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Lines Matching refs:deUint32

42 GLContext::GLContext (const glu::RenderContext& context, tcu::TestLog& log, deUint32 logFlags, cons…  in GLContext()
70 for (std::set<deUint32>::const_iterator i = m_allocatedFbos.begin(); in ~GLContext()
73 deUint32 fbo = *i; in ~GLContext()
77 for (std::set<deUint32>::const_iterator i = m_allocatedRbos.begin(); in ~GLContext()
80 deUint32 rbo = *i; in ~GLContext()
84 for (std::set<deUint32>::const_iterator i = m_allocatedTextures.begin(); in ~GLContext()
87 deUint32 tex = *i; in ~GLContext()
91 for (std::set<deUint32>::const_iterator i = m_allocatedBuffers.begin(); in ~GLContext()
94 deUint32 buf = *i; in ~GLContext()
98 for (std::set<deUint32>::const_iterator i = m_allocatedVaos.begin(); in ~GLContext()
101 deUint32 vao = *i; in ~GLContext()
116 void GLContext::enableLogging (deUint32 logFlags) in enableLogging()
148 void GLContext::activeTexture (deUint32 texture) in activeTexture()
153 void GLContext::texParameteri (deUint32 target, deUint32 pname, int value) in texParameteri()
158 deUint32 GLContext::checkFramebufferStatus(deUint32 target) in checkFramebufferStatus()
174 void GLContext::bindTexture (deUint32 target, deUint32 texture) in bindTexture()
180 void GLContext::genTextures (int numTextures, deUint32* textures) in genTextures()
187 void GLContext::deleteTextures (int numTextures, const deUint32* textures) in deleteTextures()
194 void GLContext::bindFramebuffer (deUint32 target, deUint32 framebuffer) in bindFramebuffer()
197 deUint32 defaultFbo = m_context.getDefaultFramebuffer(); in bindFramebuffer()
226 void GLContext::genFramebuffers (int numFramebuffers, deUint32* framebuffers) in genFramebuffers()
233 void GLContext::deleteFramebuffers (int numFramebuffers, const deUint32* framebuffers) in deleteFramebuffers()
240 void GLContext::bindRenderbuffer (deUint32 target, deUint32 renderbuffer) in bindRenderbuffer()
246 void GLContext::genRenderbuffers (int numRenderbuffers, deUint32* renderbuffers) in genRenderbuffers()
253 void GLContext::deleteRenderbuffers (int numRenderbuffers, const deUint32* renderbuffers) in deleteRenderbuffers()
260 void GLContext::pixelStorei (deUint32 pname, int param) in pixelStorei()
265 …id GLContext::texImage1D (deUint32 target, int level, deUint32 internalFormat, int width, int bord… in texImage1D()
270 …ontext::texImage2D (deUint32 target, int level, deUint32 internalFormat, int width, int height, in… in texImage2D()
275 …::texImage3D (deUint32 target, int level, deUint32 internalFormat, int width, int height, int dept… in texImage3D()
280 void GLContext::texSubImage1D (deUint32 target, int level, int xoffset, int width, deUint32 format,… in texSubImage1D()
285 …LContext::texSubImage2D (deUint32 target, int level, int xoffset, int yoffset, int width, int heig… in texSubImage2D()
290 …xSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, int width, int hei… in texSubImage3D()
295 void GLContext::copyTexImage1D (deUint32 target, int level, deUint32 internalFormat, int x, int y, … in copyTexImage1D()
311 void GLContext::copyTexImage2D (deUint32 target, int level, deUint32 internalFormat, int x, int y, … in copyTexImage2D()
328 void GLContext::copyTexSubImage1D (deUint32 target, int level, int xoffset, int x, int y, int width) in copyTexSubImage1D()
343 void GLContext::copyTexSubImage2D (deUint32 target, int level, int xoffset, int yoffset, int x, int… in copyTexSubImage2D()
358 void GLContext::copyTexSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffse… in copyTexSubImage3D()
373 void GLContext::texStorage2D (deUint32 target, int levels, deUint32 internalFormat, int width, int … in texStorage2D()
