Lines Matching refs:bindTexture
158 gl.bindTexture(GL_TEXTURE_2D, 0); in resetStateES()
186 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); in resetStateES()
221 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in resetStateES()
248 gl.bindTexture(GL_TEXTURE_3D, 0); in resetStateES()
276 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in resetStateES()
287 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0); in resetStateES()
299 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in resetStateES()
637 gl.bindTexture(GL_TEXTURE_BUFFER, 0); in resetStateES()
766 gl.bindTexture (GL_TEXTURE_1D, 0); in resetStateGLCore()
789 gl.bindTexture (GL_TEXTURE_2D, 0); in resetStateGLCore()
813 gl.bindTexture (GL_TEXTURE_CUBE_MAP, 0); in resetStateGLCore()
842 gl.bindTexture (GL_TEXTURE_1D_ARRAY, 0); in resetStateGLCore()
865 gl.bindTexture (GL_TEXTURE_2D_ARRAY, 0); in resetStateGLCore()
889 gl.bindTexture (GL_TEXTURE_3D, 0); in resetStateGLCore()
916 gl.bindTexture (GL_TEXTURE_RECTANGLE, 0); in resetStateGLCore()
938 gl.bindTexture (GL_TEXTURE_BUFFER, 0); in resetStateGLCore()
946 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, 0); in resetStateGLCore()
950 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0); in resetStateGLCore()