Lines Matching refs:texCoord
548 …st tcu::SurfaceAccess& dst, const tcu::Texture2DView& src, const float* texCoord, const ReferenceP… in sampleTexture() argument
551 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]); in sampleTexture()
552 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]); in sampleTexture()
560 …st tcu::SurfaceAccess& dst, const tcu::Texture1DView& src, const float* texCoord, const ReferenceP… in sampleTexture() argument
563 const tcu::Vec4 sq = tcu::Vec4(texCoord[0], texCoord[1], texCoord[2], texCoord[3]); in sampleTexture()
659 … tcu::SurfaceAccess& dst, const tcu::TextureCubeView& src, const float* texCoord, const ReferenceP… in sampleTexture() argument
662 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); in sampleTexture()
663 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); in sampleTexture()
664 const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]); in sampleTexture()
708 …u::SurfaceAccess& dst, const tcu::Texture2DArrayView& src, const float* texCoord, const ReferenceP… in sampleTexture() argument
710 tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); in sampleTexture()
711 tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); in sampleTexture()
712 tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]); in sampleTexture()
755 …u::SurfaceAccess& dst, const tcu::Texture1DArrayView& src, const float* texCoord, const ReferenceP… in sampleTexture() argument
757 tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]); in sampleTexture()
758 tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]); in sampleTexture()
851 …st tcu::SurfaceAccess& dst, const tcu::Texture3DView& src, const float* texCoord, const ReferenceP… in sampleTexture() argument
854 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); in sampleTexture()
855 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); in sampleTexture()
856 const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]); in sampleTexture()
915 …:SurfaceAccess& dst, const tcu::TextureCubeArrayView& src, const float* texCoord, const ReferenceP… in sampleTexture() argument
917 tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[4+0], texCoord[8+0], texCoord[12+0]); in sampleTexture()
918 tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[4+1], texCoord[8+1], texCoord[12+1]); in sampleTexture()
919 tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[4+2], texCoord[8+2], texCoord[12+2]); in sampleTexture()
920 tcu::Vec4 qq = tcu::Vec4(texCoord[0+3], texCoord[4+3], texCoord[8+3], texCoord[12+3]); in sampleTexture()
925 …urfaceAccess& dst, const tcu::ConstPixelBufferAccess& src, const float* texCoord, const tcu::Vec4&… in fetchTexture() argument
927 const tcu::Vec4 sq = tcu::Vec4(texCoord[0], texCoord[1], texCoord[2], texCoord[3]); in fetchTexture()
1104 const float* texCoord = DE_NULL; in computeQuadTexCoordCube() local
1109 case tcu::CUBEFACE_NEGATIVE_X: texCoord = texCoordNegX; break; in computeQuadTexCoordCube()
1110 case tcu::CUBEFACE_POSITIVE_X: texCoord = texCoordPosX; break; in computeQuadTexCoordCube()
1111 case tcu::CUBEFACE_NEGATIVE_Y: texCoord = texCoordNegY; break; in computeQuadTexCoordCube()
1112 case tcu::CUBEFACE_POSITIVE_Y: texCoord = texCoordPosY; break; in computeQuadTexCoordCube()
1113 case tcu::CUBEFACE_NEGATIVE_Z: texCoord = texCoordNegZ; break; in computeQuadTexCoordCube()
1114 case tcu::CUBEFACE_POSITIVE_Z: texCoord = texCoordPosZ; break; in computeQuadTexCoordCube()
1121 std::copy(texCoord, texCoord+texCoordSize, dst.begin()); in computeQuadTexCoordCube()
1229 const float* texCoord, in computeTextureLookupDiff() argument
1241 const tcu::Vec4 sq = tcu::Vec4(texCoord[0], texCoord[1], texCoord[2], texCoord[3]); in computeTextureLookupDiff()
1332 const float* texCoord, in computeTextureLookupDiff() argument
1344 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+… in computeTextureLookupDiff()
1345 …const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+… in computeTextureLookupDiff()
1457 const float* texCoord, in verifyTextureResult() argument
1470 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); in verifyTextureResult()
1471 …reLookupDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, lo… in verifyTextureResult()
1493 const float* texCoord, in verifyTextureResult() argument
1506 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); in verifyTextureResult()
1507 …reLookupDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, lo… in verifyTextureResult()
1531 const float* texCoord, in computeTextureLookupDiff() argument
1543 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+… in computeTextureLookupDiff()
1544 …const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+… in computeTextureLookupDiff()
1545 …const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+… in computeTextureLookupDiff()
1673 const float* texCoord, in verifyTextureResult() argument
1686 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); in verifyTextureResult()
1687 …reLookupDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, lo… in verifyTextureResult()
1711 const float* texCoord, in computeTextureLookupDiff() argument
1723 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+… in computeTextureLookupDiff()
1724 …const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+… in computeTextureLookupDiff()
1725 …const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+… in computeTextureLookupDiff()
1844 const float* texCoord, in verifyTextureResult() argument
1857 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); in verifyTextureResult()
1858 …reLookupDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, lo… in verifyTextureResult()
1882 const float* texCoord, in computeTextureLookupDiff() argument
1894 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+… in computeTextureLookupDiff()
1895 …const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+… in computeTextureLookupDiff()
1989 const float* texCoord, in computeTextureLookupDiff() argument
2001 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+… in computeTextureLookupDiff()
2002 …const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+… in computeTextureLookupDiff()
2003 …const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+… in computeTextureLookupDiff()
2101 const float* texCoord, in verifyTextureResult() argument
2114 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); in verifyTextureResult()
2115 …reLookupDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, lo… in verifyTextureResult()
2137 const float* texCoord, in verifyTextureResult() argument
2150 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); in verifyTextureResult()
2151 …reLookupDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, lo… in verifyTextureResult()
2175 const float* texCoord, in computeTextureLookupDiff() argument
2188 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[4+0], texCoord[8+0], texCoord[12… in computeTextureLookupDiff()
2189 …const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[4+1], texCoord[8+1], texCoord[12… in computeTextureLookupDiff()
2190 …const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[4+2], texCoord[8+2], texCoord[12… in computeTextureLookupDiff()
2191 …const tcu::Vec4 qq = tcu::Vec4(texCoord[0+3], texCoord[4+3], texCoord[8+3], texCoord[12… in computeTextureLookupDiff()
2321 const float* texCoord, in verifyTextureResult() argument
2335 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); in verifyTextureResult()
2336 …reLookupDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, lo… in verifyTextureResult()
2361 const float* texCoord, in computeTextureCompareDiff() argument
2370 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]); in computeTextureCompareDiff()
2371 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]); in computeTextureCompareDiff()
2473 const float* texCoord, in computeTextureCompareDiff() argument
2482 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); in computeTextureCompareDiff()
2483 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); in computeTextureCompareDiff()
2484 const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]); in computeTextureCompareDiff()
2595 const float* texCoord, in computeTextureCompareDiff() argument
2604 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); in computeTextureCompareDiff()
2605 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); in computeTextureCompareDiff()
2606 const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]); in computeTextureCompareDiff()