Lines Matching refs:posEps
1359 const float posEps = 1.0f / float(1<<MIN_SUBPIXEL_BITS); in computeTextureLookupDiff() local
1392 const bool tri0 = (wx-posEps)/dstW + (wy-posEps)/dstH <= 1.0f; in computeTextureLookupDiff()
1393 const bool tri1 = (wx+posEps)/dstW + (wy+posEps)/dstH >= 1.0f; in computeTextureLookupDiff()
1560 const float posEps = 1.0f / float(1<<MIN_SUBPIXEL_BITS); in computeTextureLookupDiff() local
1599 const bool tri0 = (wx-posEps)/dstW + (wy-posEps)/dstH <= 1.0f; in computeTextureLookupDiff()
1600 const bool tri1 = (wx+posEps)/dstW + (wy+posEps)/dstH >= 1.0f; in computeTextureLookupDiff()
1740 const float posEps = 1.0f / float(1<<MIN_SUBPIXEL_BITS); in computeTextureLookupDiff() local
1773 const bool tri0 = (wx-posEps)/dstW + (wy-posEps)/dstH <= 1.0f; in computeTextureLookupDiff()
1774 const bool tri1 = (wx+posEps)/dstW + (wy+posEps)/dstH >= 1.0f; in computeTextureLookupDiff()
2207 const float posEps = 1.0f / float((1<<4) + 1); // ES3 requires at least 4 subpixel bits. in computeTextureLookupDiff() local
2246 const bool tri0 = nx + ny - posEps <= 1.0f; in computeTextureLookupDiff()
2247 const bool tri1 = nx + ny + posEps >= 1.0f; in computeTextureLookupDiff()