Lines Matching refs:ClipVec4
42 typedef tcu::Vector<ClipFloat, 4> ClipVec4; typedef
174 ClipFloat getLineEndpointClipping (const ClipVec4& v0, const ClipVec4& v1) in getLineEndpointClipping()
195 ClipVec4 vec4ToClipVec4 (const tcu::Vec4& v) in vec4ToClipVec4()
197 return ClipVec4((ClipFloat)v.x(), (ClipFloat)v.y(), (ClipFloat)v.z(), (ClipFloat)v.w()); in vec4ToClipVec4()
200 tcu::Vec4 clipVec4ToVec4 (const ClipVec4& v) in clipVec4ToVec4()
208 virtual bool pointInClipVolume (const ClipVec4& p) const = 0;
209 virtual ClipFloat clipLineSegmentEnd (const ClipVec4& v0, const ClipVec4& v1) const = 0;
210 virtual ClipVec4 getLineIntersectionPoint (const ClipVec4& v0, const ClipVec4& v1) const = 0;
219 bool pointInClipVolume (const ClipVec4& p) const;
220 ClipFloat clipLineSegmentEnd (const ClipVec4& v0, const ClipVec4& v1) const;
221 ClipVec4 getLineIntersectionPoint (const ClipVec4& v0, const ClipVec4& v1) const;
225 bool ComponentPlane<Sign, CompNdx>::pointInClipVolume (const ClipVec4& p) const in pointInClipVolume()
233 ClipFloat ComponentPlane<Sign, CompNdx>::clipLineSegmentEnd (const ClipVec4& v0, const ClipVec4& v1… in clipLineSegmentEnd()
243 ClipVec4 ComponentPlane<Sign, CompNdx>::getLineIntersectionPoint (const ClipVec4& v0, const ClipVec… in getLineIntersectionPoint()
249 …const ClipVec4 clippedV0 = tcu::mix(v0, v1, ComponentPlane<+1, CompNdx>().clipLineSegmentEnd(v0, v… in getLineIntersectionPoint()
250 …const ClipVec4 clippedV1 = tcu::mix(v0, v1, ComponentPlane<-1, CompNdx>().clipLineSegmentEnd(v0, v… in getLineIntersectionPoint()
265 ClipVec4 position;
297 const ClipVec4 approximatedClipPoint = tcu::mix(inside.position, outside.position, hitDist); in clipTriangleOneVertex()
298 …const ClipVec4 anotherPointOnLine = (hitDist > (ClipFloat)0.5) ? (inside.position) : (outside.pos… in clipTriangleOneVertex()
321 const ClipVec4 approximatedClipPoint = tcu::mix(inside.position, outside.position, hitDist); in clipTriangleOneVertex()
322 …const ClipVec4 anotherPointOnLine = (hitDist > (ClipFloat)0.5) ? (inside.position) : (outside.pos… in clipTriangleOneVertex()
372 const ClipVec4 approximatedClipPoint = tcu::mix(inside.position, outside.position, hitDist); in clipTriangleTwoVertices()
373 …const ClipVec4 anotherPointOnLine = (hitDist > (ClipFloat)0.5) ? (inside.position) : (outside.pos… in clipTriangleTwoVertices()
396 const ClipVec4 approximatedClipPoint = tcu::mix(inside.position, outside.position, hitDist); in clipTriangleTwoVertices()
397 …const ClipVec4 anotherPointOnLine = (hitDist > (ClipFloat)0.5) ? (inside.position) : (outside.pos… in clipTriangleTwoVertices()
739 const ClipVec4 p0 = vec4ToClipVec4(l.v0->position); in clipPrimitives()
740 const ClipVec4 p1 = vec4ToClipVec4(l.v1->position); in clipPrimitives()