378 void GLContext::texStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width, int … in texStorage3D()
383 void GLContext::framebufferTexture2D (deUint32 target, deUint32 attachment, deUint32 textarget, deU… in framebufferTexture2D()
388 void GLContext::framebufferTextureLayer (deUint32 target, deUint32 attachment, deUint32 texture, in… in framebufferTextureLayer()
393 …id GLContext::framebufferRenderbuffer (deUint32 target, deUint32 attachment, deUint32 renderbuffer… in framebufferRenderbuffer()
398 void GLContext::getFramebufferAttachmentParameteriv (deUint32 target, deUint32 attachment, deUint32 in getFramebufferAttachmentParameteriv()
403 void GLContext::renderbufferStorage (deUint32 target, deUint32 internalformat, int width, int heigh… in renderbufferStorage()
408 void GLContext::renderbufferStorageMultisample (deUint32 target, int samples, deUint32 internalForm… in renderbufferStorageMultisample()
413 void GLContext::bindBuffer (deUint32 target, deUint32 buffer) in bindBuffer()
419 void GLContext::genBuffers (int numBuffers, deUint32* buffers) in genBuffers()
426 void GLContext::deleteBuffers (int numBuffers, const deUint32* buffers) in deleteBuffers()
433 void GLContext::bufferData (deUint32 target, deIntptr size, const void* data, deUint32 usage) in bufferData()
438 void GLContext::bufferSubData (deUint32 target, deIntptr offset, deIntptr size, const void* data) in bufferSubData()
458 void GLContext::clear (deUint32 buffers) in clear()
463 void GLContext::clearBufferiv (deUint32 buffer, int drawbuffer, const int* value) in clearBufferiv()
468 void GLContext::clearBufferfv (deUint32 buffer, int drawbuffer, const float* value) in clearBufferfv()
473 void GLContext::clearBufferuiv (deUint32 buffer, int drawbuffer, const deUint32* value) in clearBufferuiv()
478 void GLContext::clearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil) in clearBufferfi()
495 void GLContext::enable (deUint32 cap) in enable()
500 void GLContext::disable (deUint32 cap) in disable()
505 void GLContext::stencilFunc (deUint32 func, int ref, deUint32 mask) in stencilFunc()
510 void GLContext::stencilOp (deUint32 sfail, deUint32 dpfail, deUint32 dppass) in stencilOp()
515 void GLContext::depthFunc (deUint32 func) in depthFunc()
535 void GLContext::provokingVertex (deUint32 convention) in provokingVertex()
540 void GLContext::primitiveRestartIndex (deUint32 index) in primitiveRestartIndex()
545 void GLContext::stencilFuncSeparate (deUint32 face, deUint32 func, int ref, deUint32 mask) in stencilFuncSeparate()
550 void GLContext::stencilOpSeparate (deUint32 face, deUint32 sfail, deUint32 dpfail, deUint32 dppass) in stencilOpSeparate()
555 void GLContext::blendEquation (deUint32 mode) in blendEquation()
560 void GLContext::blendEquationSeparate (deUint32 modeRGB, deUint32 modeAlpha) in blendEquationSeparate()
565 void GLContext::blendFunc (deUint32 src, deUint32 dst) in blendFunc()
570 void GLContext::blendFuncSeparate (deUint32 srcRGB, deUint32 dstRGB, deUint32 srcAlpha, deUint32 ds… in blendFuncSeparate()
590 void GLContext::stencilMask (deUint32 mask) in stencilMask()
595 void GLContext::stencilMaskSeparate (deUint32 face, deUint32 mask) in stencilMaskSeparate()
600 …, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, deUint32 mask, deUint32 filter) in blitFramebuffer()
618 void GLContext::invalidateSubFramebuffer (deUint32 target, int numAttachments, const deUint32* atta… in invalidateSubFramebuffer()
632 void GLContext::invalidateFramebuffer (deUint32 target, int numAttachments, const deUint32* attachm… in invalidateFramebuffer()
637 void GLContext::bindVertexArray (deUint32 array) in bindVertexArray()
