Lines Matching refs:bottomLeft
119 IVec2 bottomLeft; member
125 : bottomLeft (bottomLeft_) in ColoredRect()
254 const float x1 = windowToDeviceCoordinates(coloredRect.bottomLeft.x(), width); in render()
255 const float y1 = windowToDeviceCoordinates(coloredRect.bottomLeft.y(), height); in render()
305 m_gl.scissor(coloredRect.bottomLeft.x(), coloredRect.bottomLeft.y(), in render()
306 …coloredRect.topRight.x()-coloredRect.bottomLeft.x(), coloredRect.topRight.y()-coloredRect.bottomLe… in render()
338 …if (coloredRect.bottomLeft.x() == coloredRect.topRight.x() || coloredRect.bottomLeft.y() == colore… in render()
342 …clear(tcu::getSubregion(target->getAccess(), coloredRect.bottomLeft.x(), coloredRect.bottomLeft.y(… in render()
343 …coloredRect.topRight.x()-coloredRect.bottomLeft.x(), coloredRect.topRight.y()-coloredRect.bottomLe… in render()
477 damageRegion.push_back(rect.bottomLeft.x() - marginLeft); in getDamageRegion()
478 damageRegion.push_back(rect.bottomLeft.y() - marginBottom); in getDamageRegion()
479 damageRegion.push_back(rect.topRight.x() - rect.bottomLeft.x() + marginLeft + marginRight); in getDamageRegion()
480 damageRegion.push_back(rect.topRight.y() - rect.bottomLeft.y() + marginBottom + marginTop); in getDamageRegion()