Lines Matching refs:case
11 case GL_NO_ERROR: return "GL_NO_ERROR";
12 case GL_INVALID_ENUM: return "GL_INVALID_ENUM";
13 case GL_INVALID_VALUE: return "GL_INVALID_VALUE";
14 case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION";
15 case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY";
16 case GL_INVALID_FRAMEBUFFER_OPERATION: return "GL_INVALID_FRAMEBUFFER_OPERATION";
17 case GL_CONTEXT_LOST: return "GL_CONTEXT_LOST";
26 case GL_BYTE: return "GL_BYTE";
27 case GL_UNSIGNED_BYTE: return "GL_UNSIGNED_BYTE";
28 case GL_SHORT: return "GL_SHORT";
29 case GL_UNSIGNED_SHORT: return "GL_UNSIGNED_SHORT";
30 case GL_INT: return "GL_INT";
31 case GL_UNSIGNED_INT: return "GL_UNSIGNED_INT";
32 case GL_FLOAT: return "GL_FLOAT";
33 case GL_FIXED: return "GL_FIXED";
34 case GL_UNSIGNED_SHORT_5_6_5: return "GL_UNSIGNED_SHORT_5_6_5";
35 case GL_UNSIGNED_SHORT_4_4_4_4: return "GL_UNSIGNED_SHORT_4_4_4_4";
36 case GL_UNSIGNED_SHORT_5_5_5_1: return "GL_UNSIGNED_SHORT_5_5_5_1";
37 case GL_HALF_FLOAT: return "GL_HALF_FLOAT";
38 case GL_INT_2_10_10_10_REV: return "GL_INT_2_10_10_10_REV";
39 case GL_UNSIGNED_INT_2_10_10_10_REV: return "GL_UNSIGNED_INT_2_10_10_10_REV";
40 case GL_UNSIGNED_INT_10F_11F_11F_REV: return "GL_UNSIGNED_INT_10F_11F_11F_REV";
41 case GL_UNSIGNED_INT_5_9_9_9_REV: return "GL_UNSIGNED_INT_5_9_9_9_REV";
42 case GL_UNSIGNED_INT_24_8: return "GL_UNSIGNED_INT_24_8";
43 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV";
44 case GL_SIGNED_NORMALIZED: return "GL_SIGNED_NORMALIZED";
45 case GL_UNSIGNED_NORMALIZED: return "GL_UNSIGNED_NORMALIZED";
46 case GL_HALF_FLOAT_OES: return "GL_HALF_FLOAT_OES";
55 case GL_LINE_WIDTH: return "GL_LINE_WIDTH";
56 case GL_ALIASED_POINT_SIZE_RANGE: return "GL_ALIASED_POINT_SIZE_RANGE";
57 case GL_ALIASED_LINE_WIDTH_RANGE: return "GL_ALIASED_LINE_WIDTH_RANGE";
58 case GL_CULL_FACE_MODE: return "GL_CULL_FACE_MODE";
59 case GL_FRONT_FACE: return "GL_FRONT_FACE";
60 case GL_DEPTH_RANGE: return "GL_DEPTH_RANGE";
61 case GL_DEPTH_WRITEMASK: return "GL_DEPTH_WRITEMASK";
62 case GL_DEPTH_CLEAR_VALUE: return "GL_DEPTH_CLEAR_VALUE";
63 case GL_DEPTH_FUNC: return "GL_DEPTH_FUNC";
64 case GL_STENCIL_CLEAR_VALUE: return "GL_STENCIL_CLEAR_VALUE";
65 case GL_STENCIL_FUNC: return "GL_STENCIL_FUNC";
66 case GL_STENCIL_FAIL: return "GL_STENCIL_FAIL";
67 case GL_STENCIL_PASS_DEPTH_FAIL: return "GL_STENCIL_PASS_DEPTH_FAIL";
68 case GL_STENCIL_PASS_DEPTH_PASS: return "GL_STENCIL_PASS_DEPTH_PASS";
69 case GL_STENCIL_REF: return "GL_STENCIL_REF";
70 case GL_STENCIL_VALUE_MASK: return "GL_STENCIL_VALUE_MASK";
71 case GL_STENCIL_WRITEMASK: return "GL_STENCIL_WRITEMASK";
72 case GL_STENCIL_BACK_FUNC: return "GL_STENCIL_BACK_FUNC";
73 case GL_STENCIL_BACK_FAIL: return "GL_STENCIL_BACK_FAIL";
74 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: return "GL_STENCIL_BACK_PASS_DEPTH_FAIL";
75 case GL_STENCIL_BACK_PASS_DEPTH_PASS: return "GL_STENCIL_BACK_PASS_DEPTH_PASS";
76 case GL_STENCIL_BACK_REF: return "GL_STENCIL_BACK_REF";
77 case GL_STENCIL_BACK_VALUE_MASK: return "GL_STENCIL_BACK_VALUE_MASK";
78 case GL_STENCIL_BACK_WRITEMASK: return "GL_STENCIL_BACK_WRITEMASK";
79 case GL_VIEWPORT: return "GL_VIEWPORT";
80 case GL_SCISSOR_BOX: return "GL_SCISSOR_BOX";
81 case GL_SCISSOR_TEST: return "GL_SCISSOR_TEST";
82 case GL_COLOR_CLEAR_VALUE: return "GL_COLOR_CLEAR_VALUE";
83 case GL_COLOR_WRITEMASK: return "GL_COLOR_WRITEMASK";
84 case GL_UNPACK_ALIGNMENT: return "GL_UNPACK_ALIGNMENT";
85 case GL_PACK_ALIGNMENT: return "GL_PACK_ALIGNMENT";
86 case GL_MAX_TEXTURE_SIZE: return "GL_MAX_TEXTURE_SIZE";
87 case GL_MAX_VIEWPORT_DIMS: return "GL_MAX_VIEWPORT_DIMS";
88 case GL_SUBPIXEL_BITS: return "GL_SUBPIXEL_BITS";
89 case GL_RED_BITS: return "GL_RED_BITS";
90 case GL_GREEN_BITS: return "GL_GREEN_BITS";
91 case GL_BLUE_BITS: return "GL_BLUE_BITS";
92 case GL_ALPHA_BITS: return "GL_ALPHA_BITS";
93 case GL_DEPTH_BITS: return "GL_DEPTH_BITS";
94 case GL_STENCIL_BITS: return "GL_STENCIL_BITS";
95 case GL_POLYGON_OFFSET_UNITS: return "GL_POLYGON_OFFSET_UNITS";
96 case GL_POLYGON_OFFSET_FILL: return "GL_POLYGON_OFFSET_FILL";
97 case GL_POLYGON_OFFSET_FACTOR: return "GL_POLYGON_OFFSET_FACTOR";
98 case GL_TEXTURE_BINDING_2D: return "GL_TEXTURE_BINDING_2D";
99 case GL_SAMPLE_BUFFERS: return "GL_SAMPLE_BUFFERS";
100 case GL_SAMPLES: return "GL_SAMPLES";
101 case GL_SAMPLE_COVERAGE_VALUE: return "GL_SAMPLE_COVERAGE_VALUE";
102 case GL_SAMPLE_COVERAGE_INVERT: return "GL_SAMPLE_COVERAGE_INVERT";
103 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: return "GL_MAX_CUBE_MAP_TEXTURE_SIZE";
104 case GL_MAX_RENDERBUFFER_SIZE: return "GL_MAX_RENDERBUFFER_SIZE";
105 case GL_MAX_VERTEX_ATTRIBS: return "GL_MAX_VERTEX_ATTRIBS";
106 case GL_MAX_VERTEX_UNIFORM_VECTORS: return "GL_MAX_VERTEX_UNIFORM_VECTORS";
107 case GL_MAX_VARYING_VECTORS: return "GL_MAX_VARYING_VECTORS";
108 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS";
109 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS";
110 case GL_MAX_TEXTURE_IMAGE_UNITS: return "GL_MAX_TEXTURE_IMAGE_UNITS";
111 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: return "GL_MAX_FRAGMENT_UNIFORM_VECTORS";
120 case GL_ACTIVE_ATTRIBUTES: return "GL_ACTIVE_ATTRIBUTES";
121 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH";
122 case GL_ACTIVE_UNIFORMS: return "GL_ACTIVE_UNIFORMS";
123 case GL_ACTIVE_UNIFORM_BLOCKS: return "GL_ACTIVE_UNIFORM_BLOCKS";
124 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH";
125 case GL_ACTIVE_UNIFORM_MAX_LENGTH: return "GL_ACTIVE_UNIFORM_MAX_LENGTH";
126 case GL_ATTACHED_SHADERS: return "GL_ATTACHED_SHADERS";
127 case GL_DELETE_STATUS: return "GL_DELETE_STATUS";
128 case GL_INFO_LOG_LENGTH: return "GL_INFO_LOG_LENGTH";
129 case GL_LINK_STATUS: return "GL_LINK_STATUS";
130 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT: return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT";
131 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE: return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE";
132 case GL_TRANSFORM_FEEDBACK_VARYINGS: return "GL_TRANSFORM_FEEDBACK_VARYINGS";
133 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH";
134 case GL_VALIDATE_STATUS: return "GL_VALIDATE_STATUS";
135 case GL_GEOMETRY_INPUT_TYPE: return "GL_GEOMETRY_INPUT_TYPE";
136 case GL_GEOMETRY_OUTPUT_TYPE: return "GL_GEOMETRY_OUTPUT_TYPE";
137 case GL_GEOMETRY_VERTICES_OUT: return "GL_GEOMETRY_VERTICES_OUT";
138 case GL_GEOMETRY_SHADER_INVOCATIONS: return "GL_GEOMETRY_SHADER_INVOCATIONS";
139 case GL_PROGRAM_SEPARABLE: return "GL_PROGRAM_SEPARABLE";
140 case GL_COMPUTE_WORK_GROUP_SIZE: return "GL_COMPUTE_WORK_GROUP_SIZE";
141 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS: return "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS";
142 case GL_TESS_CONTROL_OUTPUT_VERTICES: return "GL_TESS_CONTROL_OUTPUT_VERTICES";
143 case GL_TESS_GEN_MODE: return "GL_TESS_GEN_MODE";
144 case GL_TESS_GEN_SPACING: return "GL_TESS_GEN_SPACING";
145 case GL_TESS_GEN_VERTEX_ORDER: return "GL_TESS_GEN_VERTEX_ORDER";
146 case GL_TESS_GEN_POINT_MODE: return "GL_TESS_GEN_POINT_MODE";
155 case GL_UNIFORM_TYPE: return "GL_UNIFORM_TYPE";
156 case GL_UNIFORM_SIZE: return "GL_UNIFORM_SIZE";
157 case GL_UNIFORM_NAME_LENGTH: return "GL_UNIFORM_NAME_LENGTH";
158 case GL_UNIFORM_BLOCK_INDEX: return "GL_UNIFORM_BLOCK_INDEX";
159 case GL_UNIFORM_OFFSET: return "GL_UNIFORM_OFFSET";
160 case GL_UNIFORM_ARRAY_STRIDE: return "GL_UNIFORM_ARRAY_STRIDE";
161 case GL_UNIFORM_MATRIX_STRIDE: return "GL_UNIFORM_MATRIX_STRIDE";
162 case GL_UNIFORM_IS_ROW_MAJOR: return "GL_UNIFORM_IS_ROW_MAJOR";
171 case GL_COLOR_ATTACHMENT0: return "GL_COLOR_ATTACHMENT0";
172 case GL_COLOR_ATTACHMENT1: return "GL_COLOR_ATTACHMENT1";
173 case GL_COLOR_ATTACHMENT2: return "GL_COLOR_ATTACHMENT2";
174 case GL_COLOR_ATTACHMENT3: return "GL_COLOR_ATTACHMENT3";
175 case GL_COLOR_ATTACHMENT4: return "GL_COLOR_ATTACHMENT4";
176 case GL_COLOR_ATTACHMENT5: return "GL_COLOR_ATTACHMENT5";
177 case GL_COLOR_ATTACHMENT6: return "GL_COLOR_ATTACHMENT6";
178 case GL_COLOR_ATTACHMENT7: return "GL_COLOR_ATTACHMENT7";
179 case GL_COLOR_ATTACHMENT8: return "GL_COLOR_ATTACHMENT8";
180 case GL_COLOR_ATTACHMENT9: return "GL_COLOR_ATTACHMENT9";
181 case GL_COLOR_ATTACHMENT10: return "GL_COLOR_ATTACHMENT10";
182 case GL_COLOR_ATTACHMENT11: return "GL_COLOR_ATTACHMENT11";
183 case GL_COLOR_ATTACHMENT12: return "GL_COLOR_ATTACHMENT12";
184 case GL_COLOR_ATTACHMENT13: return "GL_COLOR_ATTACHMENT13";
185 case GL_COLOR_ATTACHMENT14: return "GL_COLOR_ATTACHMENT14";
186 case GL_COLOR_ATTACHMENT15: return "GL_COLOR_ATTACHMENT15";
187 case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT";
188 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT";
189 case GL_DEPTH_STENCIL_ATTACHMENT: return "GL_DEPTH_STENCIL_ATTACHMENT";
190 case GL_BACK: return "GL_BACK";
191 case GL_FRONT_LEFT: return "GL_FRONT_LEFT";
192 case GL_FRONT_RIGHT: return "GL_FRONT_RIGHT";
193 case GL_BACK_LEFT: return "GL_BACK_LEFT";
194 case GL_BACK_RIGHT: return "GL_BACK_RIGHT";
195 case GL_DEPTH: return "GL_DEPTH";
196 case GL_STENCIL: return "GL_STENCIL";
205 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE";
206 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME";
207 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL";
208 …case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CU…
209 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER";
210 …case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE";
211 …case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING";
212 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE";
213 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE";
214 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE";
