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Lines Matching refs:m_currentIteration

404 	int					m_currentIteration;  member in deqp::gles2::Functional::NumSamplesCase
415 , m_currentIteration (0) in NumSamplesCase()
470 m_currentIteration++; in iterate()
472 if (m_currentIteration >= m_maxNumIterations) in iterate()
514 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration; in renderPattern()
515 …t angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration; in renderPattern()
551 float angle = 2.0f*DE_PI * (float)i / (float)numLines + 0.001f*(float)m_currentIteration; in renderPattern()
598 int m_currentIteration; member in deqp::gles2::Functional::CommonEdgeCase
607 , m_currentIteration (0) in CommonEdgeCase()
661 if (m_currentIteration == 0) in iterate()
666 else if (m_currentIteration == 1) in iterate()
673 float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1); in iterate()
730 int quadBaseAngleNdx = m_currentIteration / 8; in iterate()
731 int quadSubAngleNdx = m_currentIteration % 8; in iterate()
747 float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1); in iterate()
792 int quadSubAngleNdx = m_currentIteration % 8; in iterate()
851 m_currentIteration++; in iterate()
862 else if (m_currentIteration < m_numIterations) in iterate()
928 float angle = 2.0f * DE_PI * (float)i / (float)numPolygons + 0.001f*(float)m_currentIteration; in renderPattern()
1095 int m_currentIteration; member in deqp::gles2::Functional::MaskProportionalityCase
1103 , m_currentIteration (0) in MaskProportionalityCase()
1157 float alphaOrCoverageValue = (float)m_currentIteration / (float)(m_numIterations-1); in iterate()
1204 if (m_currentIteration == 0 && sumRed != 0) in iterate()
1211 if (m_currentIteration == m_numIterations-1 && sumRed != 0xff*numPixels) in iterate()
1221 m_currentIteration++; in iterate()
1223 if (m_currentIteration >= m_numIterations) in iterate()