• Home
  • Raw
  • Download

Lines Matching refs:shaderNdx

400 			for (int shaderNdx = 0; shaderNdx < (int)sources.sources[shaderType].size(); ++shaderNdx)  in init()  local
402 const char* source = sources.sources[shaderType][shaderNdx].c_str(); in init()
403 const int length = (int)sources.sources[shaderType][shaderNdx].size(); in init()
418 for (int shaderNdx = 0; shaderNdx < (int)m_shaders[shaderType].size(); ++shaderNdx) in init() local
419 m_program.attachShader(m_shaders[shaderType][shaderNdx]->getShader()); in init()
443 for (int shaderNdx = 0; shaderNdx < (int)m_shaders[shaderType].size(); ++shaderNdx) in init() local
444 delete m_shaders[shaderType][shaderNdx]; in init()
479 for (deUint32 shaderNdx = 0; shaderNdx < shaders.size(); ++shaderNdx) in init() local
481 shaders[shaderNdx]->specialize(shaderBinary.shaderEntryPoints[shaderNdx].c_str(), in init()
486 shadersOk = shadersOk && shaders[shaderNdx]->getCompileStatus(); in init()
494 for (int shaderNdx = 0; shaderNdx < (int)m_shaders[shaderType].size(); ++shaderNdx) in init() local
495 m_program.attachShader(m_shaders[shaderType][shaderNdx]->getShader()); in init()
503 for (int shaderNdx = 0; shaderNdx < (int)m_shaders[shaderType].size(); ++shaderNdx) in init() local
504 delete m_shaders[shaderType][shaderNdx]; in init()
512 for (deUint32 shaderNdx = 0; shaderNdx < shaders.size(); ++shaderNdx) in setBinary() local
513 shaderVec.push_back(shaders[shaderNdx]->getShader()); in setBinary()
518 for (deUint32 shaderNdx = 0; shaderNdx < shaders.size(); ++shaderNdx) in setBinary() local
521 gl.getShaderiv(shaders[shaderNdx]->getShader(), GL_SPIR_V_BINARY_ARB, &shaderState); in setBinary()
531 for (int shaderNdx = 0; shaderNdx < (int)m_shaders[shaderType].size(); ++shaderNdx) in ~ShaderProgram() local
532 delete m_shaders[shaderType][shaderNdx]; in ~ShaderProgram()
600 for (size_t shaderNdx = 0; shaderNdx < numShaders; ++shaderNdx) in logShaderProgram() local
601 log << *shaderInfos[shaderNdx]; in logShaderProgram()
629 for (size_t shaderNdx = 0; shaderNdx < numShaders; ++shaderNdx) in logShaderProgram() local
631 const ShaderInfo& shaderInfo = *shaderInfos[shaderNdx]; in logShaderProgram()
663 …for (int shaderNdx = 0; shaderNdx < shaderProgram.getNumShaders((ShaderType)shaderType); shaderNdx in operator <<() local
664 shaderPtrs.push_back(&shaderProgram.getShaderInfo((ShaderType)shaderType, shaderNdx)); in operator <<()
680 for (size_t shaderNdx = 0; shaderNdx < sources.sources[shaderType].size(); shaderNdx++) in operator <<() local
683 sources.sources[shaderType][shaderNdx], in operator <<()