Lines Matching refs:numStencilBits
92 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Co… in executeStencilCompare() argument
111 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); in executeStencilCompare()
130 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Pi… in executeStencilSFail() argument
146 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); in executeStencilSFail()
153 …case STENCILOP_INCR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue+1, 0, (1<<numStencilBits)… in executeStencilSFail()
154 …case STENCILOP_DECR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue-1, 0, (1<<numStencilBits)… in executeStencilSFail()
155 …case STENCILOP_INCR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue + 1) & ((1<<numStencilBits) - … in executeStencilSFail()
156 …case STENCILOP_DECR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue - 1) & ((1<<numStencilBits) - … in executeStencilSFail()
157 …case STENCILOP_INVERT: SAMPLE_REGISTER_SFAIL((~stencilBufferValue) & ((1<<numStencilBits) - 1)) … in executeStencilSFail()
320 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Pi… in executeStencilDpFailAndPass() argument
341 …R_DPFAIL_OR_DPPASS(CONDITION, de::clamp(stencilBufferValue+1, 0, (1<<numStencilBits) - 1)) break; \ in executeStencilDpFailAndPass()
342 …R_DPFAIL_OR_DPPASS(CONDITION, de::clamp(stencilBufferValue-1, 0, (1<<numStencilBits) - 1)) break; \ in executeStencilDpFailAndPass()
343 …REGISTER_DPFAIL_OR_DPPASS(CONDITION, (stencilBufferValue + 1) & ((1<<numStencilBits) - 1)) break… in executeStencilDpFailAndPass()
344 …REGISTER_DPFAIL_OR_DPPASS(CONDITION, (stencilBufferValue - 1) & ((1<<numStencilBits) - 1)) break… in executeStencilDpFailAndPass()
345 …LE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, (~stencilBufferValue) & ((1<<numStencilBits) - 1)) brea… in executeStencilDpFailAndPass()
350 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); in executeStencilDpFailAndPass()
801 DE_ASSERT(state.numStencilBits < 32); // code bitshifts numStencilBits, avoid undefined behavior in render()
872 …tFragNdx, numSamplesPerFragment, inputFragments, stencilState, state.numStencilBits, stencilBuffer… in render()
873 …tFragNdx, numSamplesPerFragment, inputFragments, stencilState, state.numStencilBits, stencilBuffer… in render()
890 …tFragNdx, numSamplesPerFragment, inputFragments, stencilState, state.numStencilBits, stencilBuffer… in render()