Lines Matching refs:constCoords
124 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } in evalArrayUniformFloat()
125 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0… in evalArrayUniformVec2()
126 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(… in evalArrayUniformVec3()
127 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } in evalArrayUniformVec4()
155 virtual void setupUniforms (int programID, const Vec4& constCoords);
198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument
202 DE_UNREF(constCoords); in setupUniforms()
211 arr[0] = constCoords.x(); in setupUniforms()
212 arr[1] = constCoords.x() * 0.5f; in setupUniforms()
213 arr[2] = constCoords.x() * 0.25f; in setupUniforms()
214 arr[3] = constCoords.x() * 0.125f; in setupUniforms()
220 arr[0] = constCoords.swizzle(0,1); in setupUniforms()
221 arr[1] = constCoords.swizzle(0,1) * 0.5f; in setupUniforms()
222 arr[2] = constCoords.swizzle(0,1) * 0.25f; in setupUniforms()
223 arr[3] = constCoords.swizzle(0,1) * 0.125f; in setupUniforms()
229 arr[0] = constCoords.swizzle(0,1,2); in setupUniforms()
230 arr[1] = constCoords.swizzle(0,1,2) * 0.5f; in setupUniforms()
231 arr[2] = constCoords.swizzle(0,1,2) * 0.25f; in setupUniforms()
232 arr[3] = constCoords.swizzle(0,1,2) * 0.125f; in setupUniforms()
238 arr[0] = constCoords.swizzle(0,1,2,3); in setupUniforms()
239 arr[1] = constCoords.swizzle(0,1,2,3) * 0.5f; in setupUniforms()
240 arr[2] = constCoords.swizzle(0,1,2,3) * 0.25f; in setupUniforms()
241 arr[3] = constCoords.swizzle(0,1,2,3) * 0.125f; in setupUniforms()