215 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE";
216 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE";
217 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE";
218 case GL_FRAMEBUFFER_ATTACHMENT_LAYERED: return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED";
227 case GL_FRAMEBUFFER: return "GL_FRAMEBUFFER";
228 case GL_RENDERBUFFER: return "GL_RENDERBUFFER";
229 case GL_DRAW_FRAMEBUFFER: return "GL_DRAW_FRAMEBUFFER";
230 case GL_READ_FRAMEBUFFER: return "GL_READ_FRAMEBUFFER";
239 case GL_FRAMEBUFFER_COMPLETE: return "GL_FRAMEBUFFER_COMPLETE";
240 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
241 …case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTAC…
242 case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
243 case GL_FRAMEBUFFER_UNSUPPORTED: return "GL_FRAMEBUFFER_UNSUPPORTED";
244 case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE";
245 case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS";
254 case GL_NONE: return "GL_NONE";
255 case GL_FRAMEBUFFER_DEFAULT: return "GL_FRAMEBUFFER_DEFAULT";
256 case GL_TEXTURE: return "GL_TEXTURE";
257 case GL_RENDERBUFFER: return "GL_RENDERBUFFER";
266 case GL_LINEAR: return "GL_LINEAR";
267 case GL_SRGB: return "GL_SRGB";
276 case GL_FRAMEBUFFER_DEFAULT_WIDTH: return "GL_FRAMEBUFFER_DEFAULT_WIDTH";
277 case GL_FRAMEBUFFER_DEFAULT_HEIGHT: return "GL_FRAMEBUFFER_DEFAULT_HEIGHT";
278 case GL_FRAMEBUFFER_DEFAULT_SAMPLES: return "GL_FRAMEBUFFER_DEFAULT_SAMPLES";
279 …case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LO…
280 case GL_FRAMEBUFFER_DEFAULT_LAYERS: return "GL_FRAMEBUFFER_DEFAULT_LAYERS";
289 case GL_RENDERBUFFER_WIDTH: return "GL_RENDERBUFFER_WIDTH";
290 case GL_RENDERBUFFER_HEIGHT: return "GL_RENDERBUFFER_HEIGHT";
291 case GL_RENDERBUFFER_INTERNAL_FORMAT: return "GL_RENDERBUFFER_INTERNAL_FORMAT";
292 case GL_RENDERBUFFER_RED_SIZE: return "GL_RENDERBUFFER_RED_SIZE";
293 case GL_RENDERBUFFER_GREEN_SIZE: return "GL_RENDERBUFFER_GREEN_SIZE";
294 case GL_RENDERBUFFER_BLUE_SIZE: return "GL_RENDERBUFFER_BLUE_SIZE";
295 case GL_RENDERBUFFER_ALPHA_SIZE: return "GL_RENDERBUFFER_ALPHA_SIZE";
296 case GL_RENDERBUFFER_DEPTH_SIZE: return "GL_RENDERBUFFER_DEPTH_SIZE";
297 case GL_RENDERBUFFER_STENCIL_SIZE: return "GL_RENDERBUFFER_STENCIL_SIZE";
298 case GL_RENDERBUFFER_SAMPLES: return "GL_RENDERBUFFER_SAMPLES";
307 case GL_POINTS: return "GL_POINTS";
308 case GL_LINES: return "GL_LINES";
309 case GL_LINE_STRIP: return "GL_LINE_STRIP";
310 case GL_LINE_LOOP: return "GL_LINE_LOOP";
311 case GL_TRIANGLES: return "GL_TRIANGLES";
312 case GL_TRIANGLE_STRIP: return "GL_TRIANGLE_STRIP";
313 case GL_TRIANGLE_FAN: return "GL_TRIANGLE_FAN";
314 case GL_LINES_ADJACENCY: return "GL_LINES_ADJACENCY";
315 case GL_LINE_STRIP_ADJACENCY: return "GL_LINE_STRIP_ADJACENCY";
316 case GL_TRIANGLES_ADJACENCY: return "GL_TRIANGLES_ADJACENCY";
317 case GL_TRIANGLE_STRIP_ADJACENCY: return "GL_TRIANGLE_STRIP_ADJACENCY";
326 case GL_ZERO: return "GL_ZERO";
327 case GL_ONE: return "GL_ONE";
328 case GL_SRC_ALPHA_SATURATE: return "GL_SRC_ALPHA_SATURATE";
329 case GL_SRC_COLOR: return "GL_SRC_COLOR";
330 case GL_ONE_MINUS_SRC_COLOR: return "GL_ONE_MINUS_SRC_COLOR";
331 case GL_SRC_ALPHA: return "GL_SRC_ALPHA";
332 case GL_ONE_MINUS_SRC_ALPHA: return "GL_ONE_MINUS_SRC_ALPHA";
333 case GL_SRC1_COLOR: return "GL_SRC1_COLOR";
334 case GL_ONE_MINUS_SRC1_COLOR: return "GL_ONE_MINUS_SRC1_COLOR";
335 case GL_SRC1_ALPHA: return "GL_SRC1_ALPHA";
336 case GL_ONE_MINUS_SRC1_ALPHA: return "GL_ONE_MINUS_SRC1_ALPHA";
337 case GL_DST_COLOR: return "GL_DST_COLOR";
338 case GL_ONE_MINUS_DST_COLOR: return "GL_ONE_MINUS_DST_COLOR";
339 case GL_DST_ALPHA: return "GL_DST_ALPHA";
340 case GL_ONE_MINUS_DST_ALPHA: return "GL_ONE_MINUS_DST_ALPHA";
341 case GL_CONSTANT_COLOR: return "GL_CONSTANT_COLOR";
342 case GL_ONE_MINUS_CONSTANT_COLOR: return "GL_ONE_MINUS_CONSTANT_COLOR";
343 case GL_CONSTANT_ALPHA: return "GL_CONSTANT_ALPHA";
344 case GL_ONE_MINUS_CONSTANT_ALPHA: return "GL_ONE_MINUS_CONSTANT_ALPHA";
353 case GL_FUNC_ADD: return "GL_FUNC_ADD";
354 case GL_FUNC_SUBTRACT: return "GL_FUNC_SUBTRACT";
355 case GL_FUNC_REVERSE_SUBTRACT: return "GL_FUNC_REVERSE_SUBTRACT";
356 case GL_MIN: return "GL_MIN";
357 case GL_MAX: return "GL_MAX";
358 case GL_MULTIPLY_KHR: return "GL_MULTIPLY_KHR";
359 case GL_SCREEN_KHR: return "GL_SCREEN_KHR";
360 case GL_OVERLAY_KHR: return "GL_OVERLAY_KHR";
361 case GL_DARKEN_KHR: return "GL_DARKEN_KHR";
362 case GL_LIGHTEN_KHR: return "GL_LIGHTEN_KHR";
363 case GL_COLORDODGE_KHR: return "GL_COLORDODGE_KHR";
364 case GL_COLORBURN_KHR: return "GL_COLORBURN_KHR";
365 case GL_HARDLIGHT_KHR: return "GL_HARDLIGHT_KHR";
366 case GL_SOFTLIGHT_KHR: return "GL_SOFTLIGHT_KHR";
367 case GL_DIFFERENCE_KHR: return "GL_DIFFERENCE_KHR";
368 case GL_EXCLUSION_KHR: return "GL_EXCLUSION_KHR";
369 case GL_HSL_HUE_KHR: return "GL_HSL_HUE_KHR";
370 case GL_HSL_SATURATION_KHR: return "GL_HSL_SATURATION_KHR";
371 case GL_HSL_COLOR_KHR: return "GL_HSL_COLOR_KHR";
372 case GL_HSL_LUMINOSITY_KHR: return "GL_HSL_LUMINOSITY_KHR";
381 case GL_ARRAY_BUFFER: return "GL_ARRAY_BUFFER";
382 case GL_ELEMENT_ARRAY_BUFFER: return "GL_ELEMENT_ARRAY_BUFFER";
383 case GL_COPY_READ_BUFFER: return "GL_COPY_READ_BUFFER";
384 case GL_COPY_WRITE_BUFFER: return "GL_COPY_WRITE_BUFFER";
385 case GL_PIXEL_PACK_BUFFER: return "GL_PIXEL_PACK_BUFFER";
386 case GL_PIXEL_UNPACK_BUFFER: return "GL_PIXEL_UNPACK_BUFFER";
387 case GL_TRANSFORM_FEEDBACK_BUFFER: return "GL_TRANSFORM_FEEDBACK_BUFFER";
388 case GL_UNIFORM_BUFFER: return "GL_UNIFORM_BUFFER";
389 case GL_DRAW_INDIRECT_BUFFER: return "GL_DRAW_INDIRECT_BUFFER";
390 case GL_SHADER_STORAGE_BUFFER: return "GL_SHADER_STORAGE_BUFFER";
391 case GL_TEXTURE_BUFFER: return "GL_TEXTURE_BUFFER";
392 case GL_DISPATCH_INDIRECT_BUFFER: return "GL_DISPATCH_INDIRECT_BUFFER";
393 case GL_ATOMIC_COUNTER_BUFFER: return "GL_ATOMIC_COUNTER_BUFFER";
402 case GL_ARRAY_BUFFER_BINDING: return "GL_ARRAY_BUFFER_BINDING";
403 case GL_ELEMENT_ARRAY_BUFFER_BINDING: return "GL_ELEMENT_ARRAY_BUFFER_BINDING";
412 case GL_STREAM_DRAW: return "GL_STREAM_DRAW";
413 case GL_STREAM_READ: return "GL_STREAM_READ";
414 case GL_STREAM_COPY: return "GL_STREAM_COPY";
415 case GL_STATIC_DRAW: return "GL_STATIC_DRAW";
416 case GL_STATIC_READ: return "GL_STATIC_READ";
417 case GL_STATIC_COPY: return "GL_STATIC_COPY";
418 case GL_DYNAMIC_DRAW: return "GL_DYNAMIC_DRAW";
419 case GL_DYNAMIC_READ: return "GL_DYNAMIC_READ";
420 case GL_DYNAMIC_COPY: return "GL_DYNAMIC_COPY";
429 case GL_BUFFER_SIZE: return "GL_BUFFER_SIZE";
430 case GL_BUFFER_USAGE: return "GL_BUFFER_USAGE";
431 case GL_BUFFER_ACCESS_FLAGS: return "GL_BUFFER_ACCESS_FLAGS";
432 case GL_BUFFER_MAPPED: return "GL_BUFFER_MAPPED";
433 case GL_BUFFER_MAP_OFFSET: return "GL_BUFFER_MAP_OFFSET";
434 case GL_BUFFER_MAP_LENGTH: return "GL_BUFFER_MAP_LENGTH";
443 case GL_FRONT: return "GL_FRONT";
444 case GL_BACK: return "GL_BACK";
445 case GL_FRONT_AND_BACK: return "GL_FRONT_AND_BACK";
454 case GL_NEVER: return "GL_NEVER";
455 case GL_LESS: return "GL_LESS";
456 case GL_LEQUAL: return "GL_LEQUAL";
457 case GL_GREATER: return "GL_GREATER";
458 case GL_EQUAL: return "GL_EQUAL";
459 case GL_NOTEQUAL: return "GL_NOTEQUAL";
460 case GL_GEQUAL: return "GL_GEQUAL";
461 case GL_ALWAYS: return "GL_ALWAYS";
470 case GL_TEXTURE_2D: return "GL_TEXTURE_2D";
471 case GL_CULL_FACE: return "GL_CULL_FACE";
472 case GL_BLEND: return "GL_BLEND";
473 case GL_DITHER: return "GL_DITHER";
474 case GL_STENCIL_TEST: return "GL_STENCIL_TEST";
475 case GL_DEPTH_TEST: return "GL_DEPTH_TEST";
476 case GL_SCISSOR_TEST: return "GL_SCISSOR_TEST";
477 case GL_POLYGON_OFFSET_FILL: return "GL_POLYGON_OFFSET_FILL";
478 case GL_SAMPLE_ALPHA_TO_COVERAGE: return "GL_SAMPLE_ALPHA_TO_COVERAGE";
479 case GL_SAMPLE_COVERAGE: return "GL_SAMPLE_COVERAGE";
480 case GL_PRIMITIVE_RESTART_FIXED_INDEX: return "GL_PRIMITIVE_RESTART_FIXED_INDEX";
481 case GL_RASTERIZER_DISCARD: return "GL_RASTERIZER_DISCARD";
482 case GL_FRAMEBUFFER_SRGB: return "GL_FRAMEBUFFER_SRGB";
483 case GL_SAMPLE_SHADING: return "GL_SAMPLE_SHADING";
484 case GL_DEPTH_CLAMP: return "GL_DEPTH_CLAMP";
485 case GL_PRIMITIVE_RESTART: return "GL_PRIMITIVE_RESTART";
486 case GL_SAMPLE_MASK: return "GL_SAMPLE_MASK";
487 case GL_DEBUG_OUTPUT: return "GL_DEBUG_OUTPUT";
488 case GL_DEBUG_OUTPUT_SYNCHRONOUS: return "GL_DEBUG_OUTPUT_SYNCHRONOUS";
489 case GL_BLEND_ADVANCED_COHERENT_KHR: return "GL_BLEND_ADVANCED_COHERENT_KHR";
498 case GL_BLEND: return "GL_BLEND";
507 case GL_CW: return "GL_CW";
508 case GL_CCW: return "GL_CCW";
517 case GL_DONT_CARE: return "GL_DONT_CARE";
518 case GL_FASTEST: return "GL_FASTEST";
519 case GL_NICEST: return "GL_NICEST";
528 case GL_GENERATE_MIPMAP_HINT: return "GL_GENERATE_MIPMAP_HINT";
537 case GL_ZERO: return "GL_ZERO";
538 case GL_KEEP: return "GL_KEEP";
539 case GL_REPLACE: return "GL_REPLACE";
540 case GL_INCR: return "GL_INCR";
541 case GL_DECR: return "GL_DECR";
542 case GL_INVERT: return "GL_INVERT";
543 case GL_INCR_WRAP: return "GL_INCR_WRAP";
544 case GL_DECR_WRAP: return "GL_DECR_WRAP";
553 case GL_VERTEX_SHADER: return "GL_VERTEX_SHADER";
554 case GL_FRAGMENT_SHADER: return "GL_FRAGMENT_SHADER";
555 case GL_COMPUTE_SHADER: return "GL_COMPUTE_SHADER";
556 case GL_TESS_CONTROL_SHADER: return "GL_TESS_CONTROL_SHADER";
557 case GL_TESS_EVALUATION_SHADER: return "GL_TESS_EVALUATION_SHADER";
558 case GL_GEOMETRY_SHADER: return "GL_GEOMETRY_SHADER";
567 case GL_COLOR: return "GL_COLOR";
568 case GL_DEPTH: return "GL_DEPTH";
569 case GL_STENCIL: return "GL_STENCIL";
570 case GL_DEPTH_STENCIL: return "GL_DEPTH_STENCIL";
579 case GL_COLOR: return "GL_COLOR";
580 case GL_DEPTH: return "GL_DEPTH";
