Lines Matching refs:CUBEFACE_LAST
2530 return CubeFaceIntCoords(CUBEFACE_LAST, -1, -1); in remapCubeEdgeCoords()
2570 return CubeFaceIntCoords(CUBEFACE_LAST, IVec2(-1)); in remapCubeEdgeCoords()
2573 static void getCubeLinearSamples (const ConstPixelBufferAccess (&faceAccesses)[CUBEFACE_LAST], Cube… in getCubeLinearSamples() argument
2596 hasBothCoordsOutOfBounds[i] = coords.face == CUBEFACE_LAST; in getCubeLinearSamples()
2632 static Vec4 sampleCubeSeamlessLinear (const ConstPixelBufferAccess (&faceAccesses)[CUBEFACE_LAST], … in sampleCubeSeamlessLinear() argument
2663 …eLevelArrayCubeSeamless (const ConstPixelBufferAccess* const (&faces)[CUBEFACE_LAST], int numLevel… in sampleLevelArrayCubeSeamless() argument
2675 ConstPixelBufferAccess faceAccesses[CUBEFACE_LAST]; in sampleLevelArrayCubeSeamless()
2676 for (int i = 0; i < (int)CUBEFACE_LAST; i++) in sampleLevelArrayCubeSeamless()
2695 ConstPixelBufferAccess faceAccesses[CUBEFACE_LAST]; in sampleLevelArrayCubeSeamless()
2696 for (int i = 0; i < (int)CUBEFACE_LAST; i++) in sampleLevelArrayCubeSeamless()
2723 ConstPixelBufferAccess faceAccesses0[CUBEFACE_LAST]; in sampleLevelArrayCubeSeamless()
2724 ConstPixelBufferAccess faceAccesses1[CUBEFACE_LAST]; in sampleLevelArrayCubeSeamless()
2725 for (int i = 0; i < (int)CUBEFACE_LAST; i++) in sampleLevelArrayCubeSeamless()
2752 …beSeamlessLinearCompare (const ConstPixelBufferAccess (&faceAccesses)[CUBEFACE_LAST], CubeFace bas… in sampleCubeSeamlessLinearCompare() argument
2786 hasBothCoordsOutOfBounds[i] = coords.face == CUBEFACE_LAST; in sampleCubeSeamlessLinearCompare()
2833 …rrayCubeSeamlessCompare (const ConstPixelBufferAccess* const (&faces)[CUBEFACE_LAST], int numLevel… in sampleLevelArrayCubeSeamlessCompare() argument
2845 ConstPixelBufferAccess faceAccesses[CUBEFACE_LAST]; in sampleLevelArrayCubeSeamlessCompare()
2846 for (int i = 0; i < (int)CUBEFACE_LAST; i++) in sampleLevelArrayCubeSeamlessCompare()
2865 ConstPixelBufferAccess faceAccesses[CUBEFACE_LAST]; in sampleLevelArrayCubeSeamlessCompare()
2866 for (int i = 0; i < (int)CUBEFACE_LAST; i++) in sampleLevelArrayCubeSeamlessCompare()
2893 ConstPixelBufferAccess faceAccesses0[CUBEFACE_LAST]; in sampleLevelArrayCubeSeamlessCompare()
2894 ConstPixelBufferAccess faceAccesses1[CUBEFACE_LAST]; in sampleLevelArrayCubeSeamlessCompare()
2895 for (int i = 0; i < (int)CUBEFACE_LAST; i++) in sampleLevelArrayCubeSeamlessCompare()
2937 ConstPixelBufferAccess faceAccesses[CUBEFACE_LAST]; in sampleCubeArraySeamless()
2938 for (int i = 0; i < (int)CUBEFACE_LAST; i++) in sampleCubeArraySeamless()
2957 ConstPixelBufferAccess faceAccesses[CUBEFACE_LAST]; in sampleCubeArraySeamless()
2958 for (int i = 0; i < (int)CUBEFACE_LAST; i++) in sampleCubeArraySeamless()
2985 ConstPixelBufferAccess faceAccesses0[CUBEFACE_LAST]; in sampleCubeArraySeamless()
2986 ConstPixelBufferAccess faceAccesses1[CUBEFACE_LAST]; in sampleCubeArraySeamless()
2987 for (int i = 0; i < (int)CUBEFACE_LAST; i++) in sampleCubeArraySeamless()
3019 ConstPixelBufferAccess faceAccesses[CUBEFACE_LAST]; in sampleCubeArraySeamlessCompare()
3020 for (int i = 0; i < (int)CUBEFACE_LAST; i++) in sampleCubeArraySeamlessCompare()
3039 ConstPixelBufferAccess faceAccesses[CUBEFACE_LAST]; in sampleCubeArraySeamlessCompare()
3040 for (int i = 0; i < (int)CUBEFACE_LAST; i++) in sampleCubeArraySeamlessCompare()
3067 ConstPixelBufferAccess faceAccesses0[CUBEFACE_LAST]; in sampleCubeArraySeamlessCompare()
3068 ConstPixelBufferAccess faceAccesses1[CUBEFACE_LAST]; in sampleCubeArraySeamlessCompare()
3069 for (int i = 0; i < (int)CUBEFACE_LAST; i++) in sampleCubeArraySeamlessCompare()
3282 for (int ndx = 0; ndx < CUBEFACE_LAST; ndx++) in TextureCubeView()
3286 …iew::TextureCubeView (int numLevels, const ConstPixelBufferAccess* const (&levels) [CUBEFACE_LAST]) in TextureCubeView() argument
3289 for (int ndx = 0; ndx < CUBEFACE_LAST; ndx++) in TextureCubeView()
3321 ConstPixelBufferAccess faceAccesses[CUBEFACE_LAST]; in gather()
3322 for (int i = 0; i < (int)CUBEFACE_LAST; i++) in gather()
3373 const ConstPixelBufferAccess* levels[CUBEFACE_LAST]; in TextureCube()
3375 for (int face = 0; face < CUBEFACE_LAST; face++) in TextureCube()
3390 const ConstPixelBufferAccess* levels[CUBEFACE_LAST]; in TextureCube()
3392 for (int face = 0; face < CUBEFACE_LAST; face++) in TextureCube()
3403 for (int face = 0; face < CUBEFACE_LAST; face++) in TextureCube()
3421 const ConstPixelBufferAccess* levels[CUBEFACE_LAST]; in operator =()
3423 for (int face = 0; face < CUBEFACE_LAST; face++) in operator =()
3436 for (int face = 0; face < CUBEFACE_LAST; face++) in operator =()
3888 case CUBEFACE_LAST: return str << "CUBEFACE_LAST"; in operator <<()