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Lines Matching refs:ConstPixelBufferAccess

336 class ConstPixelBufferAccess  class
339 ConstPixelBufferAccess (void);
340 ConstPixelBufferAccess (const TextureLevel& level);
341ConstPixelBufferAccess (const TextureFormat& format, int width, int height, int depth, const void…
342 ConstPixelBufferAccess (const TextureFormat& format, const IVec3& size, const void* data);
343ConstPixelBufferAccess (const TextureFormat& format, int width, int height, int depth, int rowPit…
344ConstPixelBufferAccess (const TextureFormat& format, const IVec3& size, const IVec3& pitch, const…
396 class PixelBufferAccess : public ConstPixelBufferAccess
443ConstPixelBufferAccess getAccess (void) const { return isEmpty() ? ConstPixelBufferAccess() : C… in getAccess()
453 friend class ConstPixelBufferAccess;
456 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sam…
457 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sam…
458 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sam…
460 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler&…
461 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler&…
462 Vec4 sampleLevelArray3DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler&…
464 float sampleLevelArray1DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sample…
465 float sampleLevelArray2DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sample…
467 Vec4 gatherArray2DOffsets (const ConstPixelBufferAccess& src, const Sampler& sampler, float s, fl…
468 Vec4 gatherArray2DOffsetsCompare (const ConstPixelBufferAccess& src, const Sampler& sampler, float…
510 Texture1DView (int numLevels, const ConstPixelBufferAccess* levels);
514 …const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLev… in getLevel()
515 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } in getLevels()
524 const ConstPixelBufferAccess* m_levels;
527 inline Texture1DView::Texture1DView (int numLevels, const ConstPixelBufferAccess* levels) in Texture1DView()
560 Texture2DView (int numLevels, const ConstPixelBufferAccess* levels);
565 …const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLev… in getLevel()
566 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } in getLevels()
578 const ConstPixelBufferAccess* m_levels;
581 inline Texture2DView::Texture2DView (int numLevels, const ConstPixelBufferAccess* levels) in Texture2DView()
632 …const ConstPixelBufferAccess& getLevel (int levelNdx) const { DE_ASSERT(de::inBounds(levelNdx, 0… in getLevel()
635 const ConstPixelBufferAccess* getLevels (void) const { return &m_access[0]; } in getLevels()
786 … TextureCubeView (int numLevels, const ConstPixelBufferAccess* const (&levels)[CUBEFACE_LAST]);
790 …const ConstPixelBufferAccess& getLevelFace (int ndx, CubeFace face) const { DE_ASSERT(de::inBound… in getLevelFace()
791 const ConstPixelBufferAccess* getFaceLevels (CubeFace face) const { return m_levels[face]; } in getFaceLevels()
801 const ConstPixelBufferAccess* m_levels[CUBEFACE_LAST];
818 …const ConstPixelBufferAccess& getLevelFace (int ndx, CubeFace face) const { DE_ASSERT(de::inBound… in getLevelFace()
871 Texture1DArrayView (int numLevels, const ConstPixelBufferAccess* levels);
876 …const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLev… in getLevel()
877 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } in getLevels()
888 const ConstPixelBufferAccess* m_levels;
897 Texture2DArrayView (int numLevels, const ConstPixelBufferAccess* levels);
903 …const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLev… in getLevel()
904 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } in getLevels()
918 const ConstPixelBufferAccess* m_levels;
1054 Texture3DView (int numLevels, const ConstPixelBufferAccess* levels);
1060 …const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLev… in getLevel()
1061 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } in getLevels()
1068 const ConstPixelBufferAccess* m_levels;
1133 TextureCubeArrayView (int numLevels, const ConstPixelBufferAccess* levels);
1139 …const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLe… in getLevel()
1140 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } in getLevels()
1151 const ConstPixelBufferAccess* m_levels;
1215 std::ostream& operator<< (std::ostream& str, const ConstPixelBufferAccess& access);