581 case GL_STENCIL: return "GL_STENCIL";
582 case GL_COLOR_ATTACHMENT0: return "GL_COLOR_ATTACHMENT0";
583 case GL_COLOR_ATTACHMENT1: return "GL_COLOR_ATTACHMENT1";
584 case GL_COLOR_ATTACHMENT2: return "GL_COLOR_ATTACHMENT2";
585 case GL_COLOR_ATTACHMENT3: return "GL_COLOR_ATTACHMENT3";
586 case GL_COLOR_ATTACHMENT4: return "GL_COLOR_ATTACHMENT4";
587 case GL_COLOR_ATTACHMENT5: return "GL_COLOR_ATTACHMENT5";
588 case GL_COLOR_ATTACHMENT6: return "GL_COLOR_ATTACHMENT6";
589 case GL_COLOR_ATTACHMENT7: return "GL_COLOR_ATTACHMENT7";
590 case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT";
591 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT";
592 case GL_DEPTH_STENCIL_ATTACHMENT: return "GL_DEPTH_STENCIL_ATTACHMENT";
601 case GL_COLOR: return "GL_COLOR";
602 case GL_DEPTH: return "GL_DEPTH";
603 case GL_STENCIL: return "GL_STENCIL";
604 case GL_BACK: return "GL_BACK";
605 case GL_NONE: return "GL_NONE";
606 case GL_COLOR_ATTACHMENT0: return "GL_COLOR_ATTACHMENT0";
607 case GL_COLOR_ATTACHMENT1: return "GL_COLOR_ATTACHMENT1";
608 case GL_COLOR_ATTACHMENT2: return "GL_COLOR_ATTACHMENT2";
609 case GL_COLOR_ATTACHMENT3: return "GL_COLOR_ATTACHMENT3";
610 case GL_COLOR_ATTACHMENT4: return "GL_COLOR_ATTACHMENT4";
611 case GL_COLOR_ATTACHMENT5: return "GL_COLOR_ATTACHMENT5";
612 case GL_COLOR_ATTACHMENT6: return "GL_COLOR_ATTACHMENT6";
613 case GL_COLOR_ATTACHMENT7: return "GL_COLOR_ATTACHMENT7";
614 case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT";
615 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT";
616 case GL_DEPTH_STENCIL_ATTACHMENT: return "GL_DEPTH_STENCIL_ATTACHMENT";
625 case GL_TEXTURE_1D: return "GL_TEXTURE_1D";
626 case GL_TEXTURE_2D: return "GL_TEXTURE_2D";
627 case GL_TEXTURE_CUBE_MAP: return "GL_TEXTURE_CUBE_MAP";
628 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: return "GL_TEXTURE_CUBE_MAP_POSITIVE_X";
629 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X";
630 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y";
631 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y";
632 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z";
633 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z";
634 case GL_TEXTURE_3D: return "GL_TEXTURE_3D";
635 case GL_TEXTURE_2D_ARRAY: return "GL_TEXTURE_2D_ARRAY";
636 case GL_TEXTURE_2D_MULTISAMPLE: return "GL_TEXTURE_2D_MULTISAMPLE";
637 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY";
638 case GL_TEXTURE_BUFFER: return "GL_TEXTURE_BUFFER";
639 case GL_TEXTURE_CUBE_MAP_ARRAY: return "GL_TEXTURE_CUBE_MAP_ARRAY";
648 case GL_TEXTURE_WRAP_S: return "GL_TEXTURE_WRAP_S";
649 case GL_TEXTURE_WRAP_T: return "GL_TEXTURE_WRAP_T";
650 case GL_TEXTURE_WRAP_R: return "GL_TEXTURE_WRAP_R";
651 case GL_TEXTURE_BASE_LEVEL: return "GL_TEXTURE_BASE_LEVEL";
652 case GL_TEXTURE_MAX_LEVEL: return "GL_TEXTURE_MAX_LEVEL";
653 case GL_TEXTURE_COMPARE_MODE: return "GL_TEXTURE_COMPARE_MODE";
654 case GL_TEXTURE_COMPARE_FUNC: return "GL_TEXTURE_COMPARE_FUNC";
655 case GL_TEXTURE_MAX_LOD: return "GL_TEXTURE_MAX_LOD";
656 case GL_TEXTURE_MIN_LOD: return "GL_TEXTURE_MIN_LOD";
657 case GL_TEXTURE_SWIZZLE_R: return "GL_TEXTURE_SWIZZLE_R";
658 case GL_TEXTURE_SWIZZLE_G: return "GL_TEXTURE_SWIZZLE_G";
659 case GL_TEXTURE_SWIZZLE_B: return "GL_TEXTURE_SWIZZLE_B";
660 case GL_TEXTURE_SWIZZLE_A: return "GL_TEXTURE_SWIZZLE_A";
661 case GL_TEXTURE_MIN_FILTER: return "GL_TEXTURE_MIN_FILTER";
662 case GL_TEXTURE_MAG_FILTER: return "GL_TEXTURE_MAG_FILTER";
663 case GL_DEPTH_STENCIL_TEXTURE_MODE: return "GL_DEPTH_STENCIL_TEXTURE_MODE";
664 case GL_TEXTURE_SRGB_DECODE_EXT: return "GL_TEXTURE_SRGB_DECODE_EXT";
665 case GL_TEXTURE_BORDER_COLOR: return "GL_TEXTURE_BORDER_COLOR";
666 case GL_TEXTURE_IMMUTABLE_LEVELS: return "GL_TEXTURE_IMMUTABLE_LEVELS";
667 case GL_TEXTURE_IMMUTABLE_FORMAT: return "GL_TEXTURE_IMMUTABLE_FORMAT";
676 case GL_TEXTURE_SAMPLES: return "GL_TEXTURE_SAMPLES";
677 case GL_TEXTURE_FIXED_SAMPLE_LOCATIONS: return "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS";
678 case GL_TEXTURE_WIDTH: return "GL_TEXTURE_WIDTH";
679 case GL_TEXTURE_HEIGHT: return "GL_TEXTURE_HEIGHT";
680 case GL_TEXTURE_DEPTH: return "GL_TEXTURE_DEPTH";
681 case GL_TEXTURE_INTERNAL_FORMAT: return "GL_TEXTURE_INTERNAL_FORMAT";
682 case GL_TEXTURE_RED_SIZE: return "GL_TEXTURE_RED_SIZE";
683 case GL_TEXTURE_GREEN_SIZE: return "GL_TEXTURE_GREEN_SIZE";
684 case GL_TEXTURE_BLUE_SIZE: return "GL_TEXTURE_BLUE_SIZE";
685 case GL_TEXTURE_ALPHA_SIZE: return "GL_TEXTURE_ALPHA_SIZE";
686 case GL_TEXTURE_DEPTH_SIZE: return "GL_TEXTURE_DEPTH_SIZE";
687 case GL_TEXTURE_STENCIL_SIZE: return "GL_TEXTURE_STENCIL_SIZE";
688 case GL_TEXTURE_SHARED_SIZE: return "GL_TEXTURE_SHARED_SIZE";
689 case GL_TEXTURE_RED_TYPE: return "GL_TEXTURE_RED_TYPE";
690 case GL_TEXTURE_GREEN_TYPE: return "GL_TEXTURE_GREEN_TYPE";
691 case GL_TEXTURE_BLUE_TYPE: return "GL_TEXTURE_BLUE_TYPE";
692 case GL_TEXTURE_ALPHA_TYPE: return "GL_TEXTURE_ALPHA_TYPE";
693 case GL_TEXTURE_DEPTH_TYPE: return "GL_TEXTURE_DEPTH_TYPE";
694 case GL_TEXTURE_COMPRESSED: return "GL_TEXTURE_COMPRESSED";
695 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING: return "GL_TEXTURE_BUFFER_DATA_STORE_BINDING";
696 case GL_TEXTURE_BUFFER_OFFSET: return "GL_TEXTURE_BUFFER_OFFSET";
697 case GL_TEXTURE_BUFFER_SIZE: return "GL_TEXTURE_BUFFER_SIZE";
706 case GL_REPEAT: return "GL_REPEAT";
707 case GL_CLAMP_TO_EDGE: return "GL_CLAMP_TO_EDGE";
708 case GL_MIRRORED_REPEAT: return "GL_MIRRORED_REPEAT";
709 case GL_CLAMP_TO_BORDER: return "GL_CLAMP_TO_BORDER";
718 case GL_NEAREST: return "GL_NEAREST";
719 case GL_LINEAR: return "GL_LINEAR";
720 case GL_NEAREST_MIPMAP_NEAREST: return "GL_NEAREST_MIPMAP_NEAREST";
721 case GL_LINEAR_MIPMAP_NEAREST: return "GL_LINEAR_MIPMAP_NEAREST";
722 case GL_NEAREST_MIPMAP_LINEAR: return "GL_NEAREST_MIPMAP_LINEAR";
723 case GL_LINEAR_MIPMAP_LINEAR: return "GL_LINEAR_MIPMAP_LINEAR";
732 case GL_REPEAT: return "GL_REPEAT";
733 case GL_CLAMP_TO_EDGE: return "GL_CLAMP_TO_EDGE";
734 case GL_MIRRORED_REPEAT: return "GL_MIRRORED_REPEAT";
743 case GL_RED: return "GL_RED";
744 case GL_GREEN: return "GL_GREEN";
745 case GL_BLUE: return "GL_BLUE";
746 case GL_ALPHA: return "GL_ALPHA";
747 case GL_ZERO: return "GL_ZERO";
748 case GL_ONE: return "GL_ONE";
757 case GL_NONE: return "GL_NONE";
758 case GL_COMPARE_REF_TO_TEXTURE: return "GL_COMPARE_REF_TO_TEXTURE";
767 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: return "GL_TEXTURE_CUBE_MAP_POSITIVE_X";
768 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X";
769 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y";
770 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y";
771 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z";
772 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z";
781 case GL_DEPTH_COMPONENT: return "GL_DEPTH_COMPONENT";
782 case GL_STENCIL_INDEX: return "GL_STENCIL_INDEX";
791 case GL_UNPACK_ALIGNMENT: return "GL_UNPACK_ALIGNMENT";
792 case GL_UNPACK_IMAGE_HEIGHT: return "GL_UNPACK_IMAGE_HEIGHT";
793 case GL_UNPACK_ROW_LENGTH: return "GL_UNPACK_ROW_LENGTH";
794 case GL_UNPACK_SKIP_IMAGES: return "GL_UNPACK_SKIP_IMAGES";
795 case GL_UNPACK_SKIP_ROWS: return "GL_UNPACK_SKIP_ROWS";
796 case GL_UNPACK_SKIP_PIXELS: return "GL_UNPACK_SKIP_PIXELS";
797 case GL_PACK_ROW_LENGTH: return "GL_PACK_ROW_LENGTH";
798 case GL_PACK_SKIP_ROWS: return "GL_PACK_SKIP_ROWS";
799 case GL_PACK_SKIP_PIXELS: return "GL_PACK_SKIP_PIXELS";
808 case GL_LUMINANCE: return "GL_LUMINANCE";
809 case GL_LUMINANCE_ALPHA: return "GL_LUMINANCE_ALPHA";
810 case GL_ALPHA: return "GL_ALPHA";
811 case GL_RGB: return "GL_RGB";
812 case GL_RGBA: return "GL_RGBA";
813 case GL_RGBA4: return "GL_RGBA4";
814 case GL_RGB5_A1: return "GL_RGB5_A1";
815 case GL_RGB565: return "GL_RGB565";
816 case GL_DEPTH_COMPONENT16: return "GL_DEPTH_COMPONENT16";
817 case GL_STENCIL_INDEX8: return "GL_STENCIL_INDEX8";
818 case GL_RG: return "GL_RG";
819 case GL_RED: return "GL_RED";
820 case GL_RGBA_INTEGER: return "GL_RGBA_INTEGER";
821 case GL_RGB_INTEGER: return "GL_RGB_INTEGER";
822 case GL_RG_INTEGER: return "GL_RG_INTEGER";
823 case GL_RED_INTEGER: return "GL_RED_INTEGER";
824 case GL_DEPTH_COMPONENT: return "GL_DEPTH_COMPONENT";
825 case GL_DEPTH_STENCIL: return "GL_DEPTH_STENCIL";
826 case GL_RGBA32F: return "GL_RGBA32F";
827 case GL_RGBA32I: return "GL_RGBA32I";
828 case GL_RGBA32UI: return "GL_RGBA32UI";
829 case GL_RGBA16: return "GL_RGBA16";
830 case GL_RGBA16_SNORM: return "GL_RGBA16_SNORM";
831 case GL_RGBA16F: return "GL_RGBA16F";
832 case GL_RGBA16I: return "GL_RGBA16I";
833 case GL_RGBA16UI: return "GL_RGBA16UI";
834 case GL_RGBA8: return "GL_RGBA8";
835 case GL_RGBA8I: return "GL_RGBA8I";
836 case GL_RGBA8UI: return "GL_RGBA8UI";
837 case GL_SRGB8_ALPHA8: return "GL_SRGB8_ALPHA8";
838 case GL_RGB10_A2: return "GL_RGB10_A2";
839 case GL_RGB10_A2UI: return "GL_RGB10_A2UI";
840 case GL_RGBA8_SNORM: return "GL_RGBA8_SNORM";
841 case GL_RGB8: return "GL_RGB8";
842 case GL_R11F_G11F_B10F: return "GL_R11F_G11F_B10F";
843 case GL_RGB32F: return "GL_RGB32F";
844 case GL_RGB32I: return "GL_RGB32I";
845 case GL_RGB32UI: return "GL_RGB32UI";
846 case GL_RGB16: return "GL_RGB16";
847 case GL_RGB16_SNORM: return "GL_RGB16_SNORM";
848 case GL_RGB16F: return "GL_RGB16F";
849 case GL_RGB16I: return "GL_RGB16I";
850 case GL_RGB16UI: return "GL_RGB16UI";
851 case GL_RGB8_SNORM: return "GL_RGB8_SNORM";
852 case GL_RGB8I: return "GL_RGB8I";
853 case GL_RGB8UI: return "GL_RGB8UI";
854 case GL_SRGB8: return "GL_SRGB8";
855 case GL_RGB9_E5: return "GL_RGB9_E5";
856 case GL_RG32F: return "GL_RG32F";
857 case GL_RG32I: return "GL_RG32I";
858 case GL_RG32UI: return "GL_RG32UI";
859 case GL_RG16: return "GL_RG16";
