Lines Matching refs:deUint32
59 deUint32 getName (void) const { return m_name; } in getName()
66 NamedObject (deUint32 name) : m_name(name), m_refCount(1) {} in NamedObject()
69 deUint32 m_name;
88 Texture (deUint32 name, Type type);
144 Texture1D (deUint32 name = 0);
170 Texture2D (deUint32 name = 0);
196 TextureCube (deUint32 name = 0);
221 Texture2DArray (deUint32 name = 0);
247 Texture3D (deUint32 name = 0);
273 TextureCubeArray (deUint32 name = 0);
310 Renderbuffer (deUint32 name);
365 deUint32 name;
380 Framebuffer (deUint32 name);
394 DataBuffer (deUint32 name) : NamedObject(name) {} in DataBuffer()
415 deUint32 type;
437 VertexArray (deUint32 name, int maxVertexAttribs);
447 ShaderProgramObjectContainer (deUint32 name, ShaderProgram* program);
461 deUint32 allocateName (void);
463 T* find (deUint32 name);
475 deUint32 m_lastName;
476 std::map<deUint32, T*> m_objects;
492 deUint32 ObjectManager<T>::allocateName (void) in allocateName()
501 deUint32 name = object->getName(); in insert()
507 m_objects.insert(std::pair<deUint32, T*>(name, object)); in insert()
511 T* ObjectManager<T>::find (deUint32 name) in find()
513 typename std::map<deUint32, T*>::iterator it = m_objects.find(name); in find()
546 for (typename std::map<deUint32, T*>::const_iterator i = m_objects.begin(); in getAll()
613 virtual void activeTexture (deUint32 texture);
615 virtual void bindTexture (deUint32 target, deUint32 texture);
616 virtual void genTextures (int numTextures, deUint32* textures);
617 virtual void deleteTextures (int numTextures, const deUint32* textures);
619 virtual void bindFramebuffer (deUint32 target, deUint32 framebuffer);
620 virtual void genFramebuffers (int numFramebuffers, deUint32* framebuffers);
621 virtual void deleteFramebuffers (int numFramebuffers, const deUint32* framebuffers);
623 virtual void bindRenderbuffer (deUint32 target, deUint32 renderbuffer);
624 virtual void genRenderbuffers (int numRenderbuffers, deUint32* renderbuffers);
625 virtual void deleteRenderbuffers (int numRenderbuffers, const deUint32* renderbuffers);
627 virtual void pixelStorei (deUint32 pname, int param);
628 …ual void texImage1D (deUint32 target, int level, deUint32 internalFormat, int width, int bord…
629 …id texImage2D (deUint32 target, int level, deUint32 internalFormat, int width, int height, in…
630 …exImage3D (deUint32 target, int level, deUint32 internalFormat, int width, int height, int dept…
631 …virtual void texSubImage1D (deUint32 target, int level, int xoffset, int width, deUint32 forma…
632 … void texSubImage2D (deUint32 target, int level, int xoffset, int yoffset, int width, int heig…
633 …ubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, int width, int hei…
634 …virtual void copyTexImage1D (deUint32 target, int level, deUint32 internalFormat, int x, int y…
635 …virtual void copyTexImage2D (deUint32 target, int level, deUint32 internalFormat, int x, int y…
636 …virtual void copyTexSubImage1D (deUint32 target, int level, int xoffset, int x, int y, int widt…
637 …virtual void copyTexSubImage2D (deUint32 target, int level, int xoffset, int yoffset, int x, in…
638 …virtual void copyTexSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffs…
640 …virtual void texStorage2D (deUint32 target, int levels, deUint32 internalFormat, int width, in…
641 …virtual void texStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width, in…
643 virtual void texParameteri (deUint32 target, deUint32 pname, int value);
645 …virtual void framebufferTexture2D (deUint32 target, deUint32 attachment, deUint32 textarget, deU…
646 …virtual void framebufferTextureLayer (deUint32 target, deUint32 attachment, deUint32 texture, in…
647 …irtual void framebufferRenderbuffer (deUint32 target, deUint32 attachment, deUint32 renderbuffer…
648 virtual deUint32 checkFramebufferStatus (deUint32 target);
650 …virtual void getFramebufferAttachmentParameteriv (deUint32 target, deUint32 attachment, deUint32…
652 …virtual void renderbufferStorage (deUint32 target, deUint32 internalformat, int width, int he…
653 …virtual void renderbufferStorageMultisample (deUint32 target, int samples, deUint32 internalForm…
655 virtual void bindBuffer (deUint32 target, deUint32 buffer);
656 virtual void genBuffers (int numBuffers, deUint32* buffers);
657 virtual void deleteBuffers (int numBuffers, const deUint32* buffers);
659 virtual void bufferData (deUint32 target, deIntptr size, const void* data, deUint32 usage);
660 virtual void bufferSubData (deUint32 target, deIntptr offset, deIntptr size, const void* data);
666 virtual void clear (deUint32 buffers);
667 virtual void clearBufferiv (deUint32 buffer, int drawbuffer, const int* value);
668 virtual void clearBufferfv (deUint32 buffer, int drawbuffer, const float* value);
669 virtual void clearBufferuiv (deUint32 buffer, int drawbuffer, const deUint32* value);
670 virtual void clearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil);
