• Home
  • Raw
  • Download

Lines Matching refs:isNearestSampleResultValid

565 static bool isNearestSampleResultValid (const ConstPixelBufferAccess&		level,  in isNearestSampleResultValid()  function
592 static bool isNearestSampleResultValid (const ConstPixelBufferAccess& level, in isNearestSampleResultValid() function
627 static bool isNearestSampleResultValid (const ConstPixelBufferAccess& level, in isNearestSampleResultValid() function
1340 return isNearestSampleResultValid(level, sampler, prec, coordX, coordY, result); in isLevelSampleResultValid()
1354 return isNearestSampleResultValid(level, sampler, prec, coord, coordZ, result); in isLevelSampleResultValid()
1722 …return isNearestSampleResultValid(level[coords.face], sampler, prec, Vec2(coords.s, coords.t), 0, … in isCubeLevelSampleResultValid()
2004 return isNearestSampleResultValid(level, sampler, prec, coord, result); in isLevelSampleResultValid()
2342 return isNearestSampleResultValid(access, sampler, prec, coordX, coordY, result); in isLevel1DLookupResultValid()
2355 return isNearestSampleResultValid(access, sampler, prec, coordX, coordY, result); in isLevel1DLookupResultValid()
2380 return isNearestSampleResultValid(access, sampler, prec, coord, coordZ, result); in isLevel2DLookupResultValid()
2393 return isNearestSampleResultValid(access, sampler, prec, coord, coordZ, result); in isLevel2DLookupResultValid()
2416 return isNearestSampleResultValid(access, sampler, prec, coord, result); in isLevel3DLookupResultValid()
2428 return isNearestSampleResultValid(access, sampler, prec, coord, result); in isLevel3DLookupResultValid()