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Lines Matching refs:corners

678 		Vec2 corners[4] =  in iterate()  local
696 renderTriangle(corners[(0+quadNdx) % 4] + center, in iterate()
697 corners[(1+quadNdx) % 4] + center, in iterate()
698 corners[(2+quadNdx) % 4] + center, in iterate()
703 renderTriangle(corners[(3+quadNdx) % 4] + center, in iterate()
704 corners[(2+quadNdx) % 4] + center, in iterate()
705 corners[(0+quadNdx) % 4] + center, in iterate()
710 renderTriangle(corners[(0+quadNdx) % 4] + center, in iterate()
711 corners[(2+quadNdx) % 4] + center, in iterate()
712 corners[(3+quadNdx) % 4] + center, in iterate()
720 unicoloredRegions.push_back(QuadCorners((center + corners[0]*unicolorRegionScale), in iterate()
721 (center + corners[1]*unicolorRegionScale), in iterate()
722 (center + corners[2]*unicolorRegionScale), in iterate()
723 (center + corners[3]*unicolorRegionScale))); in iterate()
754 Vec2 corners[4] = in iterate() local
762 renderTriangle(corners[(0+quadSubAngleNdx) % 4], in iterate()
763 corners[(1+quadSubAngleNdx) % 4], in iterate()
764 corners[(2+quadSubAngleNdx) % 4], in iterate()
769 renderTriangle(corners[(3+quadSubAngleNdx) % 4], in iterate()
770 corners[(2+quadSubAngleNdx) % 4], in iterate()
771 corners[(0+quadSubAngleNdx) % 4], in iterate()
776 renderTriangle(corners[(0+quadSubAngleNdx) % 4], in iterate()
777 corners[(2+quadSubAngleNdx) % 4], in iterate()
778 corners[(3+quadSubAngleNdx) % 4], in iterate()
783 unicoloredRegions.push_back(QuadCorners((corners[0]*unicolorRegionScale), in iterate()
784 (corners[1]*unicolorRegionScale), in iterate()
785 (corners[2]*unicolorRegionScale), in iterate()
786 (corners[3]*unicolorRegionScale))); in iterate()
794 Vec2 corners[4] = in iterate() local
802 renderTriangle(corners[(0+quadSubAngleNdx) % 4], in iterate()
803 corners[(1+quadSubAngleNdx) % 4], in iterate()
804 corners[(2+quadSubAngleNdx) % 4], in iterate()
809 renderTriangle(corners[(3+quadSubAngleNdx) % 4], in iterate()
810 corners[(2+quadSubAngleNdx) % 4], in iterate()
811 corners[(0+quadSubAngleNdx) % 4], in iterate()
816 renderTriangle(corners[(0+quadSubAngleNdx) % 4], in iterate()
817 corners[(2+quadSubAngleNdx) % 4], in iterate()
818 corners[(3+quadSubAngleNdx) % 4], in iterate()
822 unicoloredRegions.push_back(QuadCorners(corners[0], corners[1], corners[2], corners[3])); in iterate()