Lines Matching refs:swizzled
1281 const Vec4 swizzled = swizzleRB(color, TextureFormat::RGB, m_format.order); in setPixel() local
1282 …*((deUint16*)pixelPtr) = (deUint16)(PN(swizzled[0], 11, 5) | PN(swizzled[1], 5, 6) | PN(swizzled[2… in setPixel()
1288 const UVec4 swizzled = swizzleRB(color.cast<deUint32>(), TextureFormat::RGB, m_format.order); in setPixel() local
1289 …*((deUint16*)pixelPtr) = (deUint16)(PU(swizzled[0], 11, 5) | PU(swizzled[1], 5, 6) | PU(swizzled[2… in setPixel()
1295 const Vec4 swizzled = swizzleRB(color, TextureFormat::RGB, m_format.order); in setPixel() local
1296 …*((deUint16*)pixelPtr) = (deUint16)(PN(swizzled[0], 10, 5) | PN(swizzled[1], 5, 5) | PN(swizzled[2… in setPixel()
1302 const Vec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); in setPixel() local
1303 …deUint16*)pixelPtr) = (deUint16)(PN(swizzled[0], 12, 4) | PN(swizzled[1], 8, 4) | PN(swizzled[2], … in setPixel()
1309 const UVec4 swizzled = swizzleRB(color.cast<deUint32>(), TextureFormat::RGBA, m_format.order); in setPixel() local
1310 …deUint16*)pixelPtr) = (deUint16)(PU(swizzled[0], 12, 4) | PU(swizzled[1], 8, 4) | PU(swizzled[2], … in setPixel()
1316 const Vec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); in setPixel() local
1317 …deUint16*)pixelPtr) = (deUint16)(PN(swizzled[0], 11, 5) | PN(swizzled[1], 6, 5) | PN(swizzled[2], … in setPixel()
1323 const Vec4 swizzled = color.swizzle(3,0,1,2); // RGBA -> ARGB in setPixel() local
1324 …eUint16*)pixelPtr) = (deUint16)(PN(swizzled[0], 15, 1) | PN(swizzled[1], 10, 5) | PN(swizzled[2], … in setPixel()
1330 const UVec4 swizzled = swizzleRB(color.cast<deUint32>(), TextureFormat::RGBA, m_format.order); in setPixel() local
1331 …deUint16*)pixelPtr) = (deUint16)(PU(swizzled[0], 11, 5) | PU(swizzled[1], 6, 5) | PU(swizzled[2], … in setPixel()
1430 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGB, m_format.order); in setPixel() local
1431 …*((deUint16*)pixelPtr) = (deUint16)(PU(swizzled[0], 11, 5) | PU(swizzled[1], 5, 6) | PU(swizzled[2… in setPixel()
1437 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGB, m_format.order); in setPixel() local
1438 …*((deUint16*)pixelPtr) = (deUint16)(PU(swizzled[0], 10, 5) | PU(swizzled[1], 5, 5) | PU(swizzled[2… in setPixel()
1445 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); in setPixel() local
1446 …deUint16*)pixelPtr) = (deUint16)(PU(swizzled[0], 12, 4) | PU(swizzled[1], 8, 4) | PU(swizzled[2], … in setPixel()
1453 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); in setPixel() local
1454 …deUint16*)pixelPtr) = (deUint16)(PU(swizzled[0], 11, 5) | PU(swizzled[1], 6, 5) | PU(swizzled[2], … in setPixel()
1460 const IVec4 swizzled = color.swizzle(3,0,1,2); // RGBA -> ARGB in setPixel() local
1461 …eUint16*)pixelPtr) = (deUint16)(PU(swizzled[0], 15, 1) | PU(swizzled[1], 10, 5) | PU(swizzled[2], … in setPixel()
1468 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); in setPixel() local
1469 …*((deUint32*)pixelPtr) = PU(swizzled[0], 0, 10) | PU(swizzled[1], 10, 10) | PU(swizzled[2], 20, 1… in setPixel()
1476 const IVec4 swizzled = swizzleRB(color, TextureFormat::RGBA, m_format.order); in setPixel() local
1477 …*((deUint32*)pixelPtr) = PI(swizzled[0], 0, 10) | PI(swizzled[1], 10, 10) | PI(swizzled[2], 20, 1… in setPixel()