Lines Matching refs:triangle
354 const tcu::Vec4 triangle[] = in testPolygonOffset() local
389 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); in testPolygonOffset()
428 attribs[0].pointer = triangle; in testPolygonOffset()
526 tcu::Vec4 triangle[3]; in testPolygonOffset() local
528 for (int vertexNdx = 0; vertexNdx < DE_LENGTH_OF_ARRAY(triangle); ++vertexNdx) in testPolygonOffset()
529 triangle[vertexNdx] = genRandomVec4(rnd); in testPolygonOffset()
531 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); in testPolygonOffset()
534 for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangle); ++ndx) in testPolygonOffset()
536 << "\tx=" << triangle[ndx].x() in testPolygonOffset()
537 << "\ty=" << triangle[ndx].y() in testPolygonOffset()
538 << "\tz=" << triangle[ndx].z() in testPolygonOffset()
539 << "\tw=" << triangle[ndx].w() in testPolygonOffset()
971 const tcu::Vec4 triangle[] = in testPolygonOffset() local
984 for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangle); ++ndx) in testPolygonOffset()
986 << "\tx=" << triangle[ndx].x() in testPolygonOffset()
987 << "\ty=" << triangle[ndx].y() in testPolygonOffset()
988 << "\tz=" << triangle[ndx].z() in testPolygonOffset()
989 << "\tw=" << triangle[ndx].w() in testPolygonOffset()
1017 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); in testPolygonOffset()