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Lines Matching refs:c01

531 …const Vec4		c01	= quad01.p00*(1.0f-a0)*(1.0f-b0) + quad01.p10*a0*(1.0f-b0) + quad01.p01*(1.0f-a0)*…  in is3DTrilinearFilterResultValid()  local
536 const Vec4 cz0 = c00*(1.0f-c0) + c01*c0; in is3DTrilinearFilterResultValid()
1552 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+1)),… in isSeamlessLinearSampleResultValid() local
1557 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamlessLinearSampleResultValid()
1569 quad.p01 = lookup<float>(faces[c01.face], sampler, c01.s, c01.t, 0); in isSeamlessLinearSampleResultValid()
1640 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+1)… in isSeamplessLinearMipmapLinearSampleResultValid() local
1645 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamplessLinearMipmapLinearSampleResultValid()
1650 quad0.p01 = lookup<float>(faces0[c01.face], sampler, c01.s, c01.t, 0); in isSeamplessLinearMipmapLinearSampleResultValid()
1674 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+1)… in isSeamplessLinearMipmapLinearSampleResultValid() local
1677 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamplessLinearMipmapLinearSampleResultValid()
1682 quad1.p01 = lookup<float>(faces1[c01.face], sampler, c01.s, c01.t, 0); in isSeamplessLinearMipmapLinearSampleResultValid()