Lines Matching refs:deUint32
46 Texture1D (const RenderContext& context, deUint32 format, deUint32 dataType, int width);
47 Texture1D (const RenderContext& context, deUint32 internalFormat, int width);
52 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture()
61 deUint32 m_format; //!< Internal format.
63 deUint32 m_glTexture;
73 …Texture2D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int hei…
74 Texture2D (const RenderContext& context, deUint32 internalFormat, int width, int height);
81 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture()
91 deUint32 m_format; //!< Internal format.
94 deUint32 m_glTexture;
106 …ImmutableTexture2D (const RenderContext& context, deUint32 internalFormat, int width, int height);
126 TextureCube (const RenderContext& context, deUint32 format, deUint32 dataType, int size);
127 TextureCube (const RenderContext& context, deUint32 internalFormat, int size);
134 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture()
148 deUint32 m_format; //!< Internal format.
151 deUint32 m_glTexture;
161 …Texture2DArray (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int…
162 …Texture2DArray (const RenderContext& context, deUint32 internalFormat, int width, int height, in…
170 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture()
182 deUint32 m_format; //!< Internal format.
185 deUint32 m_glTexture;
195 …Texture1DArray (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int…
196 …Texture1DArray (const RenderContext& context, deUint32 internalFormat, int width, int numLayers);
203 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture()
211 deUint32 m_format; //!< Internal format.
214 deUint32 m_glTexture;
224 …Texture3D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int heig…
225 …Texture3D (const RenderContext& context, deUint32 internalFormat, int width, int height, int dep…
233 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture()
244 deUint32 m_format; //!< Internal format.
247 deUint32 m_glTexture;
257 …TextureCubeArray (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int …
258 … TextureCubeArray (const RenderContext& context, deUint32 internalFormat, int size, int numLayers);
266 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture()
275 deUint32 m_format; //!< Internal format.
278 deUint32 m_glTexture;
287 TextureBuffer (const RenderContext& context, deUint32 internalFormat, size_t bufferSize);
288 …TextureBuffer (const RenderContext& context, deUint32 internalFormat, size_t bufferSize, size_t o…
304 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture()
305 deUint32 getGLBuffer (void) const { return m_glBuffer; } in getGLBuffer()
310 …void init (deUint32 internalFormat, size_t bufferSize, size_t offset, size_t size, const…
315 deUint32 m_format; //!< Internal format.
320 deUint32 m_glTexture;
321 deUint32 m_glBuffer;