860 case GL_RG16_SNORM: return "GL_RG16_SNORM";
861 case GL_RG16F: return "GL_RG16F";
862 case GL_RG16I: return "GL_RG16I";
863 case GL_RG16UI: return "GL_RG16UI";
864 case GL_RG8: return "GL_RG8";
865 case GL_RG8I: return "GL_RG8I";
866 case GL_RG8UI: return "GL_RG8UI";
867 case GL_RG8_SNORM: return "GL_RG8_SNORM";
868 case GL_R32F: return "GL_R32F";
869 case GL_R32I: return "GL_R32I";
870 case GL_R32UI: return "GL_R32UI";
871 case GL_R16: return "GL_R16";
872 case GL_R16_SNORM: return "GL_R16_SNORM";
873 case GL_R16F: return "GL_R16F";
874 case GL_R16I: return "GL_R16I";
875 case GL_R16UI: return "GL_R16UI";
876 case GL_R8: return "GL_R8";
877 case GL_R8I: return "GL_R8I";
878 case GL_R8UI: return "GL_R8UI";
879 case GL_R8_SNORM: return "GL_R8_SNORM";
880 case GL_DEPTH_COMPONENT32F: return "GL_DEPTH_COMPONENT32F";
881 case GL_DEPTH_COMPONENT24: return "GL_DEPTH_COMPONENT24";
882 case GL_DEPTH32F_STENCIL8: return "GL_DEPTH32F_STENCIL8";
883 case GL_DEPTH24_STENCIL8: return "GL_DEPTH24_STENCIL8";
884 case GL_RGB10: return "GL_RGB10";
885 case GL_DEPTH_COMPONENT32: return "GL_DEPTH_COMPONENT32";
886 case GL_SRGB: return "GL_SRGB";
887 case GL_SRGB_ALPHA: return "GL_SRGB_ALPHA";
888 case GL_SR8_EXT: return "GL_SR8_EXT";
889 case GL_SRG8_EXT: return "GL_SRG8_EXT";
890 case GL_BGRA: return "GL_BGRA";
899 case GL_COMPRESSED_R11_EAC: return "GL_COMPRESSED_R11_EAC";
900 case GL_COMPRESSED_SIGNED_R11_EAC: return "GL_COMPRESSED_SIGNED_R11_EAC";
901 case GL_COMPRESSED_RG11_EAC: return "GL_COMPRESSED_RG11_EAC";
902 case GL_COMPRESSED_SIGNED_RG11_EAC: return "GL_COMPRESSED_SIGNED_RG11_EAC";
903 case GL_COMPRESSED_RGB8_ETC2: return "GL_COMPRESSED_RGB8_ETC2";
904 case GL_COMPRESSED_SRGB8_ETC2: return "GL_COMPRESSED_SRGB8_ETC2";
905 …case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_E…
906 …case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1…
907 case GL_COMPRESSED_RGBA8_ETC2_EAC: return "GL_COMPRESSED_RGBA8_ETC2_EAC";
908 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC";
909 case GL_COMPRESSED_RGBA_ASTC_4x4_KHR: return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR";
910 case GL_COMPRESSED_RGBA_ASTC_5x4_KHR: return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR";
911 case GL_COMPRESSED_RGBA_ASTC_5x5_KHR: return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR";
912 case GL_COMPRESSED_RGBA_ASTC_6x5_KHR: return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR";
913 case GL_COMPRESSED_RGBA_ASTC_6x6_KHR: return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR";
914 case GL_COMPRESSED_RGBA_ASTC_8x5_KHR: return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR";
915 case GL_COMPRESSED_RGBA_ASTC_8x6_KHR: return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR";
916 case GL_COMPRESSED_RGBA_ASTC_8x8_KHR: return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR";
917 case GL_COMPRESSED_RGBA_ASTC_10x5_KHR: return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR";
918 case GL_COMPRESSED_RGBA_ASTC_10x6_KHR: return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR";
919 case GL_COMPRESSED_RGBA_ASTC_10x8_KHR: return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR";
920 case GL_COMPRESSED_RGBA_ASTC_10x10_KHR: return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR";
921 case GL_COMPRESSED_RGBA_ASTC_12x10_KHR: return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR";
922 case GL_COMPRESSED_RGBA_ASTC_12x12_KHR: return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR";
923 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR";
924 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR";
925 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR";
926 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR";
927 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR";
928 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR";
929 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR";
930 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR";
931 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR";
932 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR";
933 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR";
934 …case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR…
935 …case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR…
936 …case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR…
937 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
938 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
939 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
940 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT";
941 case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG: return "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG";
942 case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG: return "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG";
943 case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: return "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG";
944 case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: return "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG";
953 case GL_FLOAT: return "GL_FLOAT";
954 case GL_FLOAT_VEC2: return "GL_FLOAT_VEC2";
955 case GL_FLOAT_VEC3: return "GL_FLOAT_VEC3";
956 case GL_FLOAT_VEC4: return "GL_FLOAT_VEC4";
957 case GL_INT: return "GL_INT";
958 case GL_INT_VEC2: return "GL_INT_VEC2";
959 case GL_INT_VEC3: return "GL_INT_VEC3";
960 case GL_INT_VEC4: return "GL_INT_VEC4";
961 case GL_UNSIGNED_INT: return "GL_UNSIGNED_INT";
962 case GL_UNSIGNED_INT_VEC2: return "GL_UNSIGNED_INT_VEC2";
963 case GL_UNSIGNED_INT_VEC3: return "GL_UNSIGNED_INT_VEC3";
964 case GL_UNSIGNED_INT_VEC4: return "GL_UNSIGNED_INT_VEC4";
965 case GL_BOOL: return "GL_BOOL";
966 case GL_BOOL_VEC2: return "GL_BOOL_VEC2";
967 case GL_BOOL_VEC3: return "GL_BOOL_VEC3";
968 case GL_BOOL_VEC4: return "GL_BOOL_VEC4";
969 case GL_FLOAT_MAT2: return "GL_FLOAT_MAT2";
970 case GL_FLOAT_MAT3: return "GL_FLOAT_MAT3";
971 case GL_FLOAT_MAT4: return "GL_FLOAT_MAT4";
972 case GL_FLOAT_MAT2x3: return "GL_FLOAT_MAT2x3";
973 case GL_FLOAT_MAT2x4: return "GL_FLOAT_MAT2x4";
974 case GL_FLOAT_MAT3x2: return "GL_FLOAT_MAT3x2";
975 case GL_FLOAT_MAT3x4: return "GL_FLOAT_MAT3x4";
976 case GL_FLOAT_MAT4x2: return "GL_FLOAT_MAT4x2";
977 case GL_FLOAT_MAT4x3: return "GL_FLOAT_MAT4x3";
978 case GL_SAMPLER_2D: return "GL_SAMPLER_2D";
979 case GL_SAMPLER_3D: return "GL_SAMPLER_3D";
980 case GL_SAMPLER_CUBE: return "GL_SAMPLER_CUBE";
981 case GL_SAMPLER_2D_SHADOW: return "GL_SAMPLER_2D_SHADOW";
982 case GL_SAMPLER_2D_ARRAY: return "GL_SAMPLER_2D_ARRAY";
983 case GL_SAMPLER_2D_ARRAY_SHADOW: return "GL_SAMPLER_2D_ARRAY_SHADOW";
984 case GL_SAMPLER_CUBE_SHADOW: return "GL_SAMPLER_CUBE_SHADOW";
985 case GL_INT_SAMPLER_2D: return "GL_INT_SAMPLER_2D";
986 case GL_INT_SAMPLER_3D: return "GL_INT_SAMPLER_3D";
987 case GL_INT_SAMPLER_CUBE: return "GL_INT_SAMPLER_CUBE";
988 case GL_INT_SAMPLER_2D_ARRAY: return "GL_INT_SAMPLER_2D_ARRAY";
989 case GL_UNSIGNED_INT_SAMPLER_2D: return "GL_UNSIGNED_INT_SAMPLER_2D";
990 case GL_UNSIGNED_INT_SAMPLER_3D: return "GL_UNSIGNED_INT_SAMPLER_3D";
991 case GL_UNSIGNED_INT_SAMPLER_CUBE: return "GL_UNSIGNED_INT_SAMPLER_CUBE";
992 case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY";
993 case GL_SAMPLER_2D_MULTISAMPLE: return "GL_SAMPLER_2D_MULTISAMPLE";
994 case GL_INT_SAMPLER_2D_MULTISAMPLE: return "GL_INT_SAMPLER_2D_MULTISAMPLE";
995 case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE";
996 case GL_IMAGE_2D: return "GL_IMAGE_2D";
997 case GL_IMAGE_3D: return "GL_IMAGE_3D";
998 case GL_IMAGE_CUBE: return "GL_IMAGE_CUBE";
999 case GL_IMAGE_2D_ARRAY: return "GL_IMAGE_2D_ARRAY";
1000 case GL_INT_IMAGE_2D: return "GL_INT_IMAGE_2D";
1001 case GL_INT_IMAGE_3D: return "GL_INT_IMAGE_3D";
1002 case GL_INT_IMAGE_CUBE: return "GL_INT_IMAGE_CUBE";
1003 case GL_INT_IMAGE_2D_ARRAY: return "GL_INT_IMAGE_2D_ARRAY";
1004 case GL_UNSIGNED_INT_IMAGE_2D: return "GL_UNSIGNED_INT_IMAGE_2D";
1005 case GL_UNSIGNED_INT_IMAGE_3D: return "GL_UNSIGNED_INT_IMAGE_3D";
1006 case GL_UNSIGNED_INT_IMAGE_CUBE: return "GL_UNSIGNED_INT_IMAGE_CUBE";
1007 case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY";
1008 case GL_UNSIGNED_INT_ATOMIC_COUNTER: return "GL_UNSIGNED_INT_ATOMIC_COUNTER";
1009 case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY";
1010 case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY";
1011 …case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_…
1012 case GL_SAMPLER_BUFFER: return "GL_SAMPLER_BUFFER";
1013 case GL_INT_SAMPLER_BUFFER: return "GL_INT_SAMPLER_BUFFER";
1014 case GL_UNSIGNED_INT_SAMPLER_BUFFER: return "GL_UNSIGNED_INT_SAMPLER_BUFFER";
1015 case GL_IMAGE_BUFFER: return "GL_IMAGE_BUFFER";
1016 case GL_INT_IMAGE_BUFFER: return "GL_INT_IMAGE_BUFFER";
1017 case GL_UNSIGNED_INT_IMAGE_BUFFER: return "GL_UNSIGNED_INT_IMAGE_BUFFER";
1018 case GL_SAMPLER_CUBE_MAP_ARRAY: return "GL_SAMPLER_CUBE_MAP_ARRAY";
1019 case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW";
1020 case GL_INT_SAMPLER_CUBE_MAP_ARRAY: return "GL_INT_SAMPLER_CUBE_MAP_ARRAY";
1021 case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY";
1022 case GL_IMAGE_CUBE_MAP_ARRAY: return "GL_IMAGE_CUBE_MAP_ARRAY";
1023 case GL_INT_IMAGE_CUBE_MAP_ARRAY: return "GL_INT_IMAGE_CUBE_MAP_ARRAY";
1024 case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: return "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY";
1033 case GL_SHADER_TYPE: return "GL_SHADER_TYPE";
1034 case GL_DELETE_STATUS: return "GL_DELETE_STATUS";
1035 case GL_COMPILE_STATUS: return "GL_COMPILE_STATUS";
1036 case GL_INFO_LOG_LENGTH: return "GL_INFO_LOG_LENGTH";
1037 case GL_SHADER_SOURCE_LENGTH: return "GL_SHADER_SOURCE_LENGTH";
