Lines Matching refs:isVertexCase
145 …e (Context& context, const char* name, const char* description, bool isVertexCase, DataType varTy…
161 …se (Context& context, const char* name, const char* description, bool isVertexCase, DataType varTy… in ShaderIndexingCase() argument
162 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderIndexingCase()
374 …Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varTy… in createUniformArrayCase() argument
378 std::ostringstream& op = isVertexCase ? vtx : frag; in createUniformArrayCase()
383 if (isVertexCase) in createUniformArrayCase()
438 if (isVertexCase) in createUniformArrayCase()
479 …requirements |= (isVertexCase ? REQUIREMENT_VERTEX_UNIFORM_LOOPS : REQUIREMENT_FRAGMENT_UNIFORM_LO… in createUniformArrayCase()
481 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, req… in createUniformArrayCase()
484 …Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varTy… in createTmpArrayCase() argument
488 std::ostringstream& op = isVertexCase ? vtx : frag; in createTmpArrayCase()
493 if (isVertexCase) in createTmpArrayCase()
520 if (isVertexCase) in createTmpArrayCase()
586 if (isVertexCase) in createTmpArrayCase()
627 …requirements |= (isVertexCase ? REQUIREMENT_VERTEX_UNIFORM_LOOPS : REQUIREMENT_FRAGMENT_UNIFORM_LO… in createTmpArrayCase()
629 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, req… in createTmpArrayCase()
648 …Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varTy… in createVectorSubscriptCase() argument
652 std::ostringstream& op = isVertexCase ? vtx : frag; in createVectorSubscriptCase()
660 if (isVertexCase) in createVectorSubscriptCase()
693 if (isVertexCase) in createVectorSubscriptCase()
777 if (isVertexCase) in createVectorSubscriptCase()
813 …requirements |= (isVertexCase ? REQUIREMENT_VERTEX_UNIFORM_LOOPS : REQUIREMENT_FRAGMENT_UNIFORM_LO… in createVectorSubscriptCase()
815 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, req… in createVectorSubscriptCase()
834 …Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varTy… in createMatrixSubscriptCase() argument
838 std::ostringstream& op = isVertexCase ? vtx : frag; in createMatrixSubscriptCase()
847 if (isVertexCase) in createMatrixSubscriptCase()
880 if (isVertexCase) in createMatrixSubscriptCase()
946 if (isVertexCase) in createMatrixSubscriptCase()
985 …requirements |= (isVertexCase ? REQUIREMENT_VERTEX_UNIFORM_LOOPS : REQUIREMENT_FRAGMENT_UNIFORM_LO… in createMatrixSubscriptCase()
987 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, req… in createMatrixSubscriptCase()
1056 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1057 …ddChild(createUniformArrayCase(m_context, name.c_str(), desc.c_str(), isVertexCase, varType, (Inde… in init()
1084 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1085 …tmpGroup->addChild(createTmpArrayCase(m_context, name.c_str(), desc.c_str(), isVertexCase, varType… in init()
1120 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1121 …hild(createVectorSubscriptCase(m_context, name.c_str(), desc.c_str(), isVertexCase, varType, (Vect… in init()
1156 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1157 …hild(createMatrixSubscriptCase(m_context, name.c_str(), desc.c_str(), isVertexCase, varType, (Inde… in init()