Lines Matching refs:getIntegerv
70 gl.getIntegerv(GL_MAX_VERTEX_ATTRIBS, &numVertexAttribArrays); in resetStateES()
133 gl.getIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &numSampleMaskWords); in resetStateES()
151 gl.getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numTexUnits); in resetStateES()
338 gl.getIntegerv(GL_MAX_DRAW_BUFFERS, &numDrawBuffers); in resetStateES()
457 gl.getIntegerv (GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings); in resetStateES()
470 gl.getIntegerv (GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &maxAtomicCounterBufferBindings); in resetStateES()
479 gl.getIntegerv (GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &maxShaderStorageBufferBindings); in resetStateES()
493 gl.getIntegerv(GL_MAX_VERTEX_ATTRIBS, &numVertexAttribArrays); in resetStateES()
506 gl.getIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &numTransformFeedbackSeparateAttribs); in resetStateES()
567 gl.getIntegerv(GL_MAX_IMAGE_UNITS, &numImageUnits); in resetStateES()
595 gl.getIntegerv(GL_DEBUG_GROUP_STACK_DEPTH, &stackDepth); in resetStateES()
684 gl.getIntegerv(GL_MAX_CLIP_DISTANCES, &numUserClipPlanes); in resetStateGLCore()
741 gl.getIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &numSampleMaskWords); in resetStateGLCore()
757 gl.getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numTexUnits); in resetStateGLCore()
1078 gl.getIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings); in resetStateGLCore()
1092 gl.getIntegerv(GL_MAX_VERTEX_ATTRIBS, &numVertexAttribArrays); in resetStateGLCore()
1105 gl.getIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &numTransformFeedbackSeparateAttribs); in resetStateGLCore()