Lines Matching refs:THREADOPERATIONID_ATTACH_SHADER
2043 THREADOPERATIONID_ATTACH_SHADER, enumerator
2572 weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_ATTACH_SHADER]); in addRandomOperation()
2573 operations.push_back(THREADOPERATIONID_ATTACH_SHADER); in addRandomOperation()
2590 weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_ATTACH_SHADER]); in addRandomOperation()
2591 operations.push_back(THREADOPERATIONID_ATTACH_SHADER); in addRandomOperation()
2742 case THREADOPERATIONID_ATTACH_SHADER: in addRandomOperation()
4717 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_ATTACH_SHADER] =… in addRandomTests()
4726 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_ATTACH_SHADER] … in addRandomTests()
4735 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_ATTACH_SHADER] = 0.1… in addRandomTests()
4744 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_ATTACH_SHADER] = 0.25… in addRandomTests()
4753 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_ATTACH_SHADER] = 0.3… in addRandomTests()
4762 …config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_ATTACH_SHADER] = 0.4… in addRandomTests()
4771 …config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_ATTACH_SHADER] = 0.1… in addRandomTests()
4773 …config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.2… in addRandomTests()
4774 …config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] =… in addRandomTests()
4775 …config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] … in addRandomTests()
4776 …config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.10… in addRandomTests()
4777 …config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.1… in addRandomTests()
4778 …config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_CREATE_PROGRAM] = 0.1… in addRandomTests()
4779 …config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_DESTROY_PROGRAM] = 0.1… in addRandomTests()
4780 …config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_ATTACH_SHADER] = 0.30… in addRandomTests()
4811 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_ATTACH_SHADER] =… in addRandomTests()
4821 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_ATTACH_SHADER] … in addRandomTests()
4831 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_ATTACH_SHADER] = 0.1… in addRandomTests()
4841 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_ATTACH_SHADER] = 0.25… in addRandomTests()
4851 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_ATTACH_SHADER] = 0.3… in addRandomTests()
4861 …config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_ATTACH_SHADER] = 0.4… in addRandomTests()
4871 …config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_ATTACH_SHADER] = 0.1… in addRandomTests()
4874 …config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.2… in addRandomTests()
4875 …config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] =… in addRandomTests()
4876 …config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] … in addRandomTests()
4877 …config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.10… in addRandomTests()
4878 …config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.1… in addRandomTests()
4879 …config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_CREATE_PROGRAM] = 0.1… in addRandomTests()
4880 …config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_DESTROY_PROGRAM] = 0.1… in addRandomTests()
4881 …config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_ATTACH_SHADER] = 0.30… in addRandomTests()
4882 …config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_LINK_PROGRAM] = 0.30f; in addRandomTests()
4891 …config.probabilities[THREADOPERATIONID_LINK_PROGRAM][THREADOPERATIONID_ATTACH_SHADER] = 0.10f; in addRandomTests()