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Lines Matching refs:level0

2201 			int					level0		= deClamp32((int)deFloatFloor(lod), 0, maxLevel);  in sampleLevelArray1DOffset()  local
2202 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArray1DOffset()
2205 tcu::Vec4 t0 = levels[level0].sample1DOffset(sampler, levelFilter, s, offset); in sampleLevelArray1DOffset()
2241 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray2DOffset() local
2242 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArray2DOffset()
2245 tcu::Vec4 t0 = levels[level0].sample2DOffset(sampler, levelFilter, s, t, offset); in sampleLevelArray2DOffset()
2281 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray3DOffset() local
2282 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArray3DOffset()
2285 tcu::Vec4 t0 = levels[level0].sample3DOffset(sampler, levelFilter, s, t, r, offset); in sampleLevelArray3DOffset()
2321 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray1DCompare() local
2322 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArray1DCompare()
2325 float t0 = levels[level0].sample1DCompare(sampler, levelFilter, ref, s, offset); in sampleLevelArray1DCompare()
2361 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray2DCompare() local
2362 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArray2DCompare()
2365 float t0 = levels[level0].sample2DCompare(sampler, levelFilter, ref, s, t, offset); in sampleLevelArray2DCompare()
2707 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArrayCubeSeamless() local
2708 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArrayCubeSeamless()
2716 t0 = sampleCubeSeamlessNearest(faces[face][level0], sampler, s, t, depth); in sampleLevelArrayCubeSeamless()
2727 faceAccesses0[i] = faces[i][level0]; in sampleLevelArrayCubeSeamless()
2877 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArrayCubeSeamlessCompare() local
2878 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArrayCubeSeamlessCompare()
2886 t0 = sampleCubeSeamlessNearestCompare(faces[face][level0], sampler, ref, s, t); in sampleLevelArrayCubeSeamlessCompare()
2897 faceAccesses0[i] = faces[i][level0]; in sampleLevelArrayCubeSeamlessCompare()
2969 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleCubeArraySeamless() local
2970 int level1 = de::min(maxLevel, level0 + 1); in sampleCubeArraySeamless()
2978 t0 = sampleCubeSeamlessNearest(levels[level0], sampler, s, t, faceDepth); in sampleCubeArraySeamless()
2989 faceAccesses0[i] = getCubeArrayFaceAccess(levels, level0, slice, (CubeFace)i); in sampleCubeArraySeamless()
3051 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleCubeArraySeamlessCompare() local
3052 int level1 = de::min(maxLevel, level0 + 1); in sampleCubeArraySeamlessCompare()
3060 t0 = sampleCubeSeamlessNearestCompare(levels[level0], sampler, ref, s, t, faceDepth); in sampleCubeArraySeamlessCompare()
3071 faceAccesses0[i] = getCubeArrayFaceAccess(levels, level0, slice, (CubeFace)i); in sampleCubeArraySeamlessCompare()