Lines Matching refs:ShaderInput
110 struct ShaderInput struct
112 ShaderInput (InputType inputType_, DataType dataType_, Precision precision_) in ShaderInput() function
588 ShaderEvalFunc getEvalFunc (const ShaderInput& in0, const ShaderInput& in1, MatrixOp op) in getEvalFunc()
742 …ontext& context, const char* name, const char* desc, const ShaderInput& in0, const ShaderInput& in…
752 ShaderInput m_in0;
753 ShaderInput m_in1;
757 …ontext& context, const char* name, const char* desc, const ShaderInput& in0, const ShaderInput& in… in ShaderMatrixCase()
826 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0; in init()
1053 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0; in setupUniforms()
1168 ShaderInput matIn (inputType, matType, precision); in init()
1173 … ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision); in init()
1182 ShaderInput vecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, vecType, precision); in init()
1196 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init()
1204 ShaderInput voidInput(INPUTTYPE_LAST, TYPE_LAST, PRECISION_LAST); in init()
1211 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init()