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Lines Matching refs:triangleScreenSpace

147 		const tcu::Vec2 triangleScreenSpace[3] =  in pixelOnlyOnASharedEdge()  local
154 …const bool pixelOnEdge0 = pixelNearLineSegment(pixel, triangleScreenSpace[0], triangleScreenSpace[… in pixelOnlyOnASharedEdge()
155 …const bool pixelOnEdge1 = pixelNearLineSegment(pixel, triangleScreenSpace[1], triangleScreenSpace[… in pixelOnlyOnASharedEdge()
156 …const bool pixelOnEdge2 = pixelNearLineSegment(pixel, triangleScreenSpace[2], triangleScreenSpace[… in pixelOnlyOnASharedEdge()
2117 const tcu::Vec2 triangleScreenSpace[3] = in calculateTriangleCoverage() local
2126 …const float minX = de::min(de::min(triangleScreenSpace[0].x(), triangleScreenSpace[1].x()), triang… in calculateTriangleCoverage()
2127 …const float minY = de::min(de::min(triangleScreenSpace[0].y(), triangleScreenSpace[1].y()), triang… in calculateTriangleCoverage()
2128 …const float maxX = de::max(de::max(triangleScreenSpace[0].x(), triangleScreenSpace[1].x()), triang… in calculateTriangleCoverage()
2129 …const float maxY = de::max(de::max(triangleScreenSpace[0].y(), triangleScreenSpace[1].y()), triang… in calculateTriangleCoverage()
2143 …I64Vec2(deRoundFloatToInt32(triangleScreenSpace[0].x() * (float)numSubPixels), deRoundFloatToInt32… in calculateTriangleCoverage()
2144 …I64Vec2(deRoundFloatToInt32(triangleScreenSpace[1].x() * (float)numSubPixels), deRoundFloatToInt32… in calculateTriangleCoverage()
2145 …I64Vec2(deRoundFloatToInt32(triangleScreenSpace[2].x() * (float)numSubPixels), deRoundFloatToInt32… in calculateTriangleCoverage()
2195 …I64Vec2(deFloorFloatToInt32(triangleScreenSpace[0].x() * (float)numSubPixels), deFloorFloatToInt32… in calculateTriangleCoverage()
2196 …I64Vec2(deFloorFloatToInt32(triangleScreenSpace[1].x() * (float)numSubPixels), deFloorFloatToInt32… in calculateTriangleCoverage()
2197 …I64Vec2(deFloorFloatToInt32(triangleScreenSpace[2].x() * (float)numSubPixels), deFloorFloatToInt32… in calculateTriangleCoverage()
2201 …I64Vec2(deCeilFloatToInt32(triangleScreenSpace[0].x() * (float)numSubPixels), deCeilFloatToInt32(t… in calculateTriangleCoverage()
2202 …I64Vec2(deCeilFloatToInt32(triangleScreenSpace[1].x() * (float)numSubPixels), deCeilFloatToInt32(t… in calculateTriangleCoverage()
2203 …I64Vec2(deCeilFloatToInt32(triangleScreenSpace[2].x() * (float)numSubPixels), deCeilFloatToInt32(t… in calculateTriangleCoverage()