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Lines Matching refs:m_glTexture

56 	, m_glTexture		(0)  in Texture1D()
59 gl.genTextures(1, &m_glTexture); in Texture1D()
67 , m_glTexture (0) in Texture1D()
70 gl.genTextures(1, &m_glTexture); in Texture1D()
76 if (m_glTexture) in ~Texture1D()
77 m_context.getFunctions().deleteTextures(1, &m_glTexture); in ~Texture1D()
84 TCU_CHECK(m_glTexture); in upload()
85 gl.bindTexture(GL_TEXTURE_1D, m_glTexture); in upload()
110 , m_glTexture (0) in Texture2D()
113 gl.genTextures(1, &m_glTexture); in Texture2D()
122 , m_glTexture (0) in Texture2D()
125 gl.genTextures(1, &m_glTexture); in Texture2D()
134 , m_glTexture (0) in Texture2D()
141 gl.genTextures(1, &m_glTexture); in Texture2D()
150 gl.deleteTextures(1, &m_glTexture); in Texture2D()
157 if (m_glTexture) in ~Texture2D()
158 m_context.getFunctions().deleteTextures(1, &m_glTexture); in ~Texture2D()
167 TCU_CHECK(m_glTexture); in upload()
168 gl.bindTexture(GL_TEXTURE_2D, m_glTexture); in upload()
192 TCU_CHECK(m_glTexture); in loadCompressed()
193 gl.bindTexture(GL_TEXTURE_2D, m_glTexture); in loadCompressed()
299 TCU_CHECK(m_glTexture); in upload()
300 gl.bindTexture(GL_TEXTURE_2D, m_glTexture); in upload()
327 , m_glTexture (0) in TextureCube()
336 gl.genTextures(1, &m_glTexture); in TextureCube()
345 gl.deleteTextures(1, &m_glTexture); in TextureCube()
355 , m_glTexture (0) in TextureCube()
358 gl.genTextures(1, &m_glTexture); in TextureCube()
367 , m_glTexture (0) in TextureCube()
370 gl.genTextures(1, &m_glTexture); in TextureCube()
376 if (m_glTexture) in ~TextureCube()
377 m_context.getFunctions().deleteTextures(1, &m_glTexture); in ~TextureCube()
386 TCU_CHECK(m_glTexture); in upload()
387 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_glTexture); in upload()
414 TCU_CHECK(m_glTexture); in loadCompressed()
415 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_glTexture); in loadCompressed()
479 , m_glTexture (0) in Texture1DArray()
482 gl.genTextures(1, &m_glTexture); in Texture1DArray()
490 , m_glTexture (0) in Texture1DArray()
493 gl.genTextures(1, &m_glTexture); in Texture1DArray()
499 if (m_glTexture) in ~Texture1DArray()
500 m_context.getFunctions().deleteTextures(1, &m_glTexture); in ~Texture1DArray()
507 TCU_CHECK(m_glTexture); in upload()
508 gl.bindTexture(GL_TEXTURE_1D_ARRAY, m_glTexture); in upload()
534 , m_glTexture (0) in Texture2DArray()
538 gl.genTextures(1, &m_glTexture); in Texture2DArray()
547 , m_glTexture (0) in Texture2DArray()
551 gl.genTextures(1, &m_glTexture); in Texture2DArray()
560 , m_glTexture (0) in Texture2DArray()
567 gl.genTextures(1, &m_glTexture); in Texture2DArray()
576 gl.deleteTextures(1, &m_glTexture); in Texture2DArray()
583 if (m_glTexture) in ~Texture2DArray()
584 m_context.getFunctions().deleteTextures(1, &m_glTexture); in ~Texture2DArray()
594 TCU_CHECK(m_glTexture); in upload()
595 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_glTexture); in upload()
620 TCU_CHECK(m_glTexture); in loadCompressed()
621 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_glTexture); in loadCompressed()
650 , m_glTexture (0) in Texture3D()
654 gl.genTextures(1, &m_glTexture); in Texture3D()
663 , m_glTexture (0) in Texture3D()
667 gl.genTextures(1, &m_glTexture); in Texture3D()
680 , m_glTexture (0) in Texture3D()
687 gl.genTextures(1, &m_glTexture); in Texture3D()
696 gl.deleteTextures(1, &m_glTexture); in Texture3D()
703 if (m_glTexture) in ~Texture3D()
704 m_context.getFunctions().deleteTextures(1, &m_glTexture); in ~Texture3D()
716 TCU_CHECK(m_glTexture); in upload()
717 gl.bindTexture(GL_TEXTURE_3D, m_glTexture); in upload()
745 TCU_CHECK(m_glTexture); in loadCompressed()
746 gl.bindTexture(GL_TEXTURE_3D, m_glTexture); in loadCompressed()
774 , m_glTexture (0) in TextureCubeArray()
778 gl.genTextures(1, &m_glTexture); in TextureCubeArray()
786 , m_glTexture (0) in TextureCubeArray()
790 gl.genTextures(1, &m_glTexture); in TextureCubeArray()
796 if (m_glTexture) in ~TextureCubeArray()
797 m_context.getFunctions().deleteTextures(1, &m_glTexture); in ~TextureCubeArray()
807 TCU_CHECK(m_glTexture); in upload()
808 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_glTexture); in upload()
835 , m_glTexture (0) in TextureBuffer()
846 , m_glTexture (0) in TextureBuffer()
887 gl.genTextures(1, &m_glTexture); in init()
898 gl.bindTexture(GL_TEXTURE_BUFFER, m_glTexture); in init()
912 if (m_glTexture) in ~TextureBuffer()
913 m_context.getFunctions().deleteTextures(1, &m_glTexture); in ~TextureBuffer()