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Lines Matching refs:fragSampleNdx

99 			int					fragSampleNdx		= regSampleNdx % numSamplesPerFragment;													\  in executeStencilCompare()
101 …int stencilBufferValue = stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.… in executeStencilCompare()
137 int fragSampleNdx = regSampleNdx % numSamplesPerFragment; \ in executeStencilSFail()
139 …int stencilBufferValue = stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.… in executeStencilSFail()
141 …lace(stencilBufferValue, (SFAIL_EXPRESSION), stencilState.writeMask), fragSampleNdx, frag.pixelCoo… in executeStencilSFail()
174 const int fragSampleNdx = regSampleNdx % numSamplesPerFragment; in executeDepthBoundsTest() local
176 …const float depthBufferValue = depthBuffer.getPixDepth(fragSampleNdx, frag.pixelCoord.x(), frag.… in executeDepthBoundsTest()
208 const int fragSampleNdx = regSampleNdx % numSamplesPerFragment; in executeDepthBoundsTest() local
210 …const deUint32 depthBufferValue = depthBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), fr… in executeDepthBoundsTest()
226 int fragSampleNdx = regSampleNdx % numSamplesPerFragment; \ in executeDepthCompare()
228 …float depthBufferValue = depthBuffer.getPixDepth(fragSampleNdx, frag.pixelCoord.x(), frag.pixel… in executeDepthCompare()
229 float sampleDepthFloat = frag.sampleDepths[fragSampleNdx]; \ in executeDepthCompare()
244 int fragSampleNdx = regSampleNdx % numSamplesPerFragment; \ in executeDepthCompare()
246 …deUint32 depthBufferValue = depthBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pi… in executeDepthCompare()
247 float sampleDepthFloat = frag.sampleDepths[fragSampleNdx]; \ in executeDepthCompare()
311 int fragSampleNdx = regSampleNdx % numSamplesPerFragment; in executeDepthWrite() local
313 const float clampedDepth = de::clamp(frag.sampleDepths[fragSampleNdx], 0.0f, 1.0f); in executeDepthWrite()
315 depthBuffer.setPixDepth(clampedDepth, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); in executeDepthWrite()
327 int fragSampleNdx = regSampleNdx % numSamplesPerFragment; \ in executeStencilDpFailAndPass()
329 …int stencilBufferValue = stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.… in executeStencilDpFailAndPass()
331 …BitReplace(stencilBufferValue, (EXPRESSION), stencilState.writeMask), fragSampleNdx, frag.pixelCoo… in executeStencilDpFailAndPass()
700 int fragSampleNdx = regSampleNdx % numSamplesPerFragment; in executeColorWrite() local
710 colorBuffer.setPixel(combinedColor, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); in executeColorWrite()
726 const int fragSampleNdx = regSampleNdx % numSamplesPerFragment; in executeRGBA8ColorWrite() local
728 …deUint8* dstPtr = basePtr + fragSampleNdx*fragStride + frag.pixelCoord.x()*xStride + frag.pixe… in executeRGBA8ColorWrite()
744 int fragSampleNdx = regSampleNdx % numSamplesPerFragment; in executeMaskedColorWrite() local
746 …Vec4 originalColor = colorBuffer.getPixel(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y… in executeMaskedColorWrite()
757 colorBuffer.setPixel(newColor, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); in executeMaskedColorWrite()
768 int fragSampleNdx = regSampleNdx % numSamplesPerFragment; in executeSignedValueWrite() local
770 …const IVec4 originalValue = colorBuffer.getPixelInt(fragSampleNdx, frag.pixelCoord.x(), frag.pix… in executeSignedValueWrite()
772 …_sampleRegister[regSampleNdx].signedValue, originalValue, colorMask), fragSampleNdx, frag.pixelCoo… in executeSignedValueWrite()
783 int fragSampleNdx = regSampleNdx % numSamplesPerFragment; in executeUnsignedValueWrite() local
785 …const UVec4 originalValue = colorBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pi… in executeUnsignedValueWrite()
787 …ampleRegister[regSampleNdx].unsignedValue, originalValue, colorMask), fragSampleNdx, frag.pixelCoo… in executeUnsignedValueWrite()
847 int fragSampleNdx = regSampleNdx % numSamplesPerFragment; in render() local
851 …eRegister[regSampleNdx].isAlive = (inputFragments[fragNdx].coverage & (1u << fragSampleNdx)) != 0; in render()
935 int fragSampleNdx = regSampleNdx % numSamplesPerFragment; in render() local
937 … Vec4 dstColor = colorBuffer.getPixel(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); in render()
960 int fragSampleNdx = regSampleNdx % numSamplesPerFragment; in render() local
963 …const Vec4 dstColor = colorBuffer.getPixel(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.… in render()