1046 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING";
1047 case GL_VERTEX_ATTRIB_ARRAY_ENABLED: return "GL_VERTEX_ATTRIB_ARRAY_ENABLED";
1048 case GL_VERTEX_ATTRIB_ARRAY_SIZE: return "GL_VERTEX_ATTRIB_ARRAY_SIZE";
1049 case GL_VERTEX_ATTRIB_ARRAY_STRIDE: return "GL_VERTEX_ATTRIB_ARRAY_STRIDE";
1050 case GL_VERTEX_ATTRIB_ARRAY_TYPE: return "GL_VERTEX_ATTRIB_ARRAY_TYPE";
1051 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED";
1052 case GL_VERTEX_ATTRIB_ARRAY_INTEGER: return "GL_VERTEX_ATTRIB_ARRAY_INTEGER";
1053 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR: return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR";
1054 case GL_CURRENT_VERTEX_ATTRIB: return "GL_CURRENT_VERTEX_ATTRIB";
1055 case GL_VERTEX_ATTRIB_BINDING: return "GL_VERTEX_ATTRIB_BINDING";
1056 case GL_VERTEX_ATTRIB_RELATIVE_OFFSET: return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET";
1065 case GL_FALSE: return "GL_FALSE";
1066 case GL_TRUE: return "GL_TRUE";
1075 case GL_ELEMENT_ARRAY_BUFFER_BINDING: return "GL_ELEMENT_ARRAY_BUFFER_BINDING";
1076 case GL_ARRAY_BUFFER_BINDING: return "GL_ARRAY_BUFFER_BINDING";
1077 case GL_VERTEX_ARRAY_BINDING: return "GL_VERTEX_ARRAY_BINDING";
1078 case GL_VIEWPORT: return "GL_VIEWPORT";
1079 case GL_DEPTH_RANGE: return "GL_DEPTH_RANGE";
1080 case GL_TRANSFORM_FEEDBACK_BINDING: return "GL_TRANSFORM_FEEDBACK_BINDING";
1081 case GL_LINE_WIDTH: return "GL_LINE_WIDTH";
1082 case GL_CULL_FACE_MODE: return "GL_CULL_FACE_MODE";
1083 case GL_FRONT_FACE: return "GL_FRONT_FACE";
1084 case GL_POLYGON_OFFSET_FACTOR: return "GL_POLYGON_OFFSET_FACTOR";
1085 case GL_POLYGON_OFFSET_UNITS: return "GL_POLYGON_OFFSET_UNITS";
1086 case GL_SAMPLE_COVERAGE_VALUE: return "GL_SAMPLE_COVERAGE_VALUE";
1087 case GL_SAMPLE_COVERAGE_INVERT: return "GL_SAMPLE_COVERAGE_INVERT";
1088 case GL_ACTIVE_TEXTURE: return "GL_ACTIVE_TEXTURE";
1089 case GL_TEXTURE_BINDING_1D: return "GL_TEXTURE_BINDING_1D";
1090 case GL_TEXTURE_BINDING_2D: return "GL_TEXTURE_BINDING_2D";
1091 case GL_TEXTURE_BINDING_3D: return "GL_TEXTURE_BINDING_3D";
1092 case GL_TEXTURE_BINDING_2D_ARRAY: return "GL_TEXTURE_BINDING_2D_ARRAY";
1093 case GL_TEXTURE_BINDING_CUBE_MAP: return "GL_TEXTURE_BINDING_CUBE_MAP";
1094 case GL_SAMPLER_BINDING: return "GL_SAMPLER_BINDING";
1095 case GL_SCISSOR_BOX: return "GL_SCISSOR_BOX";
1096 case GL_STENCIL_FUNC: return "GL_STENCIL_FUNC";
1097 case GL_STENCIL_VALUE_MASK: return "GL_STENCIL_VALUE_MASK";
1098 case GL_STENCIL_REF: return "GL_STENCIL_REF";
1099 case GL_STENCIL_FAIL: return "GL_STENCIL_FAIL";
1100 case GL_STENCIL_PASS_DEPTH_FAIL: return "GL_STENCIL_PASS_DEPTH_FAIL";
1101 case GL_STENCIL_PASS_DEPTH_PASS: return "GL_STENCIL_PASS_DEPTH_PASS";
1102 case GL_STENCIL_BACK_FUNC: return "GL_STENCIL_BACK_FUNC";
1103 case GL_STENCIL_BACK_VALUE_MASK: return "GL_STENCIL_BACK_VALUE_MASK";
1104 case GL_STENCIL_BACK_REF: return "GL_STENCIL_BACK_REF";
1105 case GL_STENCIL_BACK_FAIL: return "GL_STENCIL_BACK_FAIL";
1106 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: return "GL_STENCIL_BACK_PASS_DEPTH_FAIL";
1107 case GL_STENCIL_BACK_PASS_DEPTH_PASS: return "GL_STENCIL_BACK_PASS_DEPTH_PASS";
1108 case GL_DEPTH_FUNC: return "GL_DEPTH_FUNC";
1109 case GL_BLEND_SRC_RGB: return "GL_BLEND_SRC_RGB";
1110 case GL_BLEND_SRC_ALPHA: return "GL_BLEND_SRC_ALPHA";
1111 case GL_BLEND_DST_RGB: return "GL_BLEND_DST_RGB";
1112 case GL_BLEND_DST_ALPHA: return "GL_BLEND_DST_ALPHA";
1113 case GL_BLEND_EQUATION_RGB: return "GL_BLEND_EQUATION_RGB";
1114 case GL_BLEND_EQUATION_ALPHA: return "GL_BLEND_EQUATION_ALPHA";
1115 case GL_BLEND_COLOR: return "GL_BLEND_COLOR";
1116 case GL_COLOR_WRITEMASK: return "GL_COLOR_WRITEMASK";
1117 case GL_DEPTH_WRITEMASK: return "GL_DEPTH_WRITEMASK";
1118 case GL_STENCIL_WRITEMASK: return "GL_STENCIL_WRITEMASK";
1119 case GL_STENCIL_BACK_WRITEMASK: return "GL_STENCIL_BACK_WRITEMASK";
1120 case GL_COLOR_CLEAR_VALUE: return "GL_COLOR_CLEAR_VALUE";
1121 case GL_DEPTH_CLEAR_VALUE: return "GL_DEPTH_CLEAR_VALUE";
1122 case GL_STENCIL_CLEAR_VALUE: return "GL_STENCIL_CLEAR_VALUE";
1123 case GL_DRAW_FRAMEBUFFER_BINDING: return "GL_DRAW_FRAMEBUFFER_BINDING";
1124 case GL_READ_FRAMEBUFFER_BINDING: return "GL_READ_FRAMEBUFFER_BINDING";
1125 case GL_RENDERBUFFER_BINDING: return "GL_RENDERBUFFER_BINDING";
1126 case GL_DRAW_BUFFER0: return "GL_DRAW_BUFFER0";
1127 case GL_DRAW_BUFFER1: return "GL_DRAW_BUFFER1";
1128 case GL_DRAW_BUFFER2: return "GL_DRAW_BUFFER2";
1129 case GL_DRAW_BUFFER3: return "GL_DRAW_BUFFER3";
1130 case GL_DRAW_BUFFER4: return "GL_DRAW_BUFFER4";
1131 case GL_DRAW_BUFFER5: return "GL_DRAW_BUFFER5";
1132 case GL_DRAW_BUFFER6: return "GL_DRAW_BUFFER6";
1133 case GL_DRAW_BUFFER7: return "GL_DRAW_BUFFER7";
1134 case GL_DRAW_BUFFER8: return "GL_DRAW_BUFFER8";
1135 case GL_DRAW_BUFFER9: return "GL_DRAW_BUFFER9";
1136 case GL_DRAW_BUFFER10: return "GL_DRAW_BUFFER10";
1137 case GL_DRAW_BUFFER11: return "GL_DRAW_BUFFER11";
1138 case GL_DRAW_BUFFER12: return "GL_DRAW_BUFFER12";
1139 case GL_DRAW_BUFFER13: return "GL_DRAW_BUFFER13";
1140 case GL_DRAW_BUFFER14: return "GL_DRAW_BUFFER14";
1141 case GL_DRAW_BUFFER15: return "GL_DRAW_BUFFER15";
1142 case GL_READ_BUFFER: return "GL_READ_BUFFER";
1143 case GL_UNPACK_IMAGE_HEIGHT: return "GL_UNPACK_IMAGE_HEIGHT";
1144 case GL_UNPACK_SKIP_IMAGES: return "GL_UNPACK_SKIP_IMAGES";
1145 case GL_UNPACK_ROW_LENGTH: return "GL_UNPACK_ROW_LENGTH";
1146 case GL_UNPACK_SKIP_ROWS: return "GL_UNPACK_SKIP_ROWS";
1147 case GL_UNPACK_SKIP_PIXELS: return "GL_UNPACK_SKIP_PIXELS";
1148 case GL_UNPACK_ALIGNMENT: return "GL_UNPACK_ALIGNMENT";
1149 case GL_PACK_ROW_LENGTH: return "GL_PACK_ROW_LENGTH";
1150 case GL_PACK_SKIP_ROWS: return "GL_PACK_SKIP_ROWS";
1151 case GL_PACK_SKIP_PIXELS: return "GL_PACK_SKIP_PIXELS";
1152 case GL_PACK_ALIGNMENT: return "GL_PACK_ALIGNMENT";
1153 case GL_PIXEL_PACK_BUFFER_BINDING: return "GL_PIXEL_PACK_BUFFER_BINDING";
1154 case GL_PIXEL_UNPACK_BUFFER_BINDING: return "GL_PIXEL_UNPACK_BUFFER_BINDING";
1155 case GL_CURRENT_PROGRAM: return "GL_CURRENT_PROGRAM";
1156 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING";
1157 case GL_TRANSFORM_FEEDBACK_PAUSED: return "GL_TRANSFORM_FEEDBACK_PAUSED";
1158 case GL_TRANSFORM_FEEDBACK_ACTIVE: return "GL_TRANSFORM_FEEDBACK_ACTIVE";
1159 case GL_UNIFORM_BUFFER_BINDING: return "GL_UNIFORM_BUFFER_BINDING";
1160 case GL_GENERATE_MIPMAP_HINT: return "GL_GENERATE_MIPMAP_HINT";
1161 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT: return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT";
1162 case GL_MAX_ELEMENT_INDEX: return "GL_MAX_ELEMENT_INDEX";
1163 case GL_SUBPIXEL_BITS: return "GL_SUBPIXEL_BITS";
1164 case GL_MAX_3D_TEXTURE_SIZE: return "GL_MAX_3D_TEXTURE_SIZE";
1165 case GL_MAX_TEXTURE_SIZE: return "GL_MAX_TEXTURE_SIZE";
1166 case GL_MAX_ARRAY_TEXTURE_LAYERS: return "GL_MAX_ARRAY_TEXTURE_LAYERS";
1167 case GL_MAX_TEXTURE_LOD_BIAS: return "GL_MAX_TEXTURE_LOD_BIAS";
1168 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: return "GL_MAX_CUBE_MAP_TEXTURE_SIZE";
1169 case GL_MAX_RENDERBUFFER_SIZE: return "GL_MAX_RENDERBUFFER_SIZE";
1170 case GL_MAX_DRAW_BUFFERS: return "GL_MAX_DRAW_BUFFERS";
1171 case GL_MAX_COLOR_ATTACHMENTS: return "GL_MAX_COLOR_ATTACHMENTS";
1172 case GL_MAX_VIEWPORT_DIMS: return "GL_MAX_VIEWPORT_DIMS";
1173 case GL_ALIASED_POINT_SIZE_RANGE: return "GL_ALIASED_POINT_SIZE_RANGE";
1174 case GL_ALIASED_LINE_WIDTH_RANGE: return "GL_ALIASED_LINE_WIDTH_RANGE";
1175 case GL_MAX_ELEMENTS_INDICES: return "GL_MAX_ELEMENTS_INDICES";
1176 case GL_MAX_ELEMENTS_VERTICES: return "GL_MAX_ELEMENTS_VERTICES";
1177 case GL_COMPRESSED_TEXTURE_FORMATS: return "GL_COMPRESSED_TEXTURE_FORMATS";
1178 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: return "GL_NUM_COMPRESSED_TEXTURE_FORMATS";
1179 case GL_PROGRAM_BINARY_FORMATS: return "GL_PROGRAM_BINARY_FORMATS";
1180 case GL_NUM_PROGRAM_BINARY_FORMATS: return "GL_NUM_PROGRAM_BINARY_FORMATS";
1181 case GL_SHADER_BINARY_FORMATS: return "GL_SHADER_BINARY_FORMATS";
1182 case GL_NUM_SHADER_BINARY_FORMATS: return "GL_NUM_SHADER_BINARY_FORMATS";
1183 case GL_SHADER_COMPILER: return "GL_SHADER_COMPILER";
1184 case GL_MAX_SERVER_WAIT_TIMEOUT: return "GL_MAX_SERVER_WAIT_TIMEOUT";
1185 case GL_NUM_EXTENSIONS: return "GL_NUM_EXTENSIONS";
1186 case GL_MAJOR_VERSION: return "GL_MAJOR_VERSION";
1187 case GL_MINOR_VERSION: return "GL_MINOR_VERSION";
1188 case GL_MAX_VERTEX_ATTRIBS: return "GL_MAX_VERTEX_ATTRIBS";
1189 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: return "GL_MAX_VERTEX_UNIFORM_COMPONENTS";
1190 case GL_MAX_VERTEX_UNIFORM_VECTORS: return "GL_MAX_VERTEX_UNIFORM_VECTORS";
1191 case GL_MAX_VERTEX_UNIFORM_BLOCKS: return "GL_MAX_VERTEX_UNIFORM_BLOCKS";
1192 case GL_MAX_VERTEX_OUTPUT_COMPONENTS: return "GL_MAX_VERTEX_OUTPUT_COMPONENTS";
1193 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS";
1194 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS";
1195 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: return "GL_MAX_FRAGMENT_UNIFORM_VECTORS";
1196 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS";
1197 case GL_MAX_FRAGMENT_INPUT_COMPONENTS: return "GL_MAX_FRAGMENT_INPUT_COMPONENTS";
1198 case GL_MAX_TEXTURE_IMAGE_UNITS: return "GL_MAX_TEXTURE_IMAGE_UNITS";
1199 case GL_MIN_PROGRAM_TEXEL_OFFSET: return "GL_MIN_PROGRAM_TEXEL_OFFSET";
1200 case GL_MAX_PROGRAM_TEXEL_OFFSET: return "GL_MAX_PROGRAM_TEXEL_OFFSET";
1201 case GL_MAX_UNIFORM_BUFFER_BINDINGS: return "GL_MAX_UNIFORM_BUFFER_BINDINGS";
1202 case GL_MAX_UNIFORM_BLOCK_SIZE: return "GL_MAX_UNIFORM_BLOCK_SIZE";
1203 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT";
1204 case GL_MAX_COMBINED_UNIFORM_BLOCKS: return "GL_MAX_COMBINED_UNIFORM_BLOCKS";
1205 …case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONEN…