673 virtual void enable (deUint32 cap);
674 virtual void disable (deUint32 cap);
676 virtual void stencilFunc (deUint32 func, int ref, deUint32 mask);
677 virtual void stencilOp (deUint32 sfail, deUint32 dpfail, deUint32 dppass);
678 virtual void stencilFuncSeparate (deUint32 face, deUint32 func, int ref, deUint32 mask);
679 …virtual void stencilOpSeparate (deUint32 face, deUint32 sfail, deUint32 dpfail, deUint32 dppass…
681 virtual void depthFunc (deUint32 func);
686 virtual void provokingVertex (deUint32 convention);
687 virtual void primitiveRestartIndex (deUint32 index);
689 virtual void blendEquation (deUint32 mode);
690 virtual void blendEquationSeparate (deUint32 modeRGB, deUint32 modeAlpha);
691 virtual void blendFunc (deUint32 src, deUint32 dst);
692 …virtual void blendFuncSeparate (deUint32 srcRGB, deUint32 dstRGB, deUint32 srcAlpha, deUint32 d…
697 virtual void stencilMask (deUint32 mask);
698 virtual void stencilMaskSeparate (deUint32 face, deUint32 mask);
700 … int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, deUint32 mask, deUint32 filter);
702 …virtual void invalidateSubFramebuffer(deUint32 target, int numAttachments, const deUint32* attac…
703 …virtual void invalidateFramebuffer (deUint32 target, int numAttachments, const deUint32* attachm…
705 virtual void bindVertexArray (deUint32 array);
706 virtual void genVertexArrays (int numArrays, deUint32* vertexArrays);
707 virtual void deleteVertexArrays (int numArrays, const deUint32* vertexArrays);
709 …virtual void vertexAttribPointer (deUint32 index, int size, deUint32 type, deBool normalized, i…
710 …virtual void vertexAttribIPointer (deUint32 index, int size, deUint32 type, int stride, const vo…
711 virtual void enableVertexAttribArray (deUint32 index);
712 virtual void disableVertexAttribArray(deUint32 index);
713 virtual void vertexAttribDivisor (deUint32 index, deUint32 divisor);
715 virtual void vertexAttrib1f (deUint32 index, float);
716 virtual void vertexAttrib2f (deUint32 index, float, float);
717 virtual void vertexAttrib3f (deUint32 index, float, float, float);
718 virtual void vertexAttrib4f (deUint32 index, float, float, float, float);
719 virtual void vertexAttribI4i (deUint32 index, deInt32, deInt32, deInt32, deInt32);
720 virtual void vertexAttribI4ui (deUint32 index, deUint32, deUint32, deUint32, deUint32);
722 virtual deInt32 getAttribLocation (deUint32 program, const char *name);
736 virtual deInt32 getUniformLocation (deUint32 program, const char *name);
740 virtual void drawArrays (deUint32 mode, int first, int count);
741 virtual void drawArraysInstanced (deUint32 mode, int first, int count, int instanceCount);
742 virtual void drawElements (deUint32 mode, int count, deUint32 type, const void *indices);
743 …virtual void drawElementsBaseVertex (deUint32 mode, int count, deUint32 type, const void *indice…
744 …virtual void drawElementsInstanced (deUint32 mode, int count, deUint32 type, const void *indices…
745 …virtual void drawElementsInstancedBaseVertex (deUint32 mode, int count, deUint32 type, const voi…
746 …virtual void drawRangeElements (deUint32 mode, deUint32 start, deUint32 end, int count, deUint3…
747 …virtual void drawRangeElementsBaseVertex (deUint32 mode, deUint32 start, deUint32 end, int count…
748 virtual void drawArraysIndirect (deUint32 mode, const void *indirect);
749 virtual void drawElementsIndirect (deUint32 mode, deUint32 type, const void *indirect);
751 …virtual void multiDrawArrays (deUint32 mode, const int* first, const int* count, int primCount…
752 …virtual void multiDrawElements (deUint32 mode, const int* count, deUint32 type, const void** in…
753 …virtual void multiDrawElementsBaseVertex (deUint32 mode, const int* count, deUint32 type, const …
755 virtual deUint32 createProgram (ShaderProgram* program);
756 virtual void useProgram (deUint32 program);
757 virtual void deleteProgram (deUint32 program);
759 …virtual void readPixels (int x, int y, int width, int height, deUint32 format, deUint32 type,…
760 virtual deUint32 getError (void);
763 virtual void getIntegerv (deUint32 pname, int* params);
764 virtual const char* getString (deUint32 pname);
786 …deUint32 blitResolveMultisampleFramebuffer (deUint32 mask, const tcu::IVec4& srcRect, const tcu…
799 void setError (deUint32 error);
808 void setBufferBinding (deUint32 target, rc::DataBuffer* buffer);
809 rc::DataBuffer* getBufferBinding (deUint32 target) const;
814 bool predrawErrorChecks (deUint32 mode);
859 deUint32 func;
861 deUint32 opMask;
862 deUint32 opStencilFail;
863 deUint32 opDepthFail;
864 deUint32 opDepthPass;
865 deUint32 writeMask;
929 deUint32 m_depthFunc;
940 deUint32 m_blendModeRGB;
941 deUint32 m_blendModeAlpha;
942 deUint32 m_blendFactorSrcRGB;
943 deUint32 m_blendFactorDstRGB;
944 deUint32 m_blendFactorSrcAlpha;
945 deUint32 m_blendFactorDstAlpha;
960 deUint32 m_primitiveRestartIndex;
962 deUint32 m_lastError;