Lines Matching refs:m_isVertexCase
125 if (m_isVertexCase) in init()
136 …src << "\tbool isOk = " << m_varName << " == (" << refValue << " + int(floor(" << (m_isVertexCase … in init()
137 …src << "\t" << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = isOk ? vec4(0.0, 1.0, 0.0, 1.0… in init()
139 if (m_isVertexCase) in init()
144 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc; in init()
145 m_fragShaderSource = m_isVertexCase ? defaultFragSrc : src.str(); in init()
220 if (m_isVertexCase) in init()
225 …src << "\t" << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = vec4(gl_DepthRange.near, gl_De… in init()
227 if (m_isVertexCase) in init()
232 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc; in init()
233 m_fragShaderSource = m_isVertexCase ? defaultFragSrc : src.str(); in init()