1206 …case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPO…
1207 case GL_MAX_VARYING_COMPONENTS: return "GL_MAX_VARYING_COMPONENTS";
1208 case GL_MAX_VARYING_VECTORS: return "GL_MAX_VARYING_VECTORS";
1209 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS";
1210 …case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: return "GL_MAX_TRANSFORM_FEEDBACK_INTERLEA…
1211 …case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTR…
1212 …case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_C…
1213 case GL_SAMPLE_BUFFERS: return "GL_SAMPLE_BUFFERS";
1214 case GL_SAMPLES: return "GL_SAMPLES";
1215 case GL_MAX_SAMPLES: return "GL_MAX_SAMPLES";
1216 case GL_DEPTH_BITS: return "GL_DEPTH_BITS";
1217 case GL_STENCIL_BITS: return "GL_STENCIL_BITS";
1218 case GL_IMPLEMENTATION_COLOR_READ_TYPE: return "GL_IMPLEMENTATION_COLOR_READ_TYPE";
1219 case GL_IMPLEMENTATION_COLOR_READ_FORMAT: return "GL_IMPLEMENTATION_COLOR_READ_FORMAT";
1220 case GL_COPY_READ_BUFFER_BINDING: return "GL_COPY_READ_BUFFER_BINDING";
1221 case GL_COPY_WRITE_BUFFER_BINDING: return "GL_COPY_WRITE_BUFFER_BINDING";
1222 case GL_RED_BITS: return "GL_RED_BITS";
1223 case GL_GREEN_BITS: return "GL_GREEN_BITS";
1224 case GL_BLUE_BITS: return "GL_BLUE_BITS";
1225 case GL_ALPHA_BITS: return "GL_ALPHA_BITS";
1226 case GL_MAX_COLOR_TEXTURE_SAMPLES: return "GL_MAX_COLOR_TEXTURE_SAMPLES";
1227 case GL_TIMESTAMP: return "GL_TIMESTAMP";
1228 case GL_MAX_DEPTH_TEXTURE_SAMPLES: return "GL_MAX_DEPTH_TEXTURE_SAMPLES";
1229 case GL_MAX_INTEGER_SAMPLES: return "GL_MAX_INTEGER_SAMPLES";
1230 case GL_TEXTURE_BINDING_2D_MULTISAMPLE: return "GL_TEXTURE_BINDING_2D_MULTISAMPLE";
1231 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY";
1232 case GL_MAX_VERTEX_ATTRIB_STRIDE: return "GL_MAX_VERTEX_ATTRIB_STRIDE";
1233 case GL_MAX_VERTEX_ATTRIB_BINDINGS: return "GL_MAX_VERTEX_ATTRIB_BINDINGS";
1234 case GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET";
1235 case GL_MIN_SAMPLE_SHADING_VALUE: return "GL_MIN_SAMPLE_SHADING_VALUE";
1236 case GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: return "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS";
1237 case GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: return "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET";
1238 case GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: return "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET";
1239 case GL_MAX_GEOMETRY_SHADER_INVOCATIONS: return "GL_MAX_GEOMETRY_SHADER_INVOCATIONS";
1240 case GL_LAYER_PROVOKING_VERTEX: return "GL_LAYER_PROVOKING_VERTEX";
1241 case GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS";
1242 case GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS";
1243 case GL_MAX_GEOMETRY_UNIFORM_BLOCKS: return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS";
1244 case GL_MAX_GEOMETRY_INPUT_COMPONENTS: return "GL_MAX_GEOMETRY_INPUT_COMPONENTS";
1245 case GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS";
1246 case GL_MAX_GEOMETRY_IMAGE_UNIFORMS: return "GL_MAX_GEOMETRY_IMAGE_UNIFORMS";
1247 case GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS";
1248 case GL_MAX_GEOMETRY_OUTPUT_VERTICES: return "GL_MAX_GEOMETRY_OUTPUT_VERTICES";
1249 case GL_MAX_GEOMETRY_ATOMIC_COUNTERS: return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS";
1250 case GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: return "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS";
1251 case GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: return "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS";
1252 case GL_MAX_FRAMEBUFFER_LAYERS: return "GL_MAX_FRAMEBUFFER_LAYERS";
1253 case GL_PROVOKING_VERTEX: return "GL_PROVOKING_VERTEX";
1254 case GL_PRIMITIVE_RESTART_INDEX: return "GL_PRIMITIVE_RESTART_INDEX";
1255 case GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: return "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS";
1256 case GL_MAX_FRAGMENT_ATOMIC_COUNTERS: return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS";
1257 case GL_MAX_FRAGMENT_IMAGE_UNIFORMS: return "GL_MAX_FRAGMENT_IMAGE_UNIFORMS";
1258 case GL_MAX_COMPUTE_UNIFORM_BLOCKS: return "GL_MAX_COMPUTE_UNIFORM_BLOCKS";
1259 case GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS";
1260 case GL_MAX_COMPUTE_UNIFORM_COMPONENTS: return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS";
1261 case GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS";
1262 case GL_MAX_COMPUTE_ATOMIC_COUNTERS: return "GL_MAX_COMPUTE_ATOMIC_COUNTERS";
1263 case GL_MAX_COMPUTE_IMAGE_UNIFORMS: return "GL_MAX_COMPUTE_IMAGE_UNIFORMS";
1264 case GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS";
1265 case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS";
1266 …case GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONE…
1267 case GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: return "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS";
1268 case GL_MAX_VERTEX_ATOMIC_COUNTERS: return "GL_MAX_VERTEX_ATOMIC_COUNTERS";
1269 case GL_MAX_VERTEX_IMAGE_UNIFORMS: return "GL_MAX_VERTEX_IMAGE_UNIFORMS";
1270 case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS";
1271 case GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: return "GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES";
1272 case GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: return "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS";
1273 case GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: return "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE";
1274 case GL_MAX_IMAGE_UNITS: return "GL_MAX_IMAGE_UNITS";
1275 case GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: return "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS";
1276 case GL_MAX_COMBINED_IMAGE_UNIFORMS: return "GL_MAX_COMBINED_IMAGE_UNIFORMS";
1277 case GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS";
1278 case GL_MAX_SHADER_STORAGE_BLOCK_SIZE: return "GL_MAX_SHADER_STORAGE_BLOCK_SIZE";
1279 case GL_MAX_COMBINED_ATOMIC_COUNTERS: return "GL_MAX_COMBINED_ATOMIC_COUNTERS";
1280 case GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS";
1281 …case GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT: return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNME…
1282 case GL_PRIMITIVE_BOUNDING_BOX_EXT: return "GL_PRIMITIVE_BOUNDING_BOX_EXT";
1283 case GL_DRAW_INDIRECT_BUFFER_BINDING: return "GL_DRAW_INDIRECT_BUFFER_BINDING";
1284 case GL_MAX_SAMPLE_MASK_WORDS: return "GL_MAX_SAMPLE_MASK_WORDS";
1285 case GL_PROGRAM_PIPELINE_BINDING: return "GL_PROGRAM_PIPELINE_BINDING";
1286 case GL_ATOMIC_COUNTER_BUFFER_BINDING: return "GL_ATOMIC_COUNTER_BUFFER_BINDING";
1287 case GL_SHADER_STORAGE_BUFFER_BINDING: return "GL_SHADER_STORAGE_BUFFER_BINDING";
1288 case GL_DISPATCH_INDIRECT_BUFFER_BINDING: return "GL_DISPATCH_INDIRECT_BUFFER_BINDING";
1289 case GL_MAX_FRAMEBUFFER_WIDTH: return "GL_MAX_FRAMEBUFFER_WIDTH";
1290 case GL_MAX_FRAMEBUFFER_HEIGHT: return "GL_MAX_FRAMEBUFFER_HEIGHT";
1291 case GL_MAX_FRAMEBUFFER_SAMPLES: return "GL_MAX_FRAMEBUFFER_SAMPLES";
1292 case GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: return "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE";
1293 case GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: return "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET";
1294 case GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: return "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET";
1295 case GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: return "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS";
1296 case GL_MAX_UNIFORM_LOCATIONS: return "GL_MAX_UNIFORM_LOCATIONS";
1297 case GL_MAX_DEBUG_MESSAGE_LENGTH: return "GL_MAX_DEBUG_MESSAGE_LENGTH";
1298 case GL_MAX_DEBUG_LOGGED_MESSAGES: return "GL_MAX_DEBUG_LOGGED_MESSAGES";
1299 case GL_MAX_DEBUG_GROUP_STACK_DEPTH: return "GL_MAX_DEBUG_GROUP_STACK_DEPTH";
1300 case GL_MAX_LABEL_LENGTH: return "GL_MAX_LABEL_LENGTH";
1301 case GL_CONTEXT_FLAGS: return "GL_CONTEXT_FLAGS";
1302 case GL_DEBUG_LOGGED_MESSAGES: return "GL_DEBUG_LOGGED_MESSAGES";
1303 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: return "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH";
1304 case GL_DEBUG_GROUP_STACK_DEPTH: return "GL_DEBUG_GROUP_STACK_DEPTH";
1305 …case GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: return "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPO…
1306 case GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT: return "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT";
1307 case GL_TEXTURE_BUFFER_BINDING: return "GL_TEXTURE_BUFFER_BINDING";
1308 case GL_TEXTURE_BINDING_BUFFER: return "GL_TEXTURE_BINDING_BUFFER";
1309 case GL_MAX_TEXTURE_BUFFER_SIZE: return "GL_MAX_TEXTURE_BUFFER_SIZE";
1310 case GL_MAX_PATCH_VERTICES: return "GL_MAX_PATCH_VERTICES";
1311 case GL_MAX_TESS_GEN_LEVEL: return "GL_MAX_TESS_GEN_LEVEL";
1312 case GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: return "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS";
1313 …case GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: return "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONEN…
1314 case GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: return "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS";
1315 …case GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: return "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UN…
1316 case GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: return "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS";
1317 case GL_MAX_TESS_PATCH_COMPONENTS: return "GL_MAX_TESS_PATCH_COMPONENTS";
1318 …case GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: return "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPO…
