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Lines Matching refs:I64Vec2

44 	typedef tcu::Vector<deInt64, 2> I64Vec2;  in lineLineIntersect()  typedef
51 const I64Vec2 line = line0End - line0Beg; in lineLineIntersect()
52 const I64Vec2 v0 = line1Beg - line0Beg; in lineLineIntersect()
53 const I64Vec2 v1 = line1End - line0Beg; in lineLineIntersect()
65 const I64Vec2 line = line1End - line1Beg; in lineLineIntersect()
66 const I64Vec2 v0 = line0Beg - line1Beg; in lineLineIntersect()
67 const I64Vec2 v1 = line0End - line1Beg; in lineLineIntersect()
2103 typedef tcu::Vector<deInt64, 2> I64Vec2; in calculateTriangleCoverage() typedef
2140 …const I64Vec2 pixelCenterPosition = I64Vec2(pixel.x(), pixel.y()) * I64Vec2(numSubPixels, numSubPi… in calculateTriangleCoverage()
2141 const I64Vec2 triangleSubPixelSpaceRound[3] = in calculateTriangleCoverage()
2143I64Vec2(deRoundFloatToInt32(triangleScreenSpace[0].x() * (float)numSubPixels), deRoundFloatToInt32… in calculateTriangleCoverage()
2144I64Vec2(deRoundFloatToInt32(triangleScreenSpace[1].x() * (float)numSubPixels), deRoundFloatToInt32… in calculateTriangleCoverage()
2145I64Vec2(deRoundFloatToInt32(triangleScreenSpace[2].x() * (float)numSubPixels), deRoundFloatToInt32… in calculateTriangleCoverage()
2156 …const I64Vec2 edge = triangleSubPixelSpaceRound[otherVtxNdx] - triangleSubPixelSpaceRound[vtxN… in calculateTriangleCoverage()
2157 const I64Vec2 v = pixelCenterPosition - triangleSubPixelSpaceRound[vtxNdx]; in calculateTriangleCoverage()
2177 const I64Vec2 pixelCorners[4] = in calculateTriangleCoverage()
2179 I64Vec2((pixel.x()+0) * numSubPixels, (pixel.y()+0) * numSubPixels), in calculateTriangleCoverage()
2180 I64Vec2((pixel.x()+1) * numSubPixels, (pixel.y()+0) * numSubPixels), in calculateTriangleCoverage()
2181 I64Vec2((pixel.x()+1) * numSubPixels, (pixel.y()+1) * numSubPixels), in calculateTriangleCoverage()
2182 I64Vec2((pixel.x()+0) * numSubPixels, (pixel.y()+1) * numSubPixels), in calculateTriangleCoverage()
2184 const I64Vec2 pixelCenterCorners[4] = in calculateTriangleCoverage()
2186I64Vec2(pixel.x() * numSubPixels + numSubPixels/2 + 0, pixel.y() * numSubPixels + numSubPixels/2 +… in calculateTriangleCoverage()
2187I64Vec2(pixel.x() * numSubPixels + numSubPixels/2 + 1, pixel.y() * numSubPixels + numSubPixels/2 +… in calculateTriangleCoverage()
2188I64Vec2(pixel.x() * numSubPixels + numSubPixels/2 + 1, pixel.y() * numSubPixels + numSubPixels/2 +… in calculateTriangleCoverage()
2189I64Vec2(pixel.x() * numSubPixels + numSubPixels/2 + 0, pixel.y() * numSubPixels + numSubPixels/2 +… in calculateTriangleCoverage()
2193 const I64Vec2 triangleSubPixelSpaceFloor[3] = in calculateTriangleCoverage()
2195I64Vec2(deFloorFloatToInt32(triangleScreenSpace[0].x() * (float)numSubPixels), deFloorFloatToInt32… in calculateTriangleCoverage()
2196I64Vec2(deFloorFloatToInt32(triangleScreenSpace[1].x() * (float)numSubPixels), deFloorFloatToInt32… in calculateTriangleCoverage()
2197I64Vec2(deFloorFloatToInt32(triangleScreenSpace[2].x() * (float)numSubPixels), deFloorFloatToInt32… in calculateTriangleCoverage()
2199 const I64Vec2 triangleSubPixelSpaceCeil[3] = in calculateTriangleCoverage()
2201I64Vec2(deCeilFloatToInt32(triangleScreenSpace[0].x() * (float)numSubPixels), deCeilFloatToInt32(t… in calculateTriangleCoverage()
2202I64Vec2(deCeilFloatToInt32(triangleScreenSpace[1].x() * (float)numSubPixels), deCeilFloatToInt32(t… in calculateTriangleCoverage()
2203I64Vec2(deCeilFloatToInt32(triangleScreenSpace[2].x() * (float)numSubPixels), deCeilFloatToInt32(t… in calculateTriangleCoverage()
2205 const I64Vec2* const corners = (multisample) ? (pixelCorners) : (pixelCenterCorners); in calculateTriangleCoverage()
2214 …const I64Vec2 startPos ((startRounding&0x01) ? (triangleSubPixelSpaceFloor[edgeNdx].x()) : (trian… in calculateTriangleCoverage()
2215 …const I64Vec2 endPos ((endRounding&0x01) ? (triangleSubPixelSpaceFloor[nextEdgeNdx].x()) : (tria… in calculateTriangleCoverage()
2230 const I64Vec2& startPos = triangleSubPixelSpaceFloor[edgeNdx]; in calculateTriangleCoverage()
2231 const I64Vec2& endPos = triangleSubPixelSpaceFloor[nextEdgeNdx]; in calculateTriangleCoverage()
2232 const I64Vec2 edge = endPos - startPos; in calculateTriangleCoverage()
2233 const I64Vec2 v = corners[0] - endPos; in calculateTriangleCoverage()