Lines Matching refs:packetNdx
95 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local
96 …packets[packetNdx]->position = rr::readVertexAttribFloat(inputs[0], packets[packetNdx]->instanceNd… in shadeVertices()
105 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
107 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); in shadeFragments()
148 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local
150 rr::VertexPacket& packet = *packets[packetNdx]; in shadeVertices()
159 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
162 const tcu::Vec4 v_coord = rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
165 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, this->m_uniforms[0].sampler.tex2D->sample(… in shadeFragments()
211 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local
213 rr::VertexPacket& packet = *packets[packetNdx]; in shadeVertices()
222 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
225 const tcu::Vec4 v_coord = rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
228 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, this->m_uniforms[0].sampler.tex2D->sampl… in shadeFragments()