitfieldOperationCaseBinaryInt4()
1292 …itfieldOperationTests::ShaderBitfieldOperationTests(Context& context, glu::GLSLVersion glslVersion) in ShaderBitfieldOperationTests() argument
1293 …ontext, "shader_bitfield_operation", "Shader Bitfield Operation tests"), m_glslVersion(glslVersion) in ShaderBitfieldOperationTests()