1319 …case GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: return "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS…
1320 case GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: return "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS";
1321 case GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: return "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS";
1322 case GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: return "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS";
1323 case GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: return "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS";
1324 …case GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFF…
1325 …case GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTE…
1326 case GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS";
1327 case GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS";
1328 case GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: return "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS";
1329 case GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: return "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS";
1330 …case GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: return "GL_MAX_COMBINED_TESS_EVALUATION_U…
1331 …case GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: return "GL_MAX_TESS_EVALUATION_SHADER_STORAGE…
1332 …case GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: return "GL_MAX_COMBINED_TESS_CONTROL_UNIFOR…
1333 …case GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: return "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOC…
1334 case GL_PATCH_VERTICES: return "GL_PATCH_VERTICES";
1335 …case GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED: return "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPOR…
1336 case GL_TEXTURE_2D: return "GL_TEXTURE_2D";
1337 case GL_CULL_FACE: return "GL_CULL_FACE";
1338 case GL_BLEND: return "GL_BLEND";
1339 case GL_DITHER: return "GL_DITHER";
1340 case GL_STENCIL_TEST: return "GL_STENCIL_TEST";
1341 case GL_DEPTH_TEST: return "GL_DEPTH_TEST";
1342 case GL_SCISSOR_TEST: return "GL_SCISSOR_TEST";
1343 case GL_POLYGON_OFFSET_FILL: return "GL_POLYGON_OFFSET_FILL";
1344 case GL_SAMPLE_ALPHA_TO_COVERAGE: return "GL_SAMPLE_ALPHA_TO_COVERAGE";
1345 case GL_SAMPLE_COVERAGE: return "GL_SAMPLE_COVERAGE";
1346 case GL_PRIMITIVE_RESTART_FIXED_INDEX: return "GL_PRIMITIVE_RESTART_FIXED_INDEX";
1347 case GL_RASTERIZER_DISCARD: return "GL_RASTERIZER_DISCARD";
1348 case GL_FRAMEBUFFER_SRGB: return "GL_FRAMEBUFFER_SRGB";
1349 case GL_SAMPLE_SHADING: return "GL_SAMPLE_SHADING";
1350 case GL_DEPTH_CLAMP: return "GL_DEPTH_CLAMP";
1351 case GL_PRIMITIVE_RESTART: return "GL_PRIMITIVE_RESTART";
1352 case GL_SAMPLE_MASK: return "GL_SAMPLE_MASK";
1353 case GL_DEBUG_OUTPUT: return "GL_DEBUG_OUTPUT";
1354 case GL_DEBUG_OUTPUT_SYNCHRONOUS: return "GL_DEBUG_OUTPUT_SYNCHRONOUS";
1355 case GL_BLEND_ADVANCED_COHERENT_KHR: return "GL_BLEND_ADVANCED_COHERENT_KHR";
1364 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING";
1365 case GL_UNIFORM_BUFFER_BINDING: return "GL_UNIFORM_BUFFER_BINDING";
1366 case GL_TRANSFORM_FEEDBACK_BUFFER_START: return "GL_TRANSFORM_FEEDBACK_BUFFER_START";
1367 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE";
1368 case GL_UNIFORM_BUFFER_START: return "GL_UNIFORM_BUFFER_START";
1369 case GL_UNIFORM_BUFFER_SIZE: return "GL_UNIFORM_BUFFER_SIZE";
1370 case GL_SAMPLE_MASK_VALUE: return "GL_SAMPLE_MASK_VALUE";
1371 case GL_VERTEX_BINDING_OFFSET: return "GL_VERTEX_BINDING_OFFSET";
1372 case GL_VERTEX_BINDING_STRIDE: return "GL_VERTEX_BINDING_STRIDE";
1373 case GL_VERTEX_BINDING_DIVISOR: return "GL_VERTEX_BINDING_DIVISOR";
1374 case GL_VERTEX_BINDING_BUFFER: return "GL_VERTEX_BINDING_BUFFER";
1375 case GL_MAX_COMPUTE_WORK_GROUP_COUNT: return "GL_MAX_COMPUTE_WORK_GROUP_COUNT";
1376 case GL_MAX_COMPUTE_WORK_GROUP_SIZE: return "GL_MAX_COMPUTE_WORK_GROUP_SIZE";
1377 case GL_ATOMIC_COUNTER_BUFFER_BINDING: return "GL_ATOMIC_COUNTER_BUFFER_BINDING";
1378 case GL_ATOMIC_COUNTER_BUFFER_START: return "GL_ATOMIC_COUNTER_BUFFER_START";
1379 case GL_ATOMIC_COUNTER_BUFFER_SIZE: return "GL_ATOMIC_COUNTER_BUFFER_SIZE";
1380 case GL_SHADER_STORAGE_BUFFER_BINDING: return "GL_SHADER_STORAGE_BUFFER_BINDING";
1381 case GL_SHADER_STORAGE_BUFFER_START: return "GL_SHADER_STORAGE_BUFFER_START";
1382 case GL_SHADER_STORAGE_BUFFER_SIZE: return "GL_SHADER_STORAGE_BUFFER_SIZE";
1383 case GL_IMAGE_BINDING_NAME: return "GL_IMAGE_BINDING_NAME";
1384 case GL_IMAGE_BINDING_LEVEL: return "GL_IMAGE_BINDING_LEVEL";
1385 case GL_IMAGE_BINDING_LAYERED: return "GL_IMAGE_BINDING_LAYERED";
1386 case GL_IMAGE_BINDING_LAYER: return "GL_IMAGE_BINDING_LAYER";
1387 case GL_IMAGE_BINDING_ACCESS: return "GL_IMAGE_BINDING_ACCESS";
1388 case GL_IMAGE_BINDING_FORMAT: return "GL_IMAGE_BINDING_FORMAT";
1389 case GL_BLEND_EQUATION_RGB: return "GL_BLEND_EQUATION_RGB";
1390 case GL_BLEND_EQUATION_ALPHA: return "GL_BLEND_EQUATION_ALPHA";
1391 case GL_BLEND_SRC_RGB: return "GL_BLEND_SRC_RGB";
1392 case GL_BLEND_SRC_ALPHA: return "GL_BLEND_SRC_ALPHA";
1393 case GL_BLEND_DST_RGB: return "GL_BLEND_DST_RGB";
1394 case GL_BLEND_DST_ALPHA: return "GL_BLEND_DST_ALPHA";
1395 case GL_COLOR_WRITEMASK: return "GL_COLOR_WRITEMASK";
1404 case GL_EXTENSIONS: return "GL_EXTENSIONS";
1405 case GL_RENDERER: return "GL_RENDERER";
1406 case GL_SHADING_LANGUAGE_VERSION: return "GL_SHADING_LANGUAGE_VERSION";
1407 case GL_VENDOR: return "GL_VENDOR";
1408 case GL_VERSION: return "GL_VERSION";
1417 case GL_DEBUG_CALLBACK_FUNCTION: return "GL_DEBUG_CALLBACK_FUNCTION";
1418 case GL_DEBUG_CALLBACK_USER_PARAM: return "GL_DEBUG_CALLBACK_USER_PARAM";
1427 case GL_NUM_SAMPLE_COUNTS: return "GL_NUM_SAMPLE_COUNTS";
1428 case GL_SAMPLES: return "GL_SAMPLES";
1437 case GL_RENDERBUFFER: return "GL_RENDERBUFFER";
1438 case GL_TEXTURE_2D_MULTISAMPLE: return "GL_TEXTURE_2D_MULTISAMPLE";
1439 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY";
1440 case GL_TEXTURE_2D: return "GL_TEXTURE_2D";
1441 case GL_TEXTURE_3D: return "GL_TEXTURE_3D";
1442 case GL_TEXTURE_2D_ARRAY: return "GL_TEXTURE_2D_ARRAY";
1443 case GL_TEXTURE_CUBE_MAP: return "GL_TEXTURE_CUBE_MAP";
1452 case GL_SAMPLE_POSITION: return "GL_SAMPLE_POSITION";
1461 case GL_SAMPLES_PASSED: return "GL_SAMPLES_PASSED";
1462 case GL_ANY_SAMPLES_PASSED: return "GL_ANY_SAMPLES_PASSED";
1463 case GL_PRIMITIVES_GENERATED: return "GL_PRIMITIVES_GENERATED";
1464 case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN";
1465 case GL_TIME_ELAPSED: return "GL_TIME_ELAPSED";
1474 case GL_CURRENT_QUERY: return "GL_CURRENT_QUERY";
1475 case GL_QUERY_COUNTER_BITS: return "GL_QUERY_COUNTER_BITS";
1484 case GL_QUERY_RESULT: return "GL_QUERY_RESULT";
1485 case GL_QUERY_RESULT_AVAILABLE: return "GL_QUERY_RESULT_AVAILABLE";
1494 case GL_READ_ONLY: return "GL_READ_ONLY";
1495 case GL_WRITE_ONLY: return "GL_WRITE_ONLY";
1496 case GL_READ_WRITE: return "GL_READ_WRITE";
1505 case GL_UNIFORM: return "GL_UNIFORM";
1506 case GL_UNIFORM_BLOCK: return "GL_UNIFORM_BLOCK";
1507 case GL_ATOMIC_COUNTER_BUFFER: return "GL_ATOMIC_COUNTER_BUFFER";
1508 case GL_PROGRAM_INPUT: return "GL_PROGRAM_INPUT";
1509 case GL_PROGRAM_OUTPUT: return "GL_PROGRAM_OUTPUT";
1510 case GL_TRANSFORM_FEEDBACK_VARYING: return "GL_TRANSFORM_FEEDBACK_VARYING";
1511 case GL_BUFFER_VARIABLE: return "GL_BUFFER_VARIABLE";
1512 case GL_SHADER_STORAGE_BLOCK: return "GL_SHADER_STORAGE_BLOCK";
1521 case GL_ACTIVE_VARIABLES: return "GL_ACTIVE_VARIABLES";
1522 case GL_BUFFER_BINDING: return "GL_BUFFER_BINDING";
1523 case GL_NUM_ACTIVE_VARIABLES: return "GL_NUM_ACTIVE_VARIABLES";
1524 case GL_ARRAY_SIZE: return "GL_ARRAY_SIZE";
1525 case GL_ARRAY_STRIDE: return "GL_ARRAY_STRIDE";
1526 case GL_BLOCK_INDEX: return "GL_BLOCK_INDEX";
1527 case GL_IS_ROW_MAJOR: return "GL_IS_ROW_MAJOR";
1528 case GL_MATRIX_STRIDE: return "GL_MATRIX_STRIDE";
1529 case GL_ATOMIC_COUNTER_BUFFER_INDEX: return "GL_ATOMIC_COUNTER_BUFFER_INDEX";
1530 case GL_BUFFER_DATA_SIZE: return "GL_BUFFER_DATA_SIZE";
1531 case GL_LOCATION: return "GL_LOCATION";
1532 case GL_NAME_LENGTH: return "GL_NAME_LENGTH";
1533 case GL_OFFSET: return "GL_OFFSET";
1534 case GL_REFERENCED_BY_VERTEX_SHADER: return "GL_REFERENCED_BY_VERTEX_SHADER";
1535 case GL_REFERENCED_BY_FRAGMENT_SHADER: return "GL_REFERENCED_BY_FRAGMENT_SHADER";
1536 case GL_REFERENCED_BY_COMPUTE_SHADER: return "GL_REFERENCED_BY_COMPUTE_SHADER";
1537 case GL_REFERENCED_BY_GEOMETRY_SHADER: return "GL_REFERENCED_BY_GEOMETRY_SHADER";
1538 case GL_REFERENCED_BY_TESS_CONTROL_SHADER: return "GL_REFERENCED_BY_TESS_CONTROL_SHADER";
1539 case GL_REFERENCED_BY_TESS_EVALUATION_SHADER: return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER";
1540 case GL_TOP_LEVEL_ARRAY_SIZE: return "GL_TOP_LEVEL_ARRAY_SIZE";
1541 case GL_TOP_LEVEL_ARRAY_STRIDE: return "GL_TOP_LEVEL_ARRAY_STRIDE";
1542 case GL_TYPE: return "GL_TYPE";
1543 case GL_IS_PER_PATCH: return "GL_IS_PER_PATCH";
1552 case GL_LOW_FLOAT: return "GL_LOW_FLOAT";
1553 case GL_MEDIUM_FLOAT: return "GL_MEDIUM_FLOAT";
1554 case GL_HIGH_FLOAT: return "GL_HIGH_FLOAT";
1555 case GL_LOW_INT: return "GL_LOW_INT";
1556 case GL_MEDIUM_INT: return "GL_MEDIUM_INT";
1557 case GL_HIGH_INT: return "GL_HIGH_INT";
1566 case GL_TRANSFORM_FEEDBACK: return "GL_TRANSFORM_FEEDBACK";
1575 case GL_FIRST_VERTEX_CONVENTION: return "GL_FIRST_VERTEX_CONVENTION";
1576 case GL_LAST_VERTEX_CONVENTION: return "GL_LAST_VERTEX_CONVENTION";
1577 case GL_UNDEFINED_VERTEX: return "GL_UNDEFINED_VERTEX";
1586 case GL_DEBUG_SOURCE_API: return "GL_DEBUG_SOURCE_API";
1587 case GL_DEBUG_SOURCE_WINDOW_SYSTEM: return "GL_DEBUG_SOURCE_WINDOW_SYSTEM";
1588 case GL_DEBUG_SOURCE_SHADER_COMPILER: return "GL_DEBUG_SOURCE_SHADER_COMPILER";
1589 case GL_DEBUG_SOURCE_THIRD_PARTY: return "GL_DEBUG_SOURCE_THIRD_PARTY";
1590 case GL_DEBUG_SOURCE_APPLICATION: return "GL_DEBUG_SOURCE_APPLICATION";
1591 case GL_DEBUG_SOURCE_OTHER: return "GL_DEBUG_SOURCE_OTHER";
1592 case GL_DONT_CARE: return "GL_DONT_CARE";
1601 case GL_DEBUG_TYPE_ERROR: return "GL_DEBUG_TYPE_ERROR";
1602 case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR";
1603 case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR";
1604 case GL_DEBUG_TYPE_PORTABILITY: return "GL_DEBUG_TYPE_PORTABILITY";
1605 case GL_DEBUG_TYPE_PERFORMANCE: return "GL_DEBUG_TYPE_PERFORMANCE";
1606 case GL_DEBUG_TYPE_OTHER: return "GL_DEBUG_TYPE_OTHER";
1607 case GL_DEBUG_TYPE_MARKER: return "GL_DEBUG_TYPE_MARKER";
1608 case GL_DEBUG_TYPE_PUSH_GROUP: return "GL_DEBUG_TYPE_PUSH_GROUP";
1609 case GL_DEBUG_TYPE_POP_GROUP: return "GL_DEBUG_TYPE_POP_GROUP";
1610 case GL_DONT_CARE: return "GL_DONT_CARE";
1619 case GL_DEBUG_SEVERITY_HIGH: return "GL_DEBUG_SEVERITY_HIGH";
1620 case GL_DEBUG_SEVERITY_MEDIUM: return "GL_DEBUG_SEVERITY_MEDIUM";
1621 case GL_DEBUG_SEVERITY_LOW: return "GL_DEBUG_SEVERITY_LOW";
1622 case GL_DEBUG_SEVERITY_NOTIFICATION: return "GL_DEBUG_SEVERITY_NOTIFICATION";
1623 case GL_DONT_CARE: return "GL_DONT_CARE";
1632 case GL_ACTIVE_PROGRAM: return "GL_ACTIVE_PROGRAM";
1633 case GL_INFO_LOG_LENGTH: return "GL_INFO_LOG_LENGTH";
1634 case GL_VALIDATE_STATUS: return "GL_VALIDATE_STATUS";
1635 case GL_VERTEX_SHADER: return "GL_VERTEX_SHADER";
1636 case GL_FRAGMENT_SHADER: return "GL_FRAGMENT_SHADER";
1637 case GL_COMPUTE_SHADER: return "GL_COMPUTE_SHADER";
1638 case GL_GEOMETRY_SHADER: return "GL_GEOMETRY_SHADER";
1639 case GL_TESS_CONTROL_SHADER: return "GL_TESS_CONTROL_SHADER";
1640 case GL_TESS_EVALUATION_SHADER: return "GL_TESS_EVALUATION_SHADER";
1649 case GL_PATCH_VERTICES: return "GL_PATCH_VERTICES";
1658 case GL_LUMINANCE: return "GL_LUMINANCE";
1659 case GL_LUMINANCE_ALPHA: return "GL_LUMINANCE_ALPHA";
1660 case GL_ALPHA: return "GL_ALPHA";
1661 case GL_RGB: return "GL_RGB";
1662 case GL_RGBA: return "GL_RGBA";
1663 case GL_RGBA4: return "GL_RGBA4";
1664 case GL_RGB5_A1: return "GL_RGB5_A1";
1665 case GL_RGB565: return "GL_RGB565";
1666 case GL_DEPTH_COMPONENT16: return "GL_DEPTH_COMPONENT16";
1667 case GL_STENCIL_INDEX8: return "GL_STENCIL_INDEX8";
1668 case GL_RG: return "GL_RG";
1669 case GL_RED: return "GL_RED";
1670 case GL_RGBA_INTEGER: return "GL_RGBA_INTEGER";
1671 case GL_RGB_INTEGER: return "GL_RGB_INTEGER";
1672 case GL_RG_INTEGER: return "GL_RG_INTEGER";
1673 case GL_RED_INTEGER: return "GL_RED_INTEGER";
1674 case GL_DEPTH_COMPONENT: return "GL_DEPTH_COMPONENT";
1675 case GL_DEPTH_STENCIL: return "GL_DEPTH_STENCIL";
1676 case GL_RGBA32F: return "GL_RGBA32F";
1677 case GL_RGBA32I: return "GL_RGBA32I";
1678 case GL_RGBA32UI: return "GL_RGBA32UI";
1679 case GL_RGBA16: return "GL_RGBA16";
1680 case GL_RGBA16_SNORM: return "GL_RGBA16_SNORM";
1681 case GL_RGBA16F: return "GL_RGBA16F";
1682 case GL_RGBA16I: return "GL_RGBA16I";
1683 case GL_RGBA16UI: return "GL_RGBA16UI";
1684 case GL_RGBA8: return "GL_RGBA8";
1685 case GL_RGBA8I: return "GL_RGBA8I";
1686 case GL_RGBA8UI: return "GL_RGBA8UI";
1687 case GL_SRGB8_ALPHA8: return "GL_SRGB8_ALPHA8";
1688 case GL_RGB10_A2: return "GL_RGB10_A2";
1689 case GL_RGB10_A2UI: return "GL_RGB10_A2UI";
1690 case GL_RGBA8_SNORM: return "GL_RGBA8_SNORM";
1691 case GL_RGB8: return "GL_RGB8";
1692 case GL_R11F_G11F_B10F: return "GL_R11F_G11F_B10F";
1693 case GL_RGB32F: return "GL_RGB32F";
1694 case GL_RGB32I: return "GL_RGB32I";
1695 case GL_RGB32UI: return "GL_RGB32UI";
1696 case GL_RGB16: return "GL_RGB16";
1697 case GL_RGB16_SNORM: return "GL_RGB16_SNORM";
1698 case GL_RGB16F: return "GL_RGB16F";
1699 case GL_RGB16I: return "GL_RGB16I";
1700 case GL_RGB16UI: return "GL_RGB16UI";
1701 case GL_RGB8_SNORM: return "GL_RGB8_SNORM";
1702 case GL_RGB8I: return "GL_RGB8I";
1703 case GL_RGB8UI: return "GL_RGB8UI";
1704 case GL_SRGB8: return "GL_SRGB8";
1705 case GL_RGB9_E5: return "GL_RGB9_E5";
1706 case GL_RG32F: return "GL_RG32F";
1707 case GL_RG32I: return "GL_RG32I";
1708 case GL_RG32UI: return "GL_RG32UI";
1709 case GL_RG16: return "GL_RG16";
1710 case GL_RG16_SNORM: return "GL_RG16_SNORM";
1711 case GL_RG16F: return "GL_RG16F";
1712 case GL_RG16I: return "GL_RG16I";
1713 case GL_RG16UI: return "GL_RG16UI";
1714 case GL_RG8: return "GL_RG8";
1715 case GL_RG8I: return "GL_RG8I";
1716 case GL_RG8UI: return "GL_RG8UI";
1717 case GL_RG8_SNORM: return "GL_RG8_SNORM";
1718 case GL_R32F: return "GL_R32F";
1719 case GL_R32I: return "GL_R32I";
1720 case GL_R32UI: return "GL_R32UI";
1721 case GL_R16: return "GL_R16";
1722 case GL_R16_SNORM: return "GL_R16_SNORM";
1723 case GL_R16F: return "GL_R16F";
1724 case GL_R16I: return "GL_R16I";
1725 case GL_R16UI: return "GL_R16UI";
1726 case GL_R8: return "GL_R8";
1727 case GL_R8I: return "GL_R8I";
1728 case GL_R8UI: return "GL_R8UI";
1729 case GL_R8_SNORM: return "GL_R8_SNORM";
1730 case GL_DEPTH_COMPONENT32F: return "GL_DEPTH_COMPONENT32F";
1731 case GL_DEPTH_COMPONENT24: return "GL_DEPTH_COMPONENT24";
1732 case GL_DEPTH32F_STENCIL8: return "GL_DEPTH32F_STENCIL8";
1733 case GL_DEPTH24_STENCIL8: return "GL_DEPTH24_STENCIL8";
1734 case GL_RGB10: return "GL_RGB10";
1735 case GL_DEPTH_COMPONENT32: return "GL_DEPTH_COMPONENT32";
1736 case GL_SRGB: return "GL_SRGB";
1737 case GL_SRGB_ALPHA: return "GL_SRGB_ALPHA";
1738 case GL_SR8_EXT: return "GL_SR8_EXT";
1739 case GL_SRG8_EXT: return "GL_SRG8_EXT";
1740 case GL_BGRA: return "GL_BGRA";
1741 case GL_COMPRESSED_R11_EAC: return "GL_COMPRESSED_R11_EAC";
1742 case GL_COMPRESSED_SIGNED_R11_EAC: return "GL_COMPRESSED_SIGNED_R11_EAC";
1743 case GL_COMPRESSED_RG11_EAC: return "GL_COMPRESSED_RG11_EAC";
1744 case GL_COMPRESSED_SIGNED_RG11_EAC: return "GL_COMPRESSED_SIGNED_RG11_EAC";
1745 case GL_COMPRESSED_RGB8_ETC2: return "GL_COMPRESSED_RGB8_ETC2";
1746 case GL_COMPRESSED_SRGB8_ETC2: return "GL_COMPRESSED_SRGB8_ETC2";
1747 …case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_E…
1748 …case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1…
1749 case GL_COMPRESSED_RGBA8_ETC2_EAC: return "GL_COMPRESSED_RGBA8_ETC2_EAC";
1750 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC";
1751 case GL_COMPRESSED_RGBA_ASTC_4x4_KHR: return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR";
1752 case GL_COMPRESSED_RGBA_ASTC_5x4_KHR: return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR";
1753 case GL_COMPRESSED_RGBA_ASTC_5x5_KHR: return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR";
1754 case GL_COMPRESSED_RGBA_ASTC_6x5_KHR: return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR";
1755 case GL_COMPRESSED_RGBA_ASTC_6x6_KHR: return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR";
1756 case GL_COMPRESSED_RGBA_ASTC_8x5_KHR: return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR";
1757 case GL_COMPRESSED_RGBA_ASTC_8x6_KHR: return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR";
1758 case GL_COMPRESSED_RGBA_ASTC_8x8_KHR: return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR";
1759 case GL_COMPRESSED_RGBA_ASTC_10x5_KHR: return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR";
1760 case GL_COMPRESSED_RGBA_ASTC_10x6_KHR: return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR";
1761 case GL_COMPRESSED_RGBA_ASTC_10x8_KHR: return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR";
1762 case GL_COMPRESSED_RGBA_ASTC_10x10_KHR: return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR";
1763 case GL_COMPRESSED_RGBA_ASTC_12x10_KHR: return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR";
1764 case GL_COMPRESSED_RGBA_ASTC_12x12_KHR: return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR";
1765 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR";
1766 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR";
1767 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR";
1768 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR";
1769 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR";
1770 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR";
1771 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR";
1772 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR";
1773 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR";
1774 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR";
1775 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR";
1776 …case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR…
1777 …case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR…
1778 …case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR…
1779 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
1780 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
1781 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
1782 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT";
1783 case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG: return "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG";
1784 case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG: return "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG";
1785 case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: return "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG";
1786 case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: return "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG";
1795 case GL_NO_ERROR: return "GL_NO_ERROR";
1796 case GL_GUILTY_CONTEXT_RESET: return "GL_GUILTY_CONTEXT_RESET";
1797 case GL_INNOCENT_CONTEXT_RESET: return "GL_INNOCENT_CONTEXT_RESET";
1798 case GL_UNKNOWN_CONTEXT_RESET: return "GL_UNKNOWN_CONTEXT_RESET";