Lines Matching refs:deFunctionPtr
6 { "glActiveShaderProgram", (deFunctionPtr)glActiveShaderProgram },
7 { "glActiveTexture", (deFunctionPtr)glActiveTexture },
8 { "glAttachShader", (deFunctionPtr)glAttachShader },
9 { "glBeginQuery", (deFunctionPtr)glBeginQuery },
10 { "glBeginTransformFeedback", (deFunctionPtr)glBeginTransformFeedback },
11 { "glBindAttribLocation", (deFunctionPtr)glBindAttribLocation },
12 { "glBindBuffer", (deFunctionPtr)glBindBuffer },
13 { "glBindBufferBase", (deFunctionPtr)glBindBufferBase },
14 { "glBindBufferRange", (deFunctionPtr)glBindBufferRange },
15 { "glBindFramebuffer", (deFunctionPtr)glBindFramebuffer },
16 { "glBindImageTexture", (deFunctionPtr)glBindImageTexture },
17 { "glBindProgramPipeline", (deFunctionPtr)glBindProgramPipeline },
18 { "glBindRenderbuffer", (deFunctionPtr)glBindRenderbuffer },
19 { "glBindSampler", (deFunctionPtr)glBindSampler },
20 { "glBindTexture", (deFunctionPtr)glBindTexture },
21 { "glBindTransformFeedback", (deFunctionPtr)glBindTransformFeedback },
22 { "glBindVertexArray", (deFunctionPtr)glBindVertexArray },
23 { "glBindVertexBuffer", (deFunctionPtr)glBindVertexBuffer },
24 { "glBlendBarrier", (deFunctionPtr)glBlendBarrier },
25 { "glBlendColor", (deFunctionPtr)glBlendColor },
26 { "glBlendEquation", (deFunctionPtr)glBlendEquation },
27 { "glBlendEquationSeparate", (deFunctionPtr)glBlendEquationSeparate },
28 { "glBlendEquationSeparatei", (deFunctionPtr)glBlendEquationSeparatei },
29 { "glBlendEquationi", (deFunctionPtr)glBlendEquationi },
30 { "glBlendFunc", (deFunctionPtr)glBlendFunc },
31 { "glBlendFuncSeparate", (deFunctionPtr)glBlendFuncSeparate },
32 { "glBlendFuncSeparatei", (deFunctionPtr)glBlendFuncSeparatei },
33 { "glBlendFunci", (deFunctionPtr)glBlendFunci },
34 { "glBlitFramebuffer", (deFunctionPtr)glBlitFramebuffer },
35 { "glBufferData", (deFunctionPtr)glBufferData },
36 { "glBufferSubData", (deFunctionPtr)glBufferSubData },
37 { "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus },
38 { "glClear", (deFunctionPtr)glClear },
39 { "glClearBufferfi", (deFunctionPtr)glClearBufferfi },
40 { "glClearBufferfv", (deFunctionPtr)glClearBufferfv },
41 { "glClearBufferiv", (deFunctionPtr)glClearBufferiv },
42 { "glClearBufferuiv", (deFunctionPtr)glClearBufferuiv },
43 { "glClearColor", (deFunctionPtr)glClearColor },
44 { "glClearDepthf", (deFunctionPtr)glClearDepthf },
45 { "glClearStencil", (deFunctionPtr)glClearStencil },
46 { "glClientWaitSync", (deFunctionPtr)glClientWaitSync },
47 { "glColorMask", (deFunctionPtr)glColorMask },
48 { "glColorMaski", (deFunctionPtr)glColorMaski },
49 { "glCompileShader", (deFunctionPtr)glCompileShader },
50 { "glCompressedTexImage2D", (deFunctionPtr)glCompressedTexImage2D },
51 { "glCompressedTexImage3D", (deFunctionPtr)glCompressedTexImage3D },
52 { "glCompressedTexSubImage2D", (deFunctionPtr)glCompressedTexSubImage2D },
53 { "glCompressedTexSubImage3D", (deFunctionPtr)glCompressedTexSubImage3D },
54 { "glCopyBufferSubData", (deFunctionPtr)glCopyBufferSubData },
55 { "glCopyImageSubData", (deFunctionPtr)glCopyImageSubData },
56 { "glCopyTexImage2D", (deFunctionPtr)glCopyTexImage2D },
57 { "glCopyTexSubImage2D", (deFunctionPtr)glCopyTexSubImage2D },
58 { "glCopyTexSubImage3D", (deFunctionPtr)glCopyTexSubImage3D },
59 { "glCreateProgram", (deFunctionPtr)glCreateProgram },
60 { "glCreateShader", (deFunctionPtr)glCreateShader },
61 { "glCreateShaderProgramv", (deFunctionPtr)glCreateShaderProgramv },
62 { "glCullFace", (deFunctionPtr)glCullFace },
63 { "glDebugMessageCallback", (deFunctionPtr)glDebugMessageCallback },
64 { "glDebugMessageControl", (deFunctionPtr)glDebugMessageControl },
65 { "glDebugMessageInsert", (deFunctionPtr)glDebugMessageInsert },
66 { "glDeleteBuffers", (deFunctionPtr)glDeleteBuffers },
67 { "glDeleteFramebuffers", (deFunctionPtr)glDeleteFramebuffers },
68 { "glDeleteProgram", (deFunctionPtr)glDeleteProgram },
69 { "glDeleteProgramPipelines", (deFunctionPtr)glDeleteProgramPipelines },
70 { "glDeleteQueries", (deFunctionPtr)glDeleteQueries },
71 { "glDeleteRenderbuffers", (deFunctionPtr)glDeleteRenderbuffers },
72 { "glDeleteSamplers", (deFunctionPtr)glDeleteSamplers },
73 { "glDeleteShader", (deFunctionPtr)glDeleteShader },
74 { "glDeleteSync", (deFunctionPtr)glDeleteSync },
75 { "glDeleteTextures", (deFunctionPtr)glDeleteTextures },
76 { "glDeleteTransformFeedbacks", (deFunctionPtr)glDeleteTransformFeedbacks },
77 { "glDeleteVertexArrays", (deFunctionPtr)glDeleteVertexArrays },
78 { "glDepthFunc", (deFunctionPtr)glDepthFunc },
79 { "glDepthMask", (deFunctionPtr)glDepthMask },
80 { "glDepthRangef", (deFunctionPtr)glDepthRangef },
81 { "glDetachShader", (deFunctionPtr)glDetachShader },
82 { "glDisable", (deFunctionPtr)glDisable },
83 { "glDisableVertexAttribArray", (deFunctionPtr)glDisableVertexAttribArray },
84 { "glDisablei", (deFunctionPtr)glDisablei },
85 { "glDispatchCompute", (deFunctionPtr)glDispatchCompute },
86 { "glDispatchComputeIndirect", (deFunctionPtr)glDispatchComputeIndirect },
87 { "glDrawArrays", (deFunctionPtr)glDrawArrays },
88 { "glDrawArraysIndirect", (deFunctionPtr)glDrawArraysIndirect },
89 { "glDrawArraysInstanced", (deFunctionPtr)glDrawArraysInstanced },
90 { "glDrawBuffers", (deFunctionPtr)glDrawBuffers },
91 { "glDrawElements", (deFunctionPtr)glDrawElements },
92 { "glDrawElementsBaseVertex", (deFunctionPtr)glDrawElementsBaseVertex },
93 { "glDrawElementsIndirect", (deFunctionPtr)glDrawElementsIndirect },
94 { "glDrawElementsInstanced", (deFunctionPtr)glDrawElementsInstanced },
95 { "glDrawElementsInstancedBaseVertex", (deFunctionPtr)glDrawElementsInstancedBaseVertex },
96 { "glDrawRangeElements", (deFunctionPtr)glDrawRangeElements },
97 { "glDrawRangeElementsBaseVertex", (deFunctionPtr)glDrawRangeElementsBaseVertex },
98 { "glEnable", (deFunctionPtr)glEnable },
99 { "glEnableVertexAttribArray", (deFunctionPtr)glEnableVertexAttribArray },
100 { "glEnablei", (deFunctionPtr)glEnablei },
101 { "glEndQuery", (deFunctionPtr)glEndQuery },
102 { "glEndTransformFeedback", (deFunctionPtr)glEndTransformFeedback },
103 { "glFenceSync", (deFunctionPtr)glFenceSync },
104 { "glFinish", (deFunctionPtr)glFinish },
105 { "glFlush", (deFunctionPtr)glFlush },
106 { "glFlushMappedBufferRange", (deFunctionPtr)glFlushMappedBufferRange },
107 { "glFramebufferParameteri", (deFunctionPtr)glFramebufferParameteri },
108 { "glFramebufferRenderbuffer", (deFunctionPtr)glFramebufferRenderbuffer },
109 { "glFramebufferTexture", (deFunctionPtr)glFramebufferTexture },
110 { "glFramebufferTexture2D", (deFunctionPtr)glFramebufferTexture2D },
111 { "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer },
112 { "glFrontFace", (deFunctionPtr)glFrontFace },
113 { "glGenBuffers", (deFunctionPtr)glGenBuffers },
114 { "glGenFramebuffers", (deFunctionPtr)glGenFramebuffers },
115 { "glGenProgramPipelines", (deFunctionPtr)glGenProgramPipelines },
116 { "glGenQueries", (deFunctionPtr)glGenQueries },
117 { "glGenRenderbuffers", (deFunctionPtr)glGenRenderbuffers },
118 { "glGenSamplers", (deFunctionPtr)glGenSamplers },
119 { "glGenTextures", (deFunctionPtr)glGenTextures },
120 { "glGenTransformFeedbacks", (deFunctionPtr)glGenTransformFeedbacks },
121 { "glGenVertexArrays", (deFunctionPtr)glGenVertexArrays },
122 { "glGenerateMipmap", (deFunctionPtr)glGenerateMipmap },
123 { "glGetActiveAttrib", (deFunctionPtr)glGetActiveAttrib },
124 { "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform },
125 { "glGetActiveUniformBlockName", (deFunctionPtr)glGetActiveUniformBlockName },
126 { "glGetActiveUniformBlockiv", (deFunctionPtr)glGetActiveUniformBlockiv },
127 { "glGetActiveUniformsiv", (deFunctionPtr)glGetActiveUniformsiv },
128 { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders },
129 { "glGetAttribLocation", (deFunctionPtr)glGetAttribLocation },
130 { "glGetBooleani_v", (deFunctionPtr)glGetBooleani_v },
131 { "glGetBooleanv", (deFunctionPtr)glGetBooleanv },
132 { "glGetBufferParameteri64v", (deFunctionPtr)glGetBufferParameteri64v },
133 { "glGetBufferParameteriv", (deFunctionPtr)glGetBufferParameteriv },
134 { "glGetBufferPointerv", (deFunctionPtr)glGetBufferPointerv },
135 { "glGetDebugMessageLog", (deFunctionPtr)glGetDebugMessageLog },
136 { "glGetError", (deFunctionPtr)glGetError },
137 { "glGetFloatv", (deFunctionPtr)glGetFloatv },
138 { "glGetFragDataLocation", (deFunctionPtr)glGetFragDataLocation },
139 { "glGetFramebufferAttachmentParameteriv", (deFunctionPtr)glGetFramebufferAttachmentParameteriv },
140 { "glGetFramebufferParameteriv", (deFunctionPtr)glGetFramebufferParameteriv },
141 { "glGetGraphicsResetStatus", (deFunctionPtr)glGetGraphicsResetStatus },
142 { "glGetInteger64i_v", (deFunctionPtr)glGetInteger64i_v },
143 { "glGetInteger64v", (deFunctionPtr)glGetInteger64v },
144 { "glGetIntegeri_v", (deFunctionPtr)glGetIntegeri_v },
145 { "glGetIntegerv", (deFunctionPtr)glGetIntegerv },
146 { "glGetInternalformativ", (deFunctionPtr)glGetInternalformativ },
147 { "glGetMultisamplefv", (deFunctionPtr)glGetMultisamplefv },
148 { "glGetObjectLabel", (deFunctionPtr)glGetObjectLabel },
149 { "glGetObjectPtrLabel", (deFunctionPtr)glGetObjectPtrLabel },
150 { "glGetPointerv", (deFunctionPtr)glGetPointerv },
151 { "glGetProgramBinary", (deFunctionPtr)glGetProgramBinary },
152 { "glGetProgramInfoLog", (deFunctionPtr)glGetProgramInfoLog },
153 { "glGetProgramInterfaceiv", (deFunctionPtr)glGetProgramInterfaceiv },
154 { "glGetProgramPipelineInfoLog", (deFunctionPtr)glGetProgramPipelineInfoLog },
155 { "glGetProgramPipelineiv", (deFunctionPtr)glGetProgramPipelineiv },
156 { "glGetProgramResourceIndex", (deFunctionPtr)glGetProgramResourceIndex },
157 { "glGetProgramResourceLocation", (deFunctionPtr)glGetProgramResourceLocation },
158 { "glGetProgramResourceName", (deFunctionPtr)glGetProgramResourceName },
159 { "glGetProgramResourceiv", (deFunctionPtr)glGetProgramResourceiv },
160 { "glGetProgramiv", (deFunctionPtr)glGetProgramiv },
161 { "glGetQueryObjectuiv", (deFunctionPtr)glGetQueryObjectuiv },
162 { "glGetQueryiv", (deFunctionPtr)glGetQueryiv },
163 { "glGetRenderbufferParameteriv", (deFunctionPtr)glGetRenderbufferParameteriv },
164 { "glGetSamplerParameterIiv", (deFunctionPtr)glGetSamplerParameterIiv },
165 { "glGetSamplerParameterIuiv", (deFunctionPtr)glGetSamplerParameterIuiv },
166 { "glGetSamplerParameterfv", (deFunctionPtr)glGetSamplerParameterfv },
167 { "glGetSamplerParameteriv", (deFunctionPtr)glGetSamplerParameteriv },
168 { "glGetShaderInfoLog", (deFunctionPtr)glGetShaderInfoLog },
169 { "glGetShaderPrecisionFormat", (deFunctionPtr)glGetShaderPrecisionFormat },
170 { "glGetShaderSource", (deFunctionPtr)glGetShaderSource },
171 { "glGetShaderiv", (deFunctionPtr)glGetShaderiv },
172 { "glGetString", (deFunctionPtr)glGetString },
173 { "glGetStringi", (deFunctionPtr)glGetStringi },
174 { "glGetSynciv", (deFunctionPtr)glGetSynciv },
175 { "glGetTexLevelParameterfv", (deFunctionPtr)glGetTexLevelParameterfv },
176 { "glGetTexLevelParameteriv", (deFunctionPtr)glGetTexLevelParameteriv },
177 { "glGetTexParameterIiv", (deFunctionPtr)glGetTexParameterIiv },
178 { "glGetTexParameterIuiv", (deFunctionPtr)glGetTexParameterIuiv },
179 { "glGetTexParameterfv", (deFunctionPtr)glGetTexParameterfv },
180 { "glGetTexParameteriv", (deFunctionPtr)glGetTexParameteriv },
181 { "glGetTransformFeedbackVarying", (deFunctionPtr)glGetTransformFeedbackVarying },
182 { "glGetUniformBlockIndex", (deFunctionPtr)glGetUniformBlockIndex },
183 { "glGetUniformIndices", (deFunctionPtr)glGetUniformIndices },
184 { "glGetUniformLocation", (deFunctionPtr)glGetUniformLocation },
185 { "glGetUniformfv", (deFunctionPtr)glGetUniformfv },
186 { "glGetUniformiv", (deFunctionPtr)glGetUniformiv },
187 { "glGetUniformuiv", (deFunctionPtr)glGetUniformuiv },
188 { "glGetVertexAttribIiv", (deFunctionPtr)glGetVertexAttribIiv },
189 { "glGetVertexAttribIuiv", (deFunctionPtr)glGetVertexAttribIuiv },
190 { "glGetVertexAttribPointerv", (deFunctionPtr)glGetVertexAttribPointerv },
191 { "glGetVertexAttribfv", (deFunctionPtr)glGetVertexAttribfv },
192 { "glGetVertexAttribiv", (deFunctionPtr)glGetVertexAttribiv },
193 { "glGetnUniformfv", (deFunctionPtr)glGetnUniformfv },
194 { "glGetnUniformiv", (deFunctionPtr)glGetnUniformiv },
195 { "glGetnUniformuiv", (deFunctionPtr)glGetnUniformuiv },
196 { "glHint", (deFunctionPtr)glHint },
197 { "glInvalidateFramebuffer", (deFunctionPtr)glInvalidateFramebuffer },
198 { "glInvalidateSubFramebuffer", (deFunctionPtr)glInvalidateSubFramebuffer },
199 { "glIsBuffer", (deFunctionPtr)glIsBuffer },
200 { "glIsEnabled", (deFunctionPtr)glIsEnabled },
201 { "glIsEnabledi", (deFunctionPtr)glIsEnabledi },
202 { "glIsFramebuffer", (deFunctionPtr)glIsFramebuffer },
203 { "glIsProgram", (deFunctionPtr)glIsProgram },
204 { "glIsProgramPipeline", (deFunctionPtr)glIsProgramPipeline },
205 { "glIsQuery", (deFunctionPtr)glIsQuery },
206 { "glIsRenderbuffer", (deFunctionPtr)glIsRenderbuffer },
207 { "glIsSampler", (deFunctionPtr)glIsSampler },
208 { "glIsShader", (deFunctionPtr)glIsShader },
209 { "glIsSync", (deFunctionPtr)glIsSync },
210 { "glIsTexture", (deFunctionPtr)glIsTexture },
211 { "glIsTransformFeedback", (deFunctionPtr)glIsTransformFeedback },
212 { "glIsVertexArray", (deFunctionPtr)glIsVertexArray },
213 { "glLineWidth", (deFunctionPtr)glLineWidth },
214 { "glLinkProgram", (deFunctionPtr)glLinkProgram },
215 { "glMapBufferRange", (deFunctionPtr)glMapBufferRange },
216 { "glMemoryBarrier", (deFunctionPtr)glMemoryBarrier },
217 { "glMemoryBarrierByRegion", (deFunctionPtr)glMemoryBarrierByRegion },
218 { "glMinSampleShading", (deFunctionPtr)glMinSampleShading },
219 { "glObjectLabel", (deFunctionPtr)glObjectLabel },
220 { "glObjectPtrLabel", (deFunctionPtr)glObjectPtrLabel },
221 { "glPatchParameteri", (deFunctionPtr)glPatchParameteri },
222 { "glPauseTransformFeedback", (deFunctionPtr)glPauseTransformFeedback },
223 { "glPixelStorei", (deFunctionPtr)glPixelStorei },
224 { "glPolygonOffset", (deFunctionPtr)glPolygonOffset },
225 { "glPopDebugGroup", (deFunctionPtr)glPopDebugGroup },
226 { "glPrimitiveBoundingBox", (deFunctionPtr)glPrimitiveBoundingBox },
227 { "glProgramBinary", (deFunctionPtr)glProgramBinary },
228 { "glProgramParameteri", (deFunctionPtr)glProgramParameteri },
229 { "glProgramUniform1f", (deFunctionPtr)glProgramUniform1f },
230 { "glProgramUniform1fv", (deFunctionPtr)glProgramUniform1fv },
231 { "glProgramUniform1i", (deFunctionPtr)glProgramUniform1i },
232 { "glProgramUniform1iv", (deFunctionPtr)glProgramUniform1iv },
233 { "glProgramUniform1ui", (deFunctionPtr)glProgramUniform1ui },
234 { "glProgramUniform1uiv", (deFunctionPtr)glProgramUniform1uiv },
235 { "glProgramUniform2f", (deFunctionPtr)glProgramUniform2f },
236 { "glProgramUniform2fv", (deFunctionPtr)glProgramUniform2fv },
237 { "glProgramUniform2i", (deFunctionPtr)glProgramUniform2i },
238 { "glProgramUniform2iv", (deFunctionPtr)glProgramUniform2iv },
239 { "glProgramUniform2ui", (deFunctionPtr)glProgramUniform2ui },
240 { "glProgramUniform2uiv", (deFunctionPtr)glProgramUniform2uiv },
241 { "glProgramUniform3f", (deFunctionPtr)glProgramUniform3f },
242 { "glProgramUniform3fv", (deFunctionPtr)glProgramUniform3fv },
243 { "glProgramUniform3i", (deFunctionPtr)glProgramUniform3i },
244 { "glProgramUniform3iv", (deFunctionPtr)glProgramUniform3iv },
245 { "glProgramUniform3ui", (deFunctionPtr)glProgramUniform3ui },
246 { "glProgramUniform3uiv", (deFunctionPtr)glProgramUniform3uiv },
247 { "glProgramUniform4f", (deFunctionPtr)glProgramUniform4f },
248 { "glProgramUniform4fv", (deFunctionPtr)glProgramUniform4fv },
249 { "glProgramUniform4i", (deFunctionPtr)glProgramUniform4i },
250 { "glProgramUniform4iv", (deFunctionPtr)glProgramUniform4iv },
251 { "glProgramUniform4ui", (deFunctionPtr)glProgramUniform4ui },
252 { "glProgramUniform4uiv", (deFunctionPtr)glProgramUniform4uiv },
253 { "glProgramUniformMatrix2fv", (deFunctionPtr)glProgramUniformMatrix2fv },
254 { "glProgramUniformMatrix2x3fv", (deFunctionPtr)glProgramUniformMatrix2x3fv },
255 { "glProgramUniformMatrix2x4fv", (deFunctionPtr)glProgramUniformMatrix2x4fv },
256 { "glProgramUniformMatrix3fv", (deFunctionPtr)glProgramUniformMatrix3fv },
257 { "glProgramUniformMatrix3x2fv", (deFunctionPtr)glProgramUniformMatrix3x2fv },
258 { "glProgramUniformMatrix3x4fv", (deFunctionPtr)glProgramUniformMatrix3x4fv },
259 { "glProgramUniformMatrix4fv", (deFunctionPtr)glProgramUniformMatrix4fv },
260 { "glProgramUniformMatrix4x2fv", (deFunctionPtr)glProgramUniformMatrix4x2fv },
261 { "glProgramUniformMatrix4x3fv", (deFunctionPtr)glProgramUniformMatrix4x3fv },
262 { "glPushDebugGroup", (deFunctionPtr)glPushDebugGroup },
263 { "glReadBuffer", (deFunctionPtr)glReadBuffer },
264 { "glReadPixels", (deFunctionPtr)glReadPixels },
265 { "glReadnPixels", (deFunctionPtr)glReadnPixels },
266 { "glReleaseShaderCompiler", (deFunctionPtr)glReleaseShaderCompiler },
267 { "glRenderbufferStorage", (deFunctionPtr)glRenderbufferStorage },
268 { "glRenderbufferStorageMultisample", (deFunctionPtr)glRenderbufferStorageMultisample },
269 { "glResumeTransformFeedback", (deFunctionPtr)glResumeTransformFeedback },
270 { "glSampleCoverage", (deFunctionPtr)glSampleCoverage },
271 { "glSampleMaski", (deFunctionPtr)glSampleMaski },
272 { "glSamplerParameterIiv", (deFunctionPtr)glSamplerParameterIiv },
273 { "glSamplerParameterIuiv", (deFunctionPtr)glSamplerParameterIuiv },
274 { "glSamplerParameterf", (deFunctionPtr)glSamplerParameterf },
275 { "glSamplerParameterfv", (deFunctionPtr)glSamplerParameterfv },
276 { "glSamplerParameteri", (deFunctionPtr)glSamplerParameteri },
277 { "glSamplerParameteriv", (deFunctionPtr)glSamplerParameteriv },
278 { "glScissor", (deFunctionPtr)glScissor },
279 { "glShaderBinary", (deFunctionPtr)glShaderBinary },
280 { "glShaderSource", (deFunctionPtr)glShaderSource },
281 { "glStencilFunc", (deFunctionPtr)glStencilFunc },
282 { "glStencilFuncSeparate", (deFunctionPtr)glStencilFuncSeparate },
283 { "glStencilMask", (deFunctionPtr)glStencilMask },
284 { "glStencilMaskSeparate", (deFunctionPtr)glStencilMaskSeparate },
285 { "glStencilOp", (deFunctionPtr)glStencilOp },
286 { "glStencilOpSeparate", (deFunctionPtr)glStencilOpSeparate },
287 { "glTexBuffer", (deFunctionPtr)glTexBuffer },
288 { "glTexBufferRange", (deFunctionPtr)glTexBufferRange },
289 { "glTexImage2D", (deFunctionPtr)glTexImage2D },
290 { "glTexImage3D", (deFunctionPtr)glTexImage3D },
291 { "glTexParameterIiv", (deFunctionPtr)glTexParameterIiv },
292 { "glTexParameterIuiv", (deFunctionPtr)glTexParameterIuiv },
293 { "glTexParameterf", (deFunctionPtr)glTexParameterf },
294 { "glTexParameterfv", (deFunctionPtr)glTexParameterfv },
295 { "glTexParameteri", (deFunctionPtr)glTexParameteri },
296 { "glTexParameteriv", (deFunctionPtr)glTexParameteriv },
297 { "glTexStorage2D", (deFunctionPtr)glTexStorage2D },
298 { "glTexStorage2DMultisample", (deFunctionPtr)glTexStorage2DMultisample },
299 { "glTexStorage3D", (deFunctionPtr)glTexStorage3D },
300 { "glTexStorage3DMultisample", (deFunctionPtr)glTexStorage3DMultisample },
301 { "glTexSubImage2D", (deFunctionPtr)glTexSubImage2D },
302 { "glTexSubImage3D", (deFunctionPtr)glTexSubImage3D },
303 { "glTransformFeedbackVaryings", (deFunctionPtr)glTransformFeedbackVaryings },
304 { "glUniform1f", (deFunctionPtr)glUniform1f },
305 { "glUniform1fv", (deFunctionPtr)glUniform1fv },
306 { "glUniform1i", (deFunctionPtr)glUniform1i },
307 { "glUniform1iv", (deFunctionPtr)glUniform1iv },
308 { "glUniform1ui", (deFunctionPtr)glUniform1ui },
309 { "glUniform1uiv", (deFunctionPtr)glUniform1uiv },
310 { "glUniform2f", (deFunctionPtr)glUniform2f },
311 { "glUniform2fv", (deFunctionPtr)glUniform2fv },
312 { "glUniform2i", (deFunctionPtr)glUniform2i },
313 { "glUniform2iv", (deFunctionPtr)glUniform2iv },
314 { "glUniform2ui", (deFunctionPtr)glUniform2ui },
315 { "glUniform2uiv", (deFunctionPtr)glUniform2uiv },
316 { "glUniform3f", (deFunctionPtr)glUniform3f },
317 { "glUniform3fv", (deFunctionPtr)glUniform3fv },
318 { "glUniform3i", (deFunctionPtr)glUniform3i },
319 { "glUniform3iv", (deFunctionPtr)glUniform3iv },
320 { "glUniform3ui", (deFunctionPtr)glUniform3ui },
321 { "glUniform3uiv", (deFunctionPtr)glUniform3uiv },
322 { "glUniform4f", (deFunctionPtr)glUniform4f },
323 { "glUniform4fv", (deFunctionPtr)glUniform4fv },
324 { "glUniform4i", (deFunctionPtr)glUniform4i },
325 { "glUniform4iv", (deFunctionPtr)glUniform4iv },
326 { "glUniform4ui", (deFunctionPtr)glUniform4ui },
327 { "glUniform4uiv", (deFunctionPtr)glUniform4uiv },
328 { "glUniformBlockBinding", (deFunctionPtr)glUniformBlockBinding },
329 { "glUniformMatrix2fv", (deFunctionPtr)glUniformMatrix2fv },
330 { "glUniformMatrix2x3fv", (deFunctionPtr)glUniformMatrix2x3fv },
331 { "glUniformMatrix2x4fv", (deFunctionPtr)glUniformMatrix2x4fv },
332 { "glUniformMatrix3fv", (deFunctionPtr)glUniformMatrix3fv },
333 { "glUniformMatrix3x2fv", (deFunctionPtr)glUniformMatrix3x2fv },
334 { "glUniformMatrix3x4fv", (deFunctionPtr)glUniformMatrix3x4fv },
335 { "glUniformMatrix4fv", (deFunctionPtr)glUniformMatrix4fv },
336 { "glUniformMatrix4x2fv", (deFunctionPtr)glUniformMatrix4x2fv },
337 { "glUniformMatrix4x3fv", (deFunctionPtr)glUniformMatrix4x3fv },
338 { "glUnmapBuffer", (deFunctionPtr)glUnmapBuffer },
339 { "glUseProgram", (deFunctionPtr)glUseProgram },
340 { "glUseProgramStages", (deFunctionPtr)glUseProgramStages },
341 { "glValidateProgram", (deFunctionPtr)glValidateProgram },
342 { "glValidateProgramPipeline", (deFunctionPtr)glValidateProgramPipeline },
343 { "glVertexAttrib1f", (deFunctionPtr)glVertexAttrib1f },
344 { "glVertexAttrib1fv", (deFunctionPtr)glVertexAttrib1fv },
345 { "glVertexAttrib2f", (deFunctionPtr)glVertexAttrib2f },
346 { "glVertexAttrib2fv", (deFunctionPtr)glVertexAttrib2fv },
347 { "glVertexAttrib3f", (deFunctionPtr)glVertexAttrib3f },
348 { "glVertexAttrib3fv", (deFunctionPtr)glVertexAttrib3fv },
349 { "glVertexAttrib4f", (deFunctionPtr)glVertexAttrib4f },
350 { "glVertexAttrib4fv", (deFunctionPtr)glVertexAttrib4fv },
351 { "glVertexAttribBinding", (deFunctionPtr)glVertexAttribBinding },
352 { "glVertexAttribDivisor", (deFunctionPtr)glVertexAttribDivisor },
353 { "glVertexAttribFormat", (deFunctionPtr)glVertexAttribFormat },
354 { "glVertexAttribI4i", (deFunctionPtr)glVertexAttribI4i },
355 { "glVertexAttribI4iv", (deFunctionPtr)glVertexAttribI4iv },
356 { "glVertexAttribI4ui", (deFunctionPtr)glVertexAttribI4ui },
357 { "glVertexAttribI4uiv", (deFunctionPtr)glVertexAttribI4uiv },
358 { "glVertexAttribIFormat", (deFunctionPtr)glVertexAttribIFormat },
359 { "glVertexAttribIPointer", (deFunctionPtr)glVertexAttribIPointer },
360 { "glVertexAttribPointer", (deFunctionPtr)glVertexAttribPointer },
361 { "glVertexBindingDivisor", (deFunctionPtr)glVertexBindingDivisor },
362 { "glViewport", (deFunctionPtr)glViewport },
363 { "glWaitSync", (deFunctionPtr)glWaitSync },