642 void GLContext::genVertexArrays (int numArrays, deUint32* vertexArrays) in genVertexArrays()
649 void GLContext::deleteVertexArrays (int numArrays, const deUint32* vertexArrays) in deleteVertexArrays()
656 void GLContext::vertexAttribPointer (deUint32 index, int size, deUint32 type, deBool normalized, in… in vertexAttribPointer()
661 void GLContext::vertexAttribIPointer (deUint32 index, int size, deUint32 type, int stride, const vo… in vertexAttribIPointer()
666 void GLContext::enableVertexAttribArray (deUint32 index) in enableVertexAttribArray()
671 void GLContext::disableVertexAttribArray (deUint32 index) in disableVertexAttribArray()
676 void GLContext::vertexAttribDivisor (deUint32 index, deUint32 divisor) in vertexAttribDivisor()
681 void GLContext::vertexAttrib1f (deUint32 index, float x) in vertexAttrib1f()
686 void GLContext::vertexAttrib2f (deUint32 index, float x, float y) in vertexAttrib2f()
691 void GLContext::vertexAttrib3f (deUint32 index, float x, float y, float z) in vertexAttrib3f()
696 void GLContext::vertexAttrib4f (deUint32 index, float x, float y, float z, float w) in vertexAttrib4f()
701 void GLContext::vertexAttribI4i (deUint32 index, deInt32 x, deInt32 y, deInt32 z, deInt32 w) in vertexAttribI4i()
706 void GLContext::vertexAttribI4ui (deUint32 index, deUint32 x, deUint32 y, deUint32 z, deUint32 w) in vertexAttribI4ui()
711 deInt32 GLContext::getAttribLocation (deUint32 program, const char *name) in getAttribLocation()
775 deInt32 GLContext::getUniformLocation (deUint32 program, const char *name) in getUniformLocation()
785 void GLContext::drawArrays (deUint32 mode, int first, int count) in drawArrays()
790 void GLContext::drawArraysInstanced (deUint32 mode, int first, int count, int instanceCount) in drawArraysInstanced()
795 void GLContext::drawElements (deUint32 mode, int count, deUint32 type, const void *indices) in drawElements()
800 void GLContext::drawElementsInstanced (deUint32 mode, int count, deUint32 type, const void *indices… in drawElementsInstanced()
805 void GLContext::drawElementsBaseVertex (deUint32 mode, int count, deUint32 type, const void *indice… in drawElementsBaseVertex()
810 void GLContext::drawElementsInstancedBaseVertex (deUint32 mode, int count, deUint32 type, const voi… in drawElementsInstancedBaseVertex()
815 void GLContext::drawRangeElements (deUint32 mode, deUint32 start, deUint32 end, int count, deUint32 in drawRangeElements()
820 …oid GLContext::drawRangeElementsBaseVertex (deUint32 mode, deUint32 start, deUint32 end, int count… in drawRangeElementsBaseVertex()
825 void GLContext::drawArraysIndirect (deUint32 mode, const void *indirect) in drawArraysIndirect()
830 void GLContext::drawElementsIndirect (deUint32 mode, deUint32 type, const void *indirect) in drawElementsIndirect()
835 void GLContext::multiDrawArrays (deUint32 mode, const int* first, const int* count, int primCount) in multiDrawArrays()
840 void GLContext::multiDrawElements (deUint32 mode, const int* count, deUint32 type, const void** ind… in multiDrawElements()
845 void GLContext::multiDrawElementsBaseVertex (deUint32 mode, const int* count, deUint32 type, const … in multiDrawElementsBaseVertex()
850 deUint32 GLContext::createProgram (ShaderProgram* shader) in createProgram()
878 void GLContext::deleteProgram (deUint32 program) in deleteProgram()
893 void GLContext::useProgram (deUint32 program) in useProgram()
898 void GLContext::readPixels (int x, int y, int width, int height, deUint32 format, deUint32 type, vo… in readPixels()
912 deUint32 GLContext::getError (void) in getError()
922 void GLContext::getIntegerv (deUint32 pname, int* params) in getIntegerv()
927 const char* GLContext::getString (deUint32 pname) in getString()