Lines Matching refs:numElements
117 int numElements; //!< Number of elements in total. member
126 , numElements (numElements_) in VertexArrayPointer()
136 , numElements (0) in VertexArrayPointer()
162 int numElements; //!< Number of elements to be drawn. member
168 , numElements (numElements_) in PrimitiveList()
176 , numElements (numElements_) in PrimitiveList()
184 , numElements (0) in PrimitiveList()
209 inline PrimitiveList NAME (int numElements) \
211 return PrimitiveList(TYPE, numElements); \
213 inline PrimitiveList NAME (int numElements, const deUint8* indices) \
215 return PrimitiveList(TYPE, numElements, INDEXTYPE_UINT8, indices); \
217 inline PrimitiveList NAME (int numElements, const deUint16* indices) \
219 return PrimitiveList(TYPE, numElements, INDEXTYPE_UINT16, indices); \
221 inline PrimitiveList NAME (int numElements, const deUint32* indices) \
223 return PrimitiveList(TYPE, numElements, INDEXTYPE_UINT32, indices); \
246 …ding NAME (const std::string& name, int offset, int numComponents, int numElements, int stride, co…
248 …gPoint(name, offset), VertexArrayPointer(TYPE, CONVERT, numComponents, numElements, stride, data))…
250 inline VertexArrayBinding NAME (const std::string& name, int numComponents, int numElements, int st…
252 return NAME(name, 0, numComponents, numElements, stride, data); \
254 inline VertexArrayBinding NAME (int location, int numComponents, int numElements, int stride, const…
256 …ndingPoint(location), VertexArrayPointer(TYPE, CONVERT, numComponents, numElements, stride, data))…