Lines Matching refs:inputFragments
78 …rTest (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const WindowR… in executeScissorTest() argument
86 if (!isInsideRect(inputFragments[fragNdx].pixelCoord, scissorRect)) in executeScissorTest()
92 …mpare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const Stencil… in executeStencilCompare() argument
100 …const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; … in executeStencilCompare()
130 …SFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const Stencil… in executeStencilSFail() argument
138 …const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; … in executeStencilSFail()
166 …sTest (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const float m… in executeDepthBoundsTest() argument
175 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; in executeDepthBoundsTest()
209 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx / numSamplesPerFragment]; in executeDepthBoundsTest()
219 …mpare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc dept… in executeDepthCompare() argument
227 …const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; … in executeDepthCompare()
245 …const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; … in executeDepthCompare()
305 …Write (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::Pi… in executeDepthWrite() argument
312 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; in executeDepthWrite()
320 …dPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const Stencil… in executeStencilDpFailAndPass() argument
328 …const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; … in executeStencilDpFailAndPass()
694 …Write (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, bool isSRGB, … in executeColorWrite() argument
701 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; in executeColorWrite()
715 …Write (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::Pi… in executeRGBA8ColorWrite() argument
727 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; in executeRGBA8ColorWrite()
738 …Write (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const Vec4& c… in executeMaskedColorWrite() argument
745 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; in executeMaskedColorWrite()
762 …Write (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::BV… in executeSignedValueWrite() argument
769 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; in executeSignedValueWrite()
777 …Write (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::BV… in executeUnsignedValueWrite() argument
784 const Fragment& frag = inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment]; in executeUnsignedValueWrite()
795 const Fragment* inputFragments, in render() argument
851 …m_sampleRegister[regSampleNdx].isAlive = (inputFragments[fragNdx].coverage & (1u << fragSampleNdx… in render()
861 …executeScissorTest(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.scissorRectangl… in render()
866 …executeDepthBoundsTest(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.minDepthBou… in render()
872 …executeStencilCompare(groupFirstFragNdx, numSamplesPerFragment, inputFragments, stencilState, stat… in render()
873 …executeStencilSFail(groupFirstFragNdx, numSamplesPerFragment, inputFragments, stencilState, state.… in render()
881 …executeDepthCompare(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.depthFunc, dep… in render()
884 executeDepthWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, depthBuffer); in render()
890 …executeStencilDpFailAndPass(groupFirstFragNdx, numSamplesPerFragment, inputFragments, stencilState… in render()
936 … const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment]; in render()
961 … const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment]; in render()
981 … const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment]; in render()
1007 executeRGBA8ColorWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, colorBuffer); in render()
1009 …executeColorWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, sRGBTarget, colorBuffe… in render()
1012 …executeMaskedColorWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, colorMaskFactor,… in render()
1021 const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment]; in render()
1028 …executeSignedValueWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.colorMask,… in render()
1037 const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment]; in render()
1044 …executeUnsignedValueWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.